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PoE 3.21·Crucible·Champion

The Incident 2.0 - Champion TS (Ele, Phys, Crit/Non-crit)

by Esord3 years ago8

DPS
5.9M
Effective HP
194.38K
Life
4.99K
Level
98
Min budget

Overview

The Incident 2.0 - Champion TS (Ele, Phys, Crit/Non-crit) is a Path of Exile Champion build by Esord, made for the Crucible league (3.21). It is centered on Galvanic Arrow and plays as a lightning, dexterity, attack, projectile archetype. In Path of Building it reaches 5.9M DPS with 194.38K effective HP, 4.99K life. Suited for: Mapping. Key uniques include Perseverance.

Esord's Notes

I'd like to introduce a tanky alternative to the traditional TS Deadeye.As with deadeye, you don't want to start TS, this applies to Champion as well. You start off with LA/IS/Galvanic/... or RoA for phys then switch when you think TS won't suck (+2 arrows bare minimum, likely even later).

This isn't a full guide, just PoBs with variations of skilltrees/gems, so if you need handholding this isn't the place.

The +2 proj on the tree prompted the builds, as I previously enjoyed a phys Impale champion back in... I honestly don't even remember, the character is gone too, so...

Disclaimer: Built with HCSSF in mind, so low gear ceiling, and no idea how to scale further (phys conversion, omni, ?). Also not tested and it's likely the build(s) will fucking suck, so follow at your own risk. Please don't say I didn't warn you.

Initial inspiration to the Ele tree was Ben's galvanic arrow https://pobb.in/YD922yWHbtLp. Could use that, but I'd sooner sit on a cactus than be flashed with Moby Dick's dick 24/7, even if it means having less dmg.

All variants can drop pierce and grab a Chain Support if you'd prefer that. To start off, it's likely you'll need to go with Precise Technique before you get a decent crit bow, just need to drop the crit% stuff (and AssM->SnipM), grab accuracy wheel(s), some dmg, and change supports.

Similar philosophy applies to your secondary 6L -> you'll get more dmg if you use something like Artillery Ballistas for Ele versions, Barrage for Phys.

TS Phys Impale: https://pobb.in/yNY2_g0gSz9c Crit: https://pobb.in/B-bVKaYZOpYO

Initially started with this, idk how I feel about it anymore. A good quality is that it's only 3-4 gems, a weapon, and some regrets to swap to Ele version3 (or from, assuming crit versions).

The biggest downside is that it needs either an eater mod or a loathing helm, and relies on an unknown interaction with the 7:3 Life Mastery to fit in 3x50% Auras and be able to attack. As you won't have Perseverance early anyway, you can just drop Grace as Determination will be enough on Champion for blue maps even on HC, but is something you'll want later.

Not as tanky. Need to fit in Pride, so you can't take Master of Metal (or can, but lose Adrenaline in the process - which could be a reasonable trade-off and a plus for people that don't want to weapon swap), also a 2nd reservation cluster, eater helm implicit/loathing Ess along with the mana mastery that costs 4p.

Have to skip Duelist start due to point starvation. Lose Inspiration Support, so we need to assume the Life Mastery that splits mana with life 7:3 does so first before -mana cost happens, otherwise idk how to deal with mana, with a Loathing helm+eater implicit you should be fine.

Potentially ~50% more dmg (crit version) than Ele with comparable gear level, and ability to not run Adrenaline ascendancy if you dislike the Corrupting Fever in a weapon swap to proc it trick.

TS Ele v1: https://pobb.in/W_ETics9tff9

Not much changed, just went off lightning nodes to grab pierce.

TS Ele v2: https://pobb.in/sfMBnieHVroT

Forego +1 Curse in favor of the new Elemental mastery that switches res and stay in ranger area. Same eHP, same dmg, frees up 2 skill slots because you don't need Arrogance with precision and the slot for a 2nd curse -> Hydrosphere, Tornado, blink arrow... (say ~10% more dmg?). Switch Sniper's Mark -> Ass Mark, gain power charges.

TS Ele v3: https://pobb.in/AnvcUp-zGZ_E

Forego shadow area as well and grab Soul of Steel + Call to Arms for EC's via Enduring Cry and an occasional heal. Trades ~5% of dmg and a few% of elemental maxhit for ~17% more phys maxhit (without molten shell). Tankiest version.

Personally think I'll be league starting the phys version in SSFHC and see where it takes me. Should be easier to get off the ground and I can run Master of Metal before I get Perseverance and need to think about fitting in Grace.

Gear

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Perseverance
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Skills

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  • Galvanic ArrowGalvanic Arrow21/20WMain
  • Barrage SupportBarrage Support20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • InspirationInspiration20/20W
  • Mirage ArcherMirage Archer20/20W
  • Galvanic ArrowGalvanic Arrow21/20WMain
  • Ballista TotemBallista Totem20/20W
  • Barrage SupportBarrage Support20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • PrecisionPrecision20/20W
  • Defiance BannerDefiance Banner20/20W
  • Flame DashFlame Dash20/20W
  • ArroganceArrogance20/20W
  • DeterminationDetermination20/20W
  • GraceGrace20/20W
  • Vaal Molten ShellVaal Molten Shell10/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Sniper's MarkSniper's Mark20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20/20W

Passive Tree

Passive tree 3.21
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
98

Damage

Full DPS
5.9M
Combined DPS
1.66M
Hit DPS
1.3M
With Poison DPS
1.3M
With Ignite DPS
1.3M
With Bleed DPS
1.3M
Damage over Time
0
Mirage DPS
359.67K
Culling DPS
0
Reservation DPS
0
Average Damage
39.95K
Burst Damage
39.95K

Attack & Crit

Attack/Cast Rate
4.07/s
Hit Chance
96%
Crit Chance
96%
Crit Multiplier
515%
Totem Limit
1
Mana Cost
2
Life Cost
0

Defence

Effective Hit Pool
194.38K
Life
4.99K
Energy Shield
0
Mana
52
Ward
0
Armour
54.69K
Evasion
55.14K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
87%
Evade (Projectile)
87%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+44%)
Cold Resistance
75% (+36%)
Lightning Resistance
75% (+44%)
Chaos Resistance
75% (+6%)

Max Hit Taken

Physical
38.37K
Fire
92.93K
Cold
92.93K
Lightning
92.93K
Chaos
104.08K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
23/s
Life Leech
1.07K/s
ES Leech
0/s
Mana Leech
141.8/s

Attributes & Utility

Strength
155
Intelligence
175
Dexterity
253
Movement Speed
173%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
50
Devotion
0