PoB ArchivesPoB Archives
PoE builds

PoE 3.20·Sanctum·Inquisitor

Expedition's End Lightning Shenanigans in shambles

by BorisTarczy3 years ago1

DPS
735.46K
Effective HP
113.47K
Life
4.87K
Level
93
Min budget

Overview

Expedition's End Lightning Shenanigans in shambles is a Path of Exile Inquisitor build by BorisTarczy, made for the Sanctum league (3.20). It is centered on Arc and plays as a intelligence, spell, chaining, lightning archetype. In Path of Building it reaches 735.46K DPS with 113.47K effective HP, 4.87K life, 720 energy shield. Suited for: Heist, Mapping, Sanctum, Expedition, Essence. Key uniques include Expedition's End.

BorisTarczy's Notes

I dropped said Body Armour early into the league and got very lucky 6-linking it. For those who don't know, it's the Heist Unique that lets you freeze with all damage at a higher effectiveness. Now what I'm trying to do is combining the strong freezes with high damage rolls of lightning skills and because I love the skill I'm going with Arc for the moment. Here's the PoB of my SSF Templar:

https://pastebin.com/xeRyauTb

While the plan to instafreeze Sanctum Guardians up to T16 map bosses works really well there are some roadblocks that are hard to overcome, namely Essences and everything that can't be fully slowed. Much of my survivability is owed to enemies simply not moving most of the time but once they do my lack of burst damage or strong secondary defenses really shows.

I have some ideas to improve the damage output but so far haven't managed to craft a good +1 Amulet, Wand or Shield. One more accessible option could be to balance Strength and Intelligence so I can drop Increased Crit for Crit Multi. The passive tree could be really wrong but whatever changes I did try seemed to only make it worse.

​

My questions: Is giving up the Body Armour slot for the unique effect simply not worth it? Could it potentially work if I changed the skill? Did I overlook accessible damage/defense options that would make Arc viable?

Again, I'm SSF so +1 Fractures, T0 uniques and such are probably not within my reach.

edit: Here's the PoB of the overhauled build:

https://pastebin.com/93ubv8Gp

In addition to the suggested changes I balanced Strength and Int for more crit, got a Guard Skill and Culling Strike on the Golem. Feels much better than the original and I can... Recommend it? Well, maybe that goes to far but it works for T16s and Sanctums now and that's what the build is for.

Gear

Tap an item to open trade.

Rift Weaver
Miracle Star
Expedition's End
Kraken Clasp
Bramble Gyre
Behemoth Nail
Dread Hold
Grim Twine
Dire Goad
Tempest Weaver
Honour Vessel
Oblivion Essence

Skills

Tap a skill to open trade.

Body Armour

  • ArcArc20/20WMain
  • Spell EchoSpell Echo20/20W
  • HypothermiaHypothermia21W
  • Added Lightning DamageAdded Lightning Damage20/20W
  • InspirationInspiration20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W

Boots

  • Lightning WarpLightning Warp20/20W
  • Faster CastingFaster Casting20/20W
  • Swift AfflictionSwift Affliction1W
  • Less DurationLess Duration20/20W

Helmet

  • Storm BrandStorm Brand20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • OverchargeOvercharge20/20W
  • Increased Critical StrikesIncreased Critical Strikes19W

Gloves

  • DeterminationDetermination20W
  • VitalityVitality20W
  • ZealotryZealotry20W

Weapon 1

  • Assassin's MarkAssassin's Mark20/20W
  • Arcane SurgeArcane Surge4W
  • Faster CastingFaster Casting20/20W

Weapon 2

  • ClarityClarity20W

Weapon 2

  • Summon Lightning GolemSummon Lightning Golem20W

Weapon 2

  • Vaal Righteous FireVaal Righteous Fire20W

Passive Tree

Passive tree 3.20
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
735.46K
Hit DPS
735.46K
With Poison DPS
735.46K
With Ignite DPS
735.46K
With Bleed DPS
735.46K
Damage over Time
0
Culling DPS
0
Average Hit
138.02K

Attack & Crit

Attack/Cast Rate
5.33/s
Hit Chance
100%
Crit Chance
82%
Crit Multiplier
308%
Mana Cost
25
Life Cost
0

Defence

Effective Hit Pool
113.47K
Life
4.87K
Energy Shield
720
Mana
88
Ward
0
Armour
10.75K
Evasion
1.16K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
88%
Evade (Projectile)
88%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+90%)
Cold Resistance
76% (+32%)
Lightning Resistance
77% (+4%)
Chaos Resistance
5%

Max Hit Taken

Physical
7.25K
Fire
23.3K
Cold
23.3K
Lightning
24.31K
Chaos
5.13K

Recovery

Life Regen
826.4/s
ES Regen
0/s
ES Recharge
720/s
Mana Regen
124.1/s
Life Leech
1.15K/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
263
Intelligence
345
Dexterity
127
Movement Speed
27%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
27%