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CoC Ice Nova - Max Wisp Juice Farmer / All-rounder / Bosser / High-QoL - Build Min-Max update + FAQ

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Taste of HateRuby FlaskQuicksilver FlaskSilver FlaskTopaz Flask

Hello, I posted a CoC Ice Nova showcase a week ago on this sub, and this will be it's update addressing various questions and suggestions raised by people, and a min-max update after spending anthor 500-600 div on the build.

Several questions were raised multiple times, so this should cover it, I've also noticed the "im asking for mageblood + hundreds of divines build suggestion" is every other post on this sub, and noticed CoC (FR version) is kind of being shit on in the comments, so if you are debating on such a build, and interested in a none-shitty CoC, here is the link to my previous showcase - https://www.reddit.com/r/PathOfExileBuilds/comments/18xi8j4/coc_ice_nova_showcase_max_wisp_juice_farmer/

First I'd like to say thank you for all of the kind comments both on reddit and in game, I've gotten a lot more praise than I thought I would and many nice messages from people saying how much they enjoy the build, I'm very happy.

Let's begin.

Ice Nova of Frostbolts vs Vortex of Projection

I'll start by saying, after extensive testing Vortex is 25% more DPS, it has better stats, and can proc 5 times instead of 4, you can achieve firing 5 frostbolts very easily by getting a corrupted skills fire an additional projectile Cospri's, or the much more expensive option of awakened GMP, However there is a big downside atleast to me, you can't see shit with Vortex, they kind of linger for a second and while mapping it just covers the entire screen with very bright vortex's, so even though it is much more damage, even before spending so much money upgrading i was clearing 10k wisp max juice maps easily, so I swapped back to Ice nova, if the clutter doesn't bother you, you can swap to Vortex for general play, the only time it really matters is while uber bossing, I recorded 2 videos and included the PoB for each one below.

TLDR - since Vortex pushes us over 100m true dps, we can phase uber exarch, so if you aren't uber boss farming and want more map clarity, take Ice Nova, if you want more damage and to farm uber bosses, take Vortex, the DPS increase isn't noticeable in mapping since they die fast anyway.

Vortex -

Uber exarch - Vortex (Phasing him before ball phase)

PoB: Vortex - 110M Pinnacle DPS

Vortex screen clutter while mapping

Ice Nova -

Uber exarch - Ice Nova (25% hp left at ball phase)

PoB: Ice Nova - 78m Pinnacle DPS

  • Flask turned off, molten shell turned off, soul of lunaris, fortify 20 (It's sustained as you can see in the video)

These are the PoB's I had when recording, the damage numbers are accurate as you can see in the video, where exarch survives with 25% with ice nova, but gets phased with vortex, consistent with the general notion that you need 100m true dps to phase uber exarch before ball phase.

I did not include new map showcases for ice nova since they look the same, i just do more damage and am tankier.

Upgrades done since last showcase

+1 power charge ring + Kalandra's Touch :

  • Allows us to hit 12 power and 12 frenzy charges, and fix attributes with rings alone, freeing up a affix on gloves resulting in more damage and more ES.

Heart of Destruction forbidden flame + flesh combo :

  • Better while mapping, and stronger while uber bossing, although creating a mana problem that I'll discuss below.

Crit hatred watcher's eye + fortify of hit / block / culling That Which was Taken :

  • By getting the crit chance on watcher's instead of TWWT, we can fit in fortify on hit, greatly boosting our defense.

35% inc effect mana reservation small cluster :

  • this combats the resulting problem of resistances created by the ring swap, and is better than Uncomprimising

Good gloves :

  • Accuracy roll saves us a point on the tree, temple mod for more damage, int roll for more es

Enlighten 4 :

  • needed to combat the new mana issue from forbidden jewels swap, discussed below

Max rolls base with 30% qual and harvest enchant :

  • small min-maxing

Ideally, a additional curse can be inflicted corrupted ammy would be a considerable amount of damage, however since my last post the item seems to have been price fixed to over 200 div from the previous 50 div, a price I'm not willing to pay so im buying them individually and corrupting them and havn't hit it yet so it is not here, and obviously a mirror tier ring, which is the biggest upgrade to the build but also the most expensive.

Mana problem from getting Heart of Destruction + Replacing curse on hit ring

After reaching this point myself and being alerted on it in my previous point I'll address it here, since we link frostbite instead of inspiration to frostbolt, and we lose 20 mana regen from upgrading our forbidden jewels, the result is we spend about 50 mana a second and regen only 40.

Solutions :

  1. Keep the Mastermind of Discord, this is the simplest solution, you have less AoE while mapping, and less DPS while bossing, but I don't think it's a big deal if you aren't farming Uber bosses, and the clear feels great without it anyway.
  2. The solution I went for simply because I had the money, enlighten 4 + clarity lvl 2 + reduced mana cost + area damage militant faith will result in 52 mana regen and 40 something spent a second, I've tested this while mapping and I don't run out of mana.
  3. Someone in the previous post has his own solution which is a bit long so here's the link to his comment : https://www.reddit.com/r/PathOfExileBuilds/comments/18xi8j4/comment/kh7k9hq/?context=3

Solution you cannot do :

  1. I initially thought of solving this by getting % reduced mana cost as a jewel affix, which does solve the problem however as the previous commentator noted, this drops cyclone to 0 mana making us unable to gain inspiration charges, so do not do this solution,

Map mods to avoid

After extensive limit testing it's actually quite surprising how many scary mods the build can do deathless while at max juice, these were all tested with the previous iteration of the build, so no fortify and less damage.

Map mods that sound scary but I've done with 8 mod maps + max juice deathless :

    • max res
  • less recovery rate
  • less effect of auras

Map mods to avoid :

  • no regen
  • no leech
  • less armor less block (this is the only mod that will get you killed at max juice)
  • less cdr
  • less accuracy rating (annoying)

Charms too expensive?

this is anthor common one I got messaged about, if the charms you see in my PoB are too expensive here is your priority, you buy 2 charms with 18 cdr in total to get to 52%, and the third charm is flexible, if mana reserv is too expensive for you, you can get crit dmg per power charge / crit chance while at max power charges with the cannot be crit while elusive suffix, this is massive for defense, and you get your 12 mana reserv on a mana wheel in the tree dropping a medium cluster for it.

Also there are better charm + TWWT combos, like getting banner reservation is free somewhere, or instant leech and potentially dropping the instant leech wheel, but there are so many combos its hard to go over everything, so just get the CDR on charms, and start mix and matching TWWT and charm suffixs to get what you want.

Closing thoughts

Everything i upgraded since the last showcase is just whipped cream on top of a cake, I was already clearing the max juiced maps and ubers before all of this investment, I just pushed it further for fun, none if it is neccessary and if you have a mage blood and 100-200 div extra and are looking for a 40 challenge build all rounder that you can maybe push with a few hundred divine more to extend your league play time this is the build for you, it is insanely powerful, fun and smooth to play, but you will need to invest time into fine tuning it.

If any questions have not been answered by me in the previous posts comments / this post, you can still dm me or pm me in game and I will answer, I feel it's my responsibility after advertising a build thats quite expensive, I will inspect your CoC with pleasure.

IGN: FemboyCoCInspector

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Life

1

Mana

36

Energy Shield

5085

DPS

110M

Effective Hit Pool

90.77K

Chaos Res

-45

Fire Res

75

Cold Res

75

Lightning Res

76

Armour

27K

Evasion

28

Block

66 | 75

Crit Chance

99%

Crit Multi

448%

Rage

0

Strength

183

Intelligence

449

Dexterity

240

Ward

0

Item Quantity

0%

Item Rarity

14%

Movement Speed

123%

Vile Bastion
Vile Bastion
Frigid Wake
Frigid Wake
Void Beacon
Void Beacon
Forbidden Power
Forbidden Power
Might of the Bear
Might of the Bear
Glancing Blows
Glancing Blows
Pain Attunement
Pain Attunement
Divine Shield
Divine Shield
Chaos Inoculation
Chaos Inoculation
Arcane Focus
Arcane Focus
Arcane Guarding
Arcane Guarding
Arcane Potency
Arcane Potency
Deep Wisdom
Deep Wisdom
Depth Perception
Depth Perception
Disciple of the Forbidden
Disciple of the Forbidden
Endurance
Endurance
Faith and Steel
Faith and Steel
Influence
Influence
Infused
Infused
Instability
Instability
Light Eater
Light Eater
Light of Divinity
Light of Divinity
Overcharge
Overcharge
Sovereignty
Sovereignty
Unnatural Calm
Unnatural Calm
Written in Blood
Written in Blood
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  • CycloneCyclone
  • Ice BiteIce Bite
  • Power Charge On CriticalPower Charge On Critical
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike
  • InspirationInspiration
  • Vortex of ProjectionVortex of Projection

  • PrecisionPrecision
  • HatredHatred
  • Defiance BannerDefiance Banner
  • EnlightenEnlighten

  • Withering StepWithering Step
  • Mark On HitMark On Hit
  • Assassin's MarkAssassin's Mark

  • DeterminationDetermination
  • Vaal DisciplineVaal Discipline
  • EnlightenEnlighten
  • Tempest ShieldTempest Shield

  • FrostbiteFrostbite
  • FrostboltFrostbolt
  • Greater Multiple ProjectilesGreater Multiple Projectiles

  • Molten ShellMolten Shell
  • Cast when Damage TakenCast when Damage Taken

  • FrostblinkFrostblink
  • ClarityClarity

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BloodReaverBob

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