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PoE 3.23·Affliction·Pathfinder

Pathfinder MF Poison Tornado Shot - Best Abyss Farmer This League.

by spiritarr2 years ago97

DPS
1.15M
Effective HP
35.81K
Life
3.83K
Level
100
Min budget

Overview

Pathfinder MF Poison Tornado Shot - Best Abyss Farmer This League. is a Path of Exile Pathfinder build by spiritarr, made for the Affliction league (3.23). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 1.15M DPS with 35.81K effective HP, 3.83K life. Suited for: Abyss, Magic Find, Mapping, Bossing. Key uniques include Headhunter, Taste of Hate, Divination Distillate, Defiance of Destiny, Kalandra's Touch.

spiritarr's Notes

Hey, over the last 10 days I've received a lot of questions regarding my build, So I decided to put this out there so we can all have a discussion and you can ask anything u wanna know.

The reason I went MF Pathfinder is because I wanted something tanky with MF and reliable at doing abysses, I hate randomly dying so much.

If anyone is interested I can try my best to provide some showcase or just show over discord.

My POB - No settings - dmg against Bosses

POB 2 -- Frenzy charges // Alchemist Genius // Flask Active // 15 Wither // 10 Poisons applied recently

Poe.Ninja where u can check my progression

So let me explain what makes this build the best abyss farmer(in my opinion- after you play it maybe in yours too):

1.The build is exceptionally tanky, with full physical to elements conversion and elemental flasks, we are at a point where there isn't really a rare in maps that can hit you for more than 30% of your life(even less) without damage mods (with damage mods that threshold goes to probably 50%) therefore thanks to Defiance Of Destiny amulet we're pretty much recovering everything lost, we can make a spire full summon and just stand in there, the only thing that can brick us is a flask siphon rare monster.

2.Since the build is really tanky, we can lower abyss's spires HP to 50% with ease, without risking of oneshotting it or instakilling it.

  1. We can run any blue altair that pops on our screen, so basically go jungle valley and just click all the altairs your heart desire - we're at 400+ res alll elements and capped chaos res.

  2. Damage with my current character is insane, I did uber bosses with the same MF gear u see on my pob///poe ninja.

  3. We can do almost any map mod - the only thing I avoid is avoid poison(it just takes so much time) and - max res since this can kill you. Anything else you can run, no leech, no regen, ele reflect (if ure immunte to it), phys immune doesnt matter.

6.. The build is so much cheaper than the TS MF phys/// ele one its absurd.((bow is mirrored but I was using a bow for 100 div before it, and used a bow for 25 div before that - still tanked abyss like a champ, still farmed t16 like a god)

  1. Why should you pick this over CA or CA poison - I was CA PSN at start at my poe ninja u can see my progress - and oh boy does the dps increase from going CA to TS PSN --- also TS is the best skill scaling HH buffs in the game and since our sole goal is to butcher abyss rares we get constant supply of buffs - ca will never be even close to ts in terms of power with HH buffs.

Random facts:

Dropped 3 mirrors, 1500+ raw div, 12k wisps is the max I've done,

Gear

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Blight Thirst
Woe Glance
Lightning Coil
Defiance of Destiny
Ventor's Gamble
Kalandra's Touch
Blood Vise
Headhunter
Goldwyrm
Soul Spear
Outraged Poisonberry Tincture of the Rabbit
That Which Was Taken
Hypnotic Heart
Viper Joy
Brutal Restraint
Watcher's Eye
Unnatural Instinct
Honour Solace
Thread of Hope
Carrion Desire

Skills

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Weapon 1

  • Tornado ShotTornado Shot20/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/22W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/23W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles5/20W

Body Armour

  • Frenzy of OnslaughtFrenzy of Onslaught20/20W
  • Item RarityItem Rarity21/20W
  • Mirage ArcherMirage Archer20/23W
  • LifetapLifetap20/20W
  • Culling StrikeCulling Strike21/20W
  • Manaforged ArrowsManaforged Arrows21/20W

Gloves

  • MalevolenceMalevolence21W
  • Purity of ElementsPurity of Elements21W
  • HasteHaste21W
  • EnlightenEnlighten3W

Helmet

  • DespairDespair20/23W
  • FrostblinkFrostblink1W

Helmet

  • Phase RunPhase Run20/20W

Helmet

  • BerserkBerserk20/23W

Passive Tree

Passive tree 3.23
scroll to zoom
Pathfinder
Pathfinder
Warden of the Maji
Warden of the Maji
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
1.15M
Hit DPS
5.46K
With Poison DPS
1.14M
With Ignite DPS
15.7K
With Bleed DPS
5.46K
Damage over Time
1.14M
Poison DPS
94.08K
Ignite DPS
10.25K
Culling DPS
0
Reservation DPS
0
Average Damage
1K
Burst Damage
1K

Attack & Crit

Attack/Cast Rate
5.43/s
Hit Chance
98%
Crit Chance
6%
Crit Multiplier
150%
Mana Cost
22
Life Cost
13

Defence

Effective Hit Pool
35.81K
Life
3.83K
Energy Shield
0
Mana
90
Ward
0
Armour
1.07K
Evasion
3K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
21%
Evade (Projectile)
21%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+220%)
Cold Resistance
75% (+172%)
Lightning Resistance
75% (+176%)
Chaos Resistance
75% (+4%)

Max Hit Taken

Physical
33.88K
Fire
32.39K
Cold
32.39K
Lightning
34.85K
Chaos
25.76K

Recovery

Life Regen
134.5/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
40.7/s
Life Leech
109.05/s
ES Leech
0/s
Mana Leech
86.51/s

Attributes & Utility

Strength
159
Intelligence
131
Dexterity
378
Movement Speed
202%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Quantity
42%
Item Rarity
120%