Champ Trypanon Crit Holy Relic
by not_the_belt4 years ago2
- DPS
- 11.49M
- Effective HP
- 142.13K
- Life
- 5.46K
- Level
- 95
- Min budget
Overview
Champ Trypanon Crit Holy Relic is a Path of Exile Champion build by not_the_belt, made for the Kalandra league (3.19). It is centered on Summon Holy Relic and plays as a intelligence, minion, spell archetype. In Path of Building it reaches 11.49M DPS with 142.13K effective HP, 5.46K life, 388 energy shield. Key uniques include Replica Trypanon, Geofri's Crest, Skin of the Lords, The Stampede.
not_the_belt's Notes
Thoughts on this setup vs. the regular Guardian or Necro that most people are running? (week 1-2 itemisation and budget, not meant to be day 1 starter comparison)
Pros:
- Champ only loses a little bit of damage (~10%) compared to the other classes while providing big tank and QoL (fortify, armour/evasion, reduced damage taken, stun immune, free banner, attack speed for hitting trigger cap)
- Very cheap weapon (no 6L needed) to quadruple your damage with almost 400% crit multi
Cons:
- Have to recast destructive link every ~25 seconds twice and lose a 4L for it meaning you miss out on stuff like Animate Guardian/Stone Golem Feeding Frenzy
- Lose increased damage and +gem levels from weapon and shield (latter is made less severe as you can hit lvl 30 Holy Relic with this setup of skin of the lords, lvl 4 empower and +2 amulet from league mechanic. Past this levels are worth less)
- Lose shield charge and any defensive mods from shield
Build would of course be better with Ashes or maybe Dialla's but I'm avoiding putting them in for now.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Garukhan
Character Stats
- Level
- 95
Damage
- Full DPS
- 11.49M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 0.5/s
- Cooldown
- 2.01s
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Minion Limit
- 2
- Mana Cost
- 91
- Life Cost
- 0
Defence
- Effective Hit Pool
- 142.13K
- Life
- 5.46K
- Energy Shield
- 388
- Mana
- 30
- Ward
- 0
- Armour
- 78.92K
- Evasion
- 72.67K
- Phys Damage Reduction
- 87%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 14%
- Evade (Melee)
- 89%
- Evade (Projectile)
- 89%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+28%)
- Cold Resistance
- 78% (+17%)
- Lightning Resistance
- 78% (+17%)
- Chaos Resistance
- 75%
Max Hit Taken
- Physical
- 169.28K
- Fire
- 78.6K
- Cold
- 81.51K
- Lightning
- 81.51K
- Chaos
- 85.87K
Recovery
- Life Regen
- 742.29/s
- ES Regen
- 0/s
- ES Recharge
- 388/s
- Mana Regen
- 25/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 307
- Intelligence
- 128
- Dexterity
- 157
- Movement Speed
- 50%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0