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PoE 3.19·Kalandra·Trickster

CoC Forbidden Rite Trickster week 2 update

by Blursedthony4 years ago26

DPS
1.19M
Effective HP
148.83K
Energy Shield
5.92K
Level
95
Min budget

Overview

CoC Forbidden Rite Trickster week 2 update is a Path of Exile Trickster build by Blursedthony, made for the Kalandra league (3.19). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 1.19M DPS with 148.83K effective HP, 1 life, 5.92K energy shield. Suited for: Mapping, Essence. Key uniques include Dying Sun.

Blursedthony's Notes

A few people asked for a follow up post to initial post on CoC Forbidden rite trickster. Here's the current POB: https://pobb.in/DnGo8K1VHRIe

Overall impressions: the build is really starting to feel good, though it took a lot of tweaking to get there. I've made some major changes since my first post, notably committing to more power charge stacking with Militant Faith, going in for brittle on boots to cap my crit chance (still very strong), backing off spell block somewhat, and reworking my main links a lot. The defenses feel very strong for mapping - I'm running t16 dunes with the double altar effect keystone and dying very rarely while taking all the damaging mods.

My gear is still a bit of a mess: priorities right now are getting a better curse on hit ring, particularly with more res and energy shield, which should allow me to finish my helm with phys taken as fire. I also just need levels desperately: even three extra points would go a long way. I've probably put about 20 divines into the build.

Things that are working well:

  • The defenses. 95% evade (POB is missing a point somehow, but it shows 95% in game), plus 4 endurance charges, plus more phys as fire feels really strong for mapping. Spell suppression + spell block feels similarly strong. The biggest issue is when i hit the archenm mod that turns off leech. Immortal call is also a huge amount of mitigation combined with our endurance charges.
  • The mana: i've been able to drop the reduced cost on my flask, and for general mapping we are always at full. For single target it's a bit sketchy, but that should be solved soon with gear.
  • Clear/playstyle: it's a good build, and while i want it to do a lot more damage the damage is still good. I'm able to take down really juiced up essences with all but the most rippy archnem mods. Spin to win, etc.
  • CI: It seems like there's more chaos damage than ever, and CI ignoring that is great. With abberath pantheon ignoring burning ground and making ignites 60% shorter, I'm really only worried about big bleeds and strong vortexes (which have gotten me a few times). Sill, ignoring both burning and caustic ground is super nice.
  • Frost shield: I'm running a nice little four link of vengeance - CoC - power charge on crit - Frost Shield. Frost shield itself has felt really good: we easily out sustain the drain; it gives us a really big shield and caps our spell crit. The fact that it's not a guard skill means that we can trigger it repeatedly in fights, and we can have it up before we get hit, which allows us to absorb a big blow before cwdt triggers immortal call. Having frost shield on CoC means there's no level requirement, so we can run a level 20 frost shield. It's great.

Things that weren't working/aren't feeling great:

  • The damage: I've made a lot of progress here but it's still quite low relative to what i'd like. Luckily there's lot of obvious ways to scale the damage still: the big one is moving into the next cooldown window of CoC, but also getting more power charges, more crit multi, forbidden flame/flesh, possibly a second cluster setup along with better gear.
  • The left side of the tree: I've gone left to get the additional power and endurance charges, which i think it is worth, but I'm spending a ton of travel nodes to get there. Not sure what to drop.
  • Projectiles/AOE: I've come to the conclusion that the overlaps on forbidden rite just aren't there. I moved away from volley support, and it seems like most high level characters have done the same. I'd like to get 2% increase aoe in there to put me up to 9 radius and see if that helps.
  • Wind dancer: I've dropped it and felt more tanky as a result. i was hoping it would make me more tanky against 1 shots but I think it's just not worth if you are already evasion capped.

Last time I posted I got a lot of great feedback, so please feel free to post your suggestions for improvement. My near term goals include more levels, my long term goal is mageblood for the hot replica rumi's tech.

Gear

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Golem Needle
Wrath Dome
Plague Wrap
Fate Torc
Entropy Coil
Skull Knuckle
Death Touch
Empyrean Girdle
Eagle Span
Corpse Charm
Militant Faith
Replica Conqueror's Efficiency
Eagle Eye
Hypnotic Prism
Pandemonium Star
Cataclysm Stone
Spirit Edge
Vivid Desire
Watcher's Eye

Skills

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Body Armour

  • Forbidden RiteForbidden Rite21/20WMain
  • CycloneCyclone20/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike3/20W
  • Energy LeechEnergy Leech20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Gloves

  • Tempest ShieldTempest Shield21W
  • GraceGrace20W
  • DisciplineDiscipline20W
  • EnlightenEnlighten3/20W

Boots

  • Vengeance1W
  • Frost ShieldFrost Shield20W
  • Power Charge On CriticalPower Charge On Critical18W
  • Cast On Critical StrikeCast On Critical Strike1W

Helmet

  • Immortal CallImmortal Call2W
  • Cast when Damage TakenCast when Damage Taken2W

Weapon 2

  • Assassin's MarkAssassin's Mark21/20W
  • Mark On HitMark On Hit20/19W

Weapon 1

  • Withering StepWithering Step20W
  • Shield ChargeShield Charge10/20W

Helmet

  • Vaal BlightVaal Blight20W

Weapon 2

  • Vaal Righteous FireVaal Righteous Fire20W

Weapon 1

  • PrecisionPrecision1W

Ring 2

  • DespairDespair1W

Passive Tree

Passive tree 3.19
scroll to zoom
Trickster
Trickster
Bandits
Help Alira
Pantheons
Soul of Lunaris, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
1.19M
Hit DPS
1.19M
With Poison DPS
1.19M
With Ignite DPS
1.19M
With Bleed DPS
1.19M
Damage over Time
0
Culling DPS
0
Average Hit
167.07K

Attack & Crit

Attack/Cast Rate
7.14/s
Trigger Rate
7.14/s
Cooldown
0.13s
Crit Chance
93%
Crit Multiplier
463%
Mana Cost
20
Life Cost
0

Defence

Effective Hit Pool
148.83K
Life
1
Energy Shield
5.92K
Mana
108
Ward
0
Armour
250
Evasion
55.09K
Phys Damage Reduction
19%

Mitigation & Avoidance

Block
30%
Spell Block
51%
Spell Suppression
100%
Evade (Melee)
94%
Evade (Projectile)
94%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+62%)
Cold Resistance
77% (+38%)
Lightning Resistance
77% (+48%)
Chaos Resistance
-60%

Max Hit Taken

Physical
40.44K
Fire
46.31K
Cold
38.37K
Lightning
38.37K
Chaos

Recovery

Life Regen
67.8/s
ES Regen
0/s
ES Recharge
5.92K/s
Mana Regen
38.1/s
Life Leech
0/s
ES Leech
1.66K/s
Mana Leech
0/s

Attributes & Utility

Strength
130
Intelligence
453
Dexterity
155
Movement Speed
90%
Endurance Charges
4
Frenzy Charges
3
Power Charges
6
Devotion
90