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Hello there. As a devout Templar player I took it upon myself to make a "Me and the boys crusading through wraeclast" build.
This idea was thrown around a lot, but I really wanted to generically scale all minions equally. As such, no impale is used as that'd make the Absolution Minions kinda weird to use.
Higher budget: https://pastebin.com/7GifpLqr
Lesser budget: https://pastebin.com/W65teMxE
> Disclaimer: I use a lot of %-supports, so the actual DPS will be lower.
If I turn off 1 damage supporgem like Melee Damage/Minion damage and swap some gear to less pricey things, I still get a fairly realistic 2-3mil Combat DPS with very tanky minions. (Capped Ele+chaos Resists, almost block capped, 30k+ hp on domblow e.g) and consider that Absolutism doesn't exist yet. It'll prolly be a stronger minion than a Skeleton Mage!
The gear I used in the higher budget version will cost a handful of ex depending on the state of the league which is something I find achievable. Until you get uniques, you can absolutely ^hah just use whatever rares you find that have HP, resists, have the right colors and skip abyss jewels for lower gear levels.
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Shroud of the lightless is really nice, gives a bunch of DPS, tankyness ~~it also keeps me sane because screw 6 Linking things~~
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the Scourge is a solid claw that grants a lot of damage, but you could also go for a rare one, autocast desecrate + Flesh Offering, but I don't mind the more button intense gameplay personally.
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Victario's Charity's a 1Alch or Chaos Unique usually, so you can have fun with some silly corruptions for Auras etc.
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Darkness enthroned's also really cheap. Can also go for a good, rare Stygian Vise or if you enjoy rampage, can also go for Bisco's Leash! (Or HH if you're rich. Of course.)
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Other gear can just be random rares with HP and resists, except for the Helmet. That thing's gonna be pricey, as it needs the minion damage support and +2-3 to levels to minion gems. This will make sure our Domblow deals a TON more damage.
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I also made sure the abyss jewels all only have 29 hp and 1 minion damage mod to make them be in the "handful of chaos" range.
This should be a really strong, reliable leaguestarter that, according to the manifesto, won't be hit by the nerfs too much - with tons of room to grow, a very active playstyle thanks to many buttons being required and the use of 2 new skillgems which is always fun.
Any and all thoughts on similar paths are appreciated!
Life
6222
Mana
160
Energy Shield
766
DPS
6M
Effective Hit Pool
Phys Max Hit Taken
Chaos Res
-40
Fire Res
76
Cold Res
67
Lightning Res
10
Armour
1K
Evasion
2K
Block
12 | 10
Crit Chance
0%
Crit Multi
0%
Rage
0
Strength
266
Intelligence
253
Dexterity
94
Ward
Item Quantity
0%
Item Rarity
0%
Movement Speed
47%