PoE 3.17·Archnemesis·Slayer
Infernal Blow Slayer ft. Leadership's Price: Crimson Temple clear + Veritania kill
by sergeantminor4 years ago38
- DPS
- 4.71M
- Effective HP
- 127.51K
- Life
- 6.5K
- Level
- 100
- Min budget
Overview
Infernal Blow Slayer ft. Leadership's Price: Crimson Temple clear + Veritania kill is a Path of Exile Slayer build by sergeantminor, made for the Archnemesis league (3.17). It is centered on Infernal Blow and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 4.71M DPS with 127.51K effective HP, 6.5K life. Suited for: Simulacrum, Delirium, Delve. Key uniques include Arn's Anguish, Taste of Hate, Leadership's Price.
Build Video
sergeantminor's Notes
Hi everyone! I had a late start to the league (about a month in) and rolled Infernal Blow to start. Ended up playing that build to level 100 and 38 challenges. Here's where that character ended up:
Path of Building: https://pobb.in/2Y2KyARXgOM9
poe.ninja: https://poe.ninja/challenge/builds/char/sergeantminor/BloofEnthusiast
I don't quite know how much this character cost me in the end, since all the rares were crafted at least partly by me. Here are the key features:
- 4.15M DPS without flasks, 4.71M with flasks
- Satisfying clear with Anomalous Infernal Blow and Divergent Melee Splash
- Maximum effect of Scorch, Brittle, and Sap against most enemies (basically everything except 100% Delirium)
- 6.5K life with persistent leech (overleech)
- 10% reduced damage taken, 20% reduced DoT taken
- 30K evasion without flasks, 34K with flasks
- Blind with 20% increased effect
- 100% spell suppression
- 58% physical damage taken as elemental without flasks, 73% with flasks
- 20% less elemental damage taken with flasks
- 21 Fortification stacks
- Elemental ailment immunity, Corrupted Blood immunity
- 34% chaos resistance, 74% against DoT
- 30% reduced extra damage taken from crits
- Steelskin on CwDT
The only content I tried that this character really wasn't suited for was 30-wave Simulacra. I was able to complete 30 waves, but Kosis in the later waves was painful with this amount of DPS (I was only able to get 8-10% brittle on him with my current setup).
There are certainly ways I could make this character do more damage (perhaps 8-10M DPS), but I like my defenses as they are, and I didn't care to spend more money on this build when I had other, more interesting build ideas to fund.
There's nothing super innovative about this build, but I can do a more in-depth video on it if there's any interest.
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Yugul
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 4.71M
- Hit DPS
- 3.77M
- With Poison DPS
- 3.77M
- With Ignite DPS
- 3.77M
- With Bleed DPS
- 3.77M
- Damage over Time
- 0
- Culling DPS
- 942.52K
- Average Damage
- 530.79K
Attack & Crit
- Attack/Cast Rate
- 7.1/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 478%
- Totem Limit
- 1
- Mana Cost
- 30
- Life Cost
- 0
Defence
- Effective Hit Pool
- 127.51K
- Life
- 6.5K
- Energy Shield
- 0
- Mana
- 60
- Ward
- 0
- Armour
- 1.14K
- Evasion
- 34.37K
- Phys Damage Reduction
- 27%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 84%
- Evade (Projectile)
- 84%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+61%)
- Cold Resistance
- 76% (+63%)
- Lightning Resistance
- 75% (+62%)
- Chaos Resistance
- 34%
Recovery
- Life Regen
- 0/s
- Net Life Regen
- -208/s
- ES Regen
- 0/s
- Mana Regen
- 13.1/s
- Life Leech
- 2.34K/s
- ES Leech
- 0/s
- Mana Leech
- 150.2/s
- Total Degen
- 208/s
Attributes & Utility
- Strength
- 219
- Intelligence
- 62
- Dexterity
- 219
- Movement Speed
- 93%
- Endurance Charges
- 7
- Frenzy Charges
- 7
- Power Charges
- 3
- Devotion
- 0