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PoE 3.23·Affliction·Chieftain

Is the Fulcrum worth it for Ignite MF?

by iamthewhatt2 years ago

Effective HP
34.51K
Life
3.88K
Level
94
Min budget

Overview

Is the Fulcrum worth it for Ignite MF? is a Path of Exile Chieftain build by iamthewhatt, made for the Affliction league (3.23). Defensively it sits at 34.51K effective HP, 3.88K life. Suited for: Mapping, Simulacrum. Key uniques include The Searing Touch, Bisco's Leash, Taste of Hate, Divination Distillate, Defiance of Destiny.

iamthewhatt's Notes

I have been slowly farming up div to buy a Fulcrum and it has been super slow going. I finally got enough div, but now I am second guessing whether or not the Fulcrum is worth it.

Right now, I am using Mokou's Embrace with the corruption that poison cannot be inflicted on me. With that I have a 3-link with CWS, Lifetap and Forbidden rite, with a 100+ chance to ignite myself. It's my little "poor man's Fulcrum" setup.

I also have the gloves that spread ignites (POB at the bottom), and I am mopping up maps just as the Fulcrum builds do on the videos (albeit not as juiced because I can't afford that kind of juicing).

From what I can gather, the Fulcrum makes it easier to cause and spread ignites to enemies, but in the case of MF'ing on maps... is that necessary? I was able to clear a 30 wave Simulacrum with this build even (despite needing to character switch to kill Krosis........), so I am not sure the damage is really the issue. Or is it mostly for maps that are EXTRA juiced?

POBB: https://pobb.in/YfCe_tPHp0H8

Chaos shows -1, but right now its at 76% with no flask active... not sure why it shows that.

Gear

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The Searing Touch
Vengeance Crest
Cloak of Flame
Defiance of Destiny
Gale Grasp
Mokou's Embrace
Sorrow Claw
Bisco's Leash
Goldwyrm
Occultist's Corvine Charm of the Elementalist
Fluid Motion
Armageddon Vessel
Phoenix Ruin
Immutable Force
Bloodnotch
Necromancer's Corvine Charm
Necromancer's Corvine Charm

Skills

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Weapon 1

  • Detonate DeadDetonate Dead20/16W
  • Cast when StunnedCast when Stunned20W
  • CrueltyCruelty20W
  • LifetapLifetap2W
  • CombustionCombustion20W
  • Increased Area of EffectIncreased Area of Effect20W

Gloves

  • Frostblink of Wintry BlastFrostblink of Wintry Blast20/20W
  • CycloneCyclone20W
  • Cast while ChannellingCast while Channelling20W
  • LifetapLifetap2W

Helmet

  • EnfeebleEnfeeble20W
  • DesecrateDesecrate20W
  • Cast when StunnedCast when Stunned20W
  • LifetapLifetap3W

Body Armour

  • Forbidden RiteForbidden Rite2W
  • LifetapLifetap1W
  • Cast when StunnedCast when Stunned20W

Boots

  • VitalityVitality20W
  • Petrified BloodPetrified Blood20W
  • Arctic ArmourArctic Armour20W

Body Armour

  • FrostblinkFrostblink20W
  • LifetapLifetap20/7W

Boots

  • Purity of FirePurity of Fire20W

Passive Tree

Passive tree 3.23
scroll to zoom
Chieftain
Chieftain
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Full DPS
0
Hit DPS
0
Damage over Time
744.97K
Ignite DPS
744.97K
Culling DPS
0
Reservation DPS
0
Average Hit
433.38K
Average Damage
21.67K
Burst Damage
21.67K

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
5%
Crit Chance
0%
Crit Multiplier
100%
AoE Radius
2.2 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
34.51K
Life
3.88K
Energy Shield
0
Mana
85
Ward
0
Armour
2.75K
Evasion
372
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
18%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+216%)
Cold Resistance
83% (+140%)
Lightning Resistance
84% (+66%)
Chaos Resistance
-1%

Max Hit Taken

Physical
14.2K
Fire
42.91K
Cold
42.91K
Lightning
45.59K
Chaos
7.22K

Recovery

Life Regen
1.02K/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
-121.6/s

Attributes & Utility

Strength
188
Intelligence
169
Dexterity
133
Movement Speed
7%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Quantity
31%
Item Rarity
48%