- DPS
- 1.02M
- Effective HP
- 16.17K
- Life
- 5.35K
- Level
- 90
- Min budget
Overview
Review my potential Bow cwc VD league starter is a Path of Exile Inquisitor build by MintyPen, made for the Sanctum league (3.20). It is centered on Volatile Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 1.02M DPS with 16.17K effective HP, 5.35K life. Suited for: Heist. Key uniques include Asenath's Mark, Astramentis.
MintyPen's Notes
After seeing Mathil's VD build, I threw together a scuffed Cyclone CWC VD build using corpsewalker on an elementalist I already had leveled just to try it out and I loved it. How the skill looks and the general mechanic interactions was really fun.
So I decided to attempt to put together a league starter version. I've tried different ascendancies and different setups like spell slinger, poet's pen, cyclone, etc but couldn't really make it work until I came upon Asenath!
I tried out the skill interaction and it felt very similar to spellslinger using scourge arrow cwc VD with desecrate inside of Asenath without all the heavy downsides of spellslinger itself.
Figured Inquis with battlemage would be able to take the most advantage so this is my attempt. I've never played an inquisitor before and am much more familiar with the right side of the tree so my tree is probably an unoptimized mess. I make use of the nifty dissolution of the flesh and petrified blood interaction to go low-life pain attunement early for a nice power boost without gear.
I generally make my league starter builds using worst case scenario gearing so hopefully the PoB reflects that aside from a couple of cheap uniques and a 6L short bow that I could obtain fairly easily with early heisting.
Currently the only thing im apprehensive about is the relatively low EHP, but that is without flasks or a cwdt set up, bad gear, no implicits, etc. I am used to that low of an EHP playing ranger builds, and this is technically still a bow build so it should be fine but let me know if you think otherwise.
Appreciate any feedback!
Edit:
I did a 1-70 run while keeping your critiques in mind and while it went relatively smoothly, the amount of off-coloring needed was a bit much and though mobility was fine, the damage was a bit too delayed for my liking if things didn't die in the first couple of volleys. I didn't realize crit was so easy to cap with inquis so ill look into CoC too. Thanks for the help!
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Yugul
Character Stats
- Level
- 90
Damage
- Full DPS
- 1.02M
- Hit DPS
- 112.1K
- Damage over Time
- 2.71K
- Ignite DPS
- 2.71K
- Culling DPS
- 0
- Average Hit
- 39.23K
- Burst Damage
- 39.23K
Attack & Crit
- Attack/Cast Rate
- 2.86/s
- Trigger Rate
- 2.86/s
- Hit Chance
- 100%
- Crit Chance
- 95%
- Crit Multiplier
- 497%
- Mana Cost
- 39
- Life Cost
- 0
Defence
- Effective Hit Pool
- 16.17K
- Life
- 5.35K
- Energy Shield
- 0
- Mana
- 184
- Ward
- 0
- Armour
- 12.73K
- Evasion
- 21
- Phys Damage Reduction
- 52%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+25%)
- Cold Resistance
- 75% (+15%)
- Lightning Resistance
- 75% (+15%)
- Chaos Resistance
- -52%
Max Hit Taken
- Physical
- 6.8K
- Fire
- 17.92K
- Cold
- 17.92K
- Lightning
- 17.92K
- Chaos
- 3.25K
Recovery
- Life Regen
- 146.9/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 189.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 452
- Intelligence
- 472
- Dexterity
- 193
- Movement Speed
- 25%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0