- DPS
- 86.44K
- Effective HP
- 215.69K
- Life
- 6.29K
- Level
- 100
- Min budget
Overview
Zoomy VD/DD build for 3.19 is a Path of Exile Necromancer build by Silverstrife, made for the Sentinel league (3.18). It is centered on Spellslinger and plays as a trigger, intelligence, spell archetype. In Path of Building it reaches 86.44K DPS with 215.69K effective HP, 6.29K life, 2.95K energy shield. Suited for: Simulacrum, Essence, Mapping, Bossing. Key uniques include Rotgut, Crown of the Inward Eye, Taste of Hate, Atziri's Promise, Circle of Anguish.
Build Video
Silverstrife's Notes
(credit goes to ds_lily since it's based on the SSFHC VD/DD build she played in 3.16)
I've played VD/DD spellslinger since 3.16, and it's been nerfed every patch since thanks to ignite DD being so strong - it still lives, however, and is a fantastic build to league start with; I've played it to 100 twice and 98 this league when I decided to try out FR CoC instead (far superior build but at a price :P)
Pros: easy to gear, cheap, reasonably tanky with nice clear, juiiicy explosions
Cons: Low single-target (although in 3.18 I did Maven with 3-man health deathless with day 2 gear), need MTX to hide all the Volatile Dead balls, not running any defensive auras and just relies on max block and high life + ES pool, may destroy your PC.
This isn't a build for everyone, but it has very smooth leveling into maps into end-game progression. Just run your choice of spell (spark, holy flame totem, stormblast mines etc) into Armageddon Brand + Cremation until you snag the 3rd lab (Plaguebringer, Corpse Pact, Essence Glutton) and start slinging. Pick up an Imbued Wand and toss an added flat fire damage to attacks/spells essence and you're good to go.
We also want to snag two lvl 21 Spellslinger gems (3c~) and the 30% Spellslinger RMR lab enchant asap on any base (5-10c), which also lets us run Herald of Ash. If mana is too rough to sustain, pick up a Replica Conqueror's Efficiency and at least one non-channeling mana craft.
After that, focus on getting a 6L Inpulsa (should be even easier now that tainted currency is back; get 6 sockets, 5L it, beastcraft to 30% quality + corruption and then pray), and The Red Nightmare (a bit expensive at start since it requires a Chalupa Blessing) and Calamitous Visions. Red Nightmare comboes very well with Wyrmsign for zoomies and some more defenses. Then get a flammability on hit ring and a damage/buff effect HoA Circle of Anguish. Or maybe a RMR + damage/buff effect ring, since they removed the mana reservation mastery, havent been able to test it yet.
I also like to pick up Death's Rush early on but it now grants adrenaline instead, which is even better for us since we also run Rotgut for perma-onslaught anyway.
The Surrender is a fantastic shield until you can afford a high life, high block/spell block shield with % life on block. If you block chances are <75% you can also opt for Replica Reckless Defence and a spell damage cluster jewel with block mods on it.
Showcase:
Maven in 3.16 (imagine 66%~ less DPS now kekw):
https://www.youtube.com/watch?v=fAV7WHvYR7Q
T16 Atoll in 3.18 Standard (without specters to simulate 3.19 nerf):
https://www.youtube.com/watch?v=ZBQIaGvp-ZM
POB with rough outline for leveling:
https://pastebin.com/JA18Qb5q
Day 2 gear I killed all non-uber bosses with:
https://poe.ninja/pob/DMM
Day 7 gear:
https://poe.ninja/pob/DMO
Loadouts
Gear
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Skills
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Weapon 2
Herald of Ash20/20W
Passive Tree








- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Ryslatha
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 86.44K
- Hit DPS
- 86.44K
- With Poison DPS
- 86.44K
- With Ignite DPS
- 86.44K
- With Bleed DPS
- 86.44K
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 37.08K
Attack & Crit
- Attack/Cast Rate
- 2.33/s
- Cooldown
- 0.43s
- Crit Chance
- 8%
- Crit Multiplier
- 100%
- Mana Cost
- 1
- Life Cost
- 0
Defence
- Effective Hit Pool
- 215.69K
- Life
- 6.29K
- Energy Shield
- 2.95K
- Mana
- 62
- Ward
- 0
- Armour
- 1.11K
- Evasion
- 1.71K
- Phys Damage Reduction
- 21%
Mitigation & Avoidance
- Block
- 71%
- Spell Block
- 75%
- Spell Suppression
- 0%
- Evade (Melee)
- 8%
- Evade (Projectile)
- 8%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+25%)
- Cold Resistance
- 75% (+28%)
- Lightning Resistance
- 78% (+32%)
- Chaos Resistance
- 5%
Max Hit Taken
- Physical
- 32.52K
- Fire
- 46.71K
- Cold
- 46.71K
- Lightning
- 51.9K
- Chaos
- 6.63K
Recovery
- Life Regen
- 169.94/s
- ES Regen
- 147.7/s
- ES Recharge
- 2.95K/s
- Mana Regen
- 174/s
- Life Leech
- 760.22/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 189
- Intelligence
- 316
- Dexterity
- 173
- Movement Speed
- 24%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0