- DPS
- 1.69M
- Effective HP
- 70.97K
- Life
- 4.76K
- Level
- 100
- Min budget
Overview
Phantasmal Static Strike Mjölner Arc Inquisitor Build Guide is a Path of Exile Inquisitor build by Zen_21, made for the Ancestor league (3.22). It is centered on Arc and plays as a intelligence, spell, chaining, lightning archetype. In Path of Building it reaches 1.69M DPS with 70.97K effective HP, 4.76K life, 532 energy shield. Suited for: Mapping, Bossing. Key uniques include Endgame-Mjolner, Endgame-Alpha's Howl, Endgame-Astramentis, Endgame-The Squire, Endgame-Ventor's Gamble.
Build Video
Zen_21's Notes
PoB: https://pobb.in/ckWVNaTkm27r
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This build is very unique heavy and not really recommended for SSF players unless they have most key uniques so build can at least function. The most importantunique is obviously Mjölner. Other important uniques are Doryani's Prototype, Astramentis, Alpha's Howl, Glorious Vanity and Melding of the Flesh. The uniques we willeventually want are two Ventor's Gambles, Energised Armour and a very expensive The Squire. Yeah I was not kidding when I said this build was uniqueheavy. Mjölner lets us trigger our Arc on hit with a 0.25 second cooldown. Most people that use Mjölner use it with Cyclone but there is one more, more thematically fittingoption and that is Static Strike. Now, normal static strike works just fine but to reach the speed of mjölner we use phantasmal static strike, which gives 1% increased beamfrequency per 1% quality. We use Doryani's Prototype for the "Nearby Enemies have Lightning Resistance equal to yours" affix, for which we use some other items which we willget to in a bit. Astramentis for reaching high attribute requirements of Mjölner. Alpha's Howl to fit all our auras into our build, which also grants freeze immunity and abit of cold res. Glorious Vanity with "in the name of Xibaqua" to make up for the loss of survivability that comes with using Doryani's Prototype especially against lightningDoT. We use Melding of the Flesh and Ventor's Gamble rings to drop our lightning resistance as much as we can, though these items are hard to get with good rolls we work ourway to it one item at a time. Energised Armour socketed at the Jewel spot left of the Templar starting point gives great amounts of Armour with our passive tree setup. Eventuallywhen we have enough currency, to make the build reach its true power, we get The Squire shield, which lets us support our Arc skill socketed in Mjölner with three more supportgems, almost doubling our damage. After those if we still have more currency to invest in the build we can get a pricy Watcher's Eye with Wrath and Zealotry affixes.With Static Strike we use supports that help arc and ease gameplay rather than scale its damage as we do not use it as our main damage skill. We will look at this more ingem setup section. We use Shield Charge to move around quickly, Ancestral Cry to activate Static Strike more conveniently and flame dash as our blink skill. Also Molten Shelllinked with CWDT for extra survivability.We use many auras to strenghten our build. Tempest Shield for spell block as well as shock immunity. Determination for armour which is vital for our survivability in this build.As well as Grace paired with Iron Reflexes keystone for even more armour. Wrath for great amounts of damage. And Zealotry for more damage and convenient consecrated groundcreation.Enchantments also play a role in this build, especially the boot enchant "Adds 1 to 160 Lightning Damage if you haven't Killed Recently". Even tho not too great of an increaseit still is about 6% more damage against bosses.This build has couple weak points tho. One and the greatest one is Lightning DoT. While mapping we need to be very careful when we encounter one, even tho it is not an instantdeath, it still hurts a lot. On bossing Baran influenced maps and the boss itself casts a Lightning DoT AoE we need to be carefull about. Another weak point is ignite. Thisbuilds only mitigation against ignite comes from the flask affix. Not too much of a weak point but a weak point nontheless.Otherwise we are freeze immune, shock immune and stun immune with great amounts of armour and resistances making this build very tanky against many aspects of the game. Lateron we can get chill immune aswell with a boot craft.
Gear
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Skills
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Passive Tree






- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Ralakesh
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 1.69M
- Hit DPS
- 1.69M
- With Poison DPS
- 1.69M
- With Ignite DPS
- 1.69M
- With Bleed DPS
- 1.69M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 449.36K
- Burst Damage
- 449.36K
Attack & Crit
- Attack/Cast Rate
- 3.75/s
- Trigger Rate
- 3.75/s
- Cooldown
- 0.26s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 70.97K
- Life
- 4.76K
- Energy Shield
- 532
- Mana
- 71
- Ward
- 0
- Armour
- 80.2K
- Evasion
- 0
- Phys Damage Reduction
- 89%
Mitigation & Avoidance
- Block
- 29%
- Spell Block
- 26%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+22%)
- Cold Resistance
- 75% (+18%)
- Lightning Resistance
- -165%
- Chaos Resistance
- 81% (+3%)
Max Hit Taken
- Physical
- 14.95K
- Fire
- 32.82K
- Cold
- 32.82K
- Lightning
- 24.84K
- Chaos
- 39.49K
Recovery
- Life Regen
- 900.5/s
- ES Regen
- 900.47/s
- ES Recharge
- 532/s
- Mana Regen
- 30.6/s
- Life Leech
- 952/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 500
- Intelligence
- 300
- Dexterity
- 161
- Movement Speed
- 22%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 50
- Devotion
- 0
- Item Rarity
- 30%