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Lancing Steel of Spraying Cast on Crit Discharge of Misery - feat Voll's Protector and Astral Projector - Proof of Concept and basic theory (kinda complicated ngl)

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I had a weird idea today and tested it, the result can be found here: https://www.youtube.com/watch?v=mt_qDXxGGr4

Explanation (this is complicated, ngl, somewhat long post incoming): first off, I did a Discharge of Misery CoC last league too, but with Cyclone as the trigger. After hearing all the talk of Lancing Steel of Spraying's usefulness for CoC I gave it a try.

You can see the basic setup in the first part of the video, I just slapped those items on my Exsang miner and gave a Trypanon with Destructive Link to a friend to link to me so I have 100% crit for the sake of testing.

Basically what is happening is that for every single one of the projectiles from LSoS (Lancing Steel of Spraying) that crits an enemy, I get one power charge from Voll's Protector. Important: Voll's Protector's charge gain works different from any other charge gain source. Any "x% chance to get x charge" is on a per cast/attack basis, meaning no matter how many enemies are hit or how many times you hit, you can only ever gain a single one charge per attack/cast. Voll's Protector however is the only item in the game (afaik) that gives a charge for every single hit, even from the same attack/cast. And that counts for every hit, which is important for coc because even the triggered Discharge will give you power charges per enemy hit. And that is exactly where the magic starts happening.

I only realised this a ahort while after making that footage, but what is happening is the following:

  1. I start with 0 pc (power charges). The LSoS hits the first enemy, thus I get one pc.
  2. The next enemy hit from LSoS (from the same attack) triggers Discharge with 1 pc worth of dmg.
  3. The triggered Discharge hits all enemies in range, giving one power charge per enemy hit. Which, depending on how many are hit, gives full pc.
  4. The third enemy hit by LSoS triggers the second Discharge, but this time with full pc worth of dmg.
  5. Step 4 repeats until your Discharge hits less enemies than your pc limit. Aka if you have a maximum of 9 pc and there are only 4 enemies left to hit, the following Discharge will only have 4 pc worth of dmg (possibly 5 because you get a pc from the LSoS hit too but I don't know if that one is gained before or after Discharge is triggered. I am assuming before, which would also make step 1 fall away, aka even if you have 0 pc and attack, the very first enemy hit by LSoS will already discharge with 1 pc worth of dmg).

If you look closely in the video (you can go frame by frame with . and , ) you can see this in action. Also note how often Discharge is triggered with barely any investment into attack speed or anything and that even "off-screen" there are Discharges being triggered. So Astral Projector is imo pretty much a must-have for this build.

Furthermore you can use Voll's Devotion to an endurance charge for every power charge spend, so that if you crit an enemy, the Discharge will give equal amounts of endurance charge as it used power charges, so the next trigger will have an additional x endurance charges worth of damage, which cane be quite a lot, up to like 40% more overall dmg.

There are many more minute details and complicated things, from what items are better and which are worse, to minimum charges being sometimes detrimental, to just overall personal preferences and possible ways to scale, from Indigon stacking to Adorned to defenses, but I won't focus on all that rn, that would make this post way too long.

So this is where I'm at, just tested this a couple hours ago and have since looked at ways to maybe make a "real" build out of this. I have a strong feeling that this build could be a very good mapper, single target probably not so much. Though I guess you could stack some of those "x% chance to get maximum charges instead" for single target, which is what I did for my last league's coc Discharge.

A first pob I quickly threw together: https://pobb.in/Y67OreXmSW-8 (for some reason Arrogance won't support Tempest Shield, which it does in game)

It's by no means optimal or anything, just the basic shit I threw together. I'm pretty sure there are far better ways to go about this, I'm not exactly a good build maker :P For example I only chose Assassin because I have a Shadow lvl 97 and I'm not too keen on levelling a new char. Imo Scion with the "Unleashed Potential" Forbidden Flame&Flesh sounds like a strong contendor, especially with the ability to abuse Perandus Pact and Unnatural Instinct and the likes. Inquisitor also sounds like a good idea. Occultist probably not so much, for a variety of reasons, but could be good too. But the pob is already at ~"10m" dps as is, which is a good sign I guess?

I would really like to make a build out of this and test it ingame, I just have two problems: first, I gambled away all my currency recently because I pretty much burned out on the league, so I have nigh zero divs left to my name. And second, again, I am pretty much burned out on the league and can't even bring myself to play ssf. So I'm not really sure if I will even build on this idea, which is exactly why I decided to just share my findings. Surely some of you can make this actually work.

So overall just a weird and imo very interesting and unique build concept, the basic theories seem to work exactly as I anticipated. Just something "completely" out of the ordinary and I do think this has quite some potential, so feel free to voice your opinion and ideas.

!^((and if any of you are even more done with the league than me and would like to fund me making a full build out of this, feel free to dm me, I'll just give the entire build and pob and showcases and whatnot to you after I'm done :P (if that's even allowed to do, pls don't ban)))!<

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Life

1030

Mana

110

Energy Shield

806

DPS

11M

Effective Hit Pool

7.45K

Chaos Res

-32

Fire Res

-11

Cold Res

59

Lightning Res

39

Armour

946

Evasion

15K

Block

22 | 25

Crit Chance

100%

Crit Multi

641%

Rage

0

Strength

84

Intelligence

373

Dexterity

43

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

42%

Opportunistic
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Unstable Infusion
Unstable Infusion
Mistwalker
Mistwalker
Deadly Infusion
Deadly Infusion
Pain Attunement
Pain Attunement
Ghost Dance
Ghost Dance
Arcane Potency
Arcane Potency
Assassination
Assassination
Blood Siphon
Blood Siphon
Breath of Lightning
Breath of Lightning
Cruel Preparation
Cruel Preparation
Disciple of the Forbidden
Disciple of the Forbidden
Doom Cast
Doom Cast
Endurance
Endurance
Frenetic
Frenetic
Heart of Thunder
Heart of Thunder
Influence
Influence
Infused
Infused
Instability
Instability
Melding
Melding
Mind Drinker
Mind Drinker
Overcharge
Overcharge
Purity of Flesh
Purity of Flesh
Sovereignty
Sovereignty
Throatseeker
Throatseeker
Trickery
Trickery
Whispers of Doom
Whispers of Doom
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