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PoE 3.22·Ancestor·Inquisitor

Phantasmal Static Strike Mjölner Arc Inquisitor Build Guide

by Zen_213 years ago46

DPS
1.69M
Effective HP
70.97K
Life
4.76K
Level
100
Min budget

Overview

Phantasmal Static Strike Mjölner Arc Inquisitor Build Guide is a Path of Exile Inquisitor build by Zen_21, made for the Ancestor league (3.22). It is centered on Arc and plays as a intelligence, spell, chaining, lightning archetype. In Path of Building it reaches 1.69M DPS with 70.97K effective HP, 4.76K life, 532 energy shield. Suited for: Mapping, Bossing. Key uniques include Endgame-Mjolner, Endgame-Alpha's Howl, Endgame-Astramentis, Endgame-The Squire, Endgame-Ventor's Gamble.

Build Video

Zen_21's Notes

PoB: https://pobb.in/ckWVNaTkm27r

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This build is very unique heavy and not really recommended for SSF players unless they have most key uniques so build can at least function. The most importantunique is obviously Mjölner. Other important uniques are Doryani's Prototype, Astramentis, Alpha's Howl, Glorious Vanity and Melding of the Flesh. The uniques we willeventually want are two Ventor's Gambles, Energised Armour and a very expensive The Squire. Yeah I was not kidding when I said this build was uniqueheavy. Mjölner lets us trigger our Arc on hit with a 0.25 second cooldown. Most people that use Mjölner use it with Cyclone but there is one more, more thematically fittingoption and that is Static Strike. Now, normal static strike works just fine but to reach the speed of mjölner we use phantasmal static strike, which gives 1% increased beamfrequency per 1% quality. We use Doryani's Prototype for the "Nearby Enemies have Lightning Resistance equal to yours" affix, for which we use some other items which we willget to in a bit. Astramentis for reaching high attribute requirements of Mjölner. Alpha's Howl to fit all our auras into our build, which also grants freeze immunity and abit of cold res. Glorious Vanity with "in the name of Xibaqua" to make up for the loss of survivability that comes with using Doryani's Prototype especially against lightningDoT. We use Melding of the Flesh and Ventor's Gamble rings to drop our lightning resistance as much as we can, though these items are hard to get with good rolls we work ourway to it one item at a time. Energised Armour socketed at the Jewel spot left of the Templar starting point gives great amounts of Armour with our passive tree setup. Eventuallywhen we have enough currency, to make the build reach its true power, we get The Squire shield, which lets us support our Arc skill socketed in Mjölner with three more supportgems, almost doubling our damage. After those if we still have more currency to invest in the build we can get a pricy Watcher's Eye with Wrath and Zealotry affixes.With Static Strike we use supports that help arc and ease gameplay rather than scale its damage as we do not use it as our main damage skill. We will look at this more ingem setup section. We use Shield Charge to move around quickly, Ancestral Cry to activate Static Strike more conveniently and flame dash as our blink skill. Also Molten Shelllinked with CWDT for extra survivability.We use many auras to strenghten our build. Tempest Shield for spell block as well as shock immunity. Determination for armour which is vital for our survivability in this build.As well as Grace paired with Iron Reflexes keystone for even more armour. Wrath for great amounts of damage. And Zealotry for more damage and convenient consecrated groundcreation.Enchantments also play a role in this build, especially the boot enchant "Adds 1 to 160 Lightning Damage if you haven't Killed Recently". Even tho not too great of an increaseit still is about 6% more damage against bosses.This build has couple weak points tho. One and the greatest one is Lightning DoT. While mapping we need to be very careful when we encounter one, even tho it is not an instantdeath, it still hurts a lot. On bossing Baran influenced maps and the boss itself casts a Lightning DoT AoE we need to be carefull about. Another weak point is ignite. Thisbuilds only mitigation against ignite comes from the flask affix. Not too much of a weak point but a weak point nontheless.Otherwise we are freeze immune, shock immune and stun immune with great amounts of armour and resistances making this build very tanky against many aspects of the game. Lateron we can get chill immune aswell with a boot craft.

Gear

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Endgame-Mjolner
Endgame-Alpha's Howl
Endgame-Doryani's Prototype
Endgame-Astramentis
Endgame-Ventor's Gamble
Endgame-Ventor's Gamble
Endgame Gloves
Endgame Belt
Endgame Boots
Endgame-The Squire
Endgame Small Chaos Cluster
Endgame Large Lightning Cluster
Endgame Small Reserv Cluster-Wrath
Endgame-Glorious Vanity
Endgame-Watcher's Eye
Endgame-Energised Armour
Endgame Small Reserv Cluster-Zealotry
Endgame-Melding of the Flesh

Skills

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Weapon 1

  • ArcArc21/20WMain
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W

Body Armour

  • Static StrikeStatic Strike21/20W
  • Faster AttacksFaster Attacks21/20W
  • RageRage21/20W
  • InnervateInnervate21/20W
  • Increased DurationIncreased Duration21/20W
  • Culling StrikeCulling Strike21/20W

Helmet

  • ZealotryZealotry21/20W
  • DeterminationDetermination21/20W
  • GraceGrace21/20W
  • WrathWrath21/20W

Weapon 2

  • CrueltyCruelty21/20W
  • Arcane SurgeArcane Surge21/20W
  • EmpowerEmpower4W

Gloves

  • Ancestral CryAncestral Cry21/20W
  • Shield ChargeShield Charge21/20W
  • Faster AttacksFaster Attacks21/20W

Boots

  • Flame DashFlame Dash21/20W
  • Arcane SurgeArcane Surge5/20W

Boots

  • Vaal Molten ShellVaal Molten Shell10/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Gloves

  • Tempest ShieldTempest Shield21/20W

Gloves

  • Commandment of Light1W

Passive Tree

Passive tree 3.22
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Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ralakesh

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
1.69M
Hit DPS
1.69M
With Poison DPS
1.69M
With Ignite DPS
1.69M
With Bleed DPS
1.69M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
449.36K
Burst Damage
449.36K

Attack & Crit

Attack/Cast Rate
3.75/s
Trigger Rate
3.75/s
Cooldown
0.26s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
70.97K
Life
4.76K
Energy Shield
532
Mana
71
Ward
0
Armour
80.2K
Evasion
0
Phys Damage Reduction
89%

Mitigation & Avoidance

Block
29%
Spell Block
26%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+22%)
Cold Resistance
75% (+18%)
Lightning Resistance
-165%
Chaos Resistance
81% (+3%)

Max Hit Taken

Physical
14.95K
Fire
32.82K
Cold
32.82K
Lightning
24.84K
Chaos
39.49K

Recovery

Life Regen
900.5/s
ES Regen
900.47/s
ES Recharge
532/s
Mana Regen
30.6/s
Life Leech
952/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
500
Intelligence
300
Dexterity
161
Movement Speed
22%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
50
Devotion
0
Item Rarity
30%