- DPS
- 4.63M
- Effective HP
- 62.77K
- Life
- 4.44K
- Level
- 100
- Min budget
Overview
TS advice: juiced t16s with Mageblood is a Path of Exile Deadeye build by CoolGuyWithATopHat, made for the Affliction league (3.23). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 4.63M DPS with 62.77K effective HP, 4.44K life. Suited for: Mapping. Key uniques include Mageblood, Progenesis, Hyrri's Truth, Shadows and Dust.
CoolGuyWithATopHat's Notes
Hey! I don't like headhunter (or MF), so I put together a TS build with Mageblood for farming whispjuiced t16s. It's mostly cobbled together from Tuna's and Fubgun's versions and random stuff on poe.ninja. It already does it pretty comfortably, but I have more divines than brains, so wondered if you guys can see any obvious inefficiencies.
Pobb: https://pobb.in/IIMyTwmjJz6K
Defensively, I get ailment immunity, 100% suppression, capped chaos res, pretty good evasion, some crit damage reduction, and 3 endurance charges from the lethal pride. I considered using immortal call, but the endurance charge uptime gets too low. Steelskin is on left click because I don't have enough sockets for CWDT. I guess I could drop Manaforged setup since I get frenzies from blood rage, but I like the consistency when there's a tough single target and nothing else to kill. And then of course it's carried by progenesis combined with partially instant leech and LGoH. I managed to solve suppress, chaos res, and ailment immunity, which also left the boots open for tailwind/elusive, which gives another layer of damage avoidance.
I have 9 projectiles. I'm not sure if it would be higher dps to change increased crit for awakened GMP - more damage from projectiles, but less hit damage. Also, because Mageblood solves mana issues, I considered squeezing a bit of extra reservation from somewhere to add in Hatred or Determination, but both seem a bit underwhelming given the opportunity cost. I'd prolly have to lose the ballistae.
Thanks! (:
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Shakari
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 4.63M
- Hit DPS
- 3.26M
- With Poison DPS
- 3.26M
- With Ignite DPS
- 3.27M
- With Bleed DPS
- 3.26M
- With Impale DPS
- 3.27M
- Damage over Time
- 5.91K
- Ignite DPS
- 5.91K
- Impale DPS
- 6.14K
- Mirage DPS
- 895.26K
- Culling DPS
- 463.46K
- Reservation DPS
- 0
- Average Damage
- 579.8K
- Burst Damage
- 579.8K
Attack & Crit
- Attack/Cast Rate
- 5.63/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 622%
- Totem Limit
- 1
- Mana Cost
- 1
- Life Cost
- 0
Defence
- Effective Hit Pool
- 62.77K
- Life
- 4.44K
- Energy Shield
- 39
- Mana
- 90
- Ward
- 0
- Armour
- 1.23K
- Evasion
- 45.29K
- Phys Damage Reduction
- 24%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 91%
- Evade (Projectile)
- 91%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+53%)
- Cold Resistance
- 75% (+16%)
- Lightning Resistance
- 75% (+41%)
- Chaos Resistance
- 75% (+3%)
Max Hit Taken
- Physical
- 13.43K
- Fire
- 40.91K
- Cold
- 40.91K
- Lightning
- 40.91K
- Chaos
- 48.01K
Recovery
- Life Regen
- 200.1/s
- Net Life Regen
- 18.63/s
- ES Regen
- 0/s
- ES Recharge
- 39/s
- Mana Regen
- 17.9/s
- Life Leech
- 1.17K/s
- ES Leech
- 0/s
- Mana Leech
- 273.7/s
- Total Degen
- 181.47/s
Attributes & Utility
- Strength
- 222
- Intelligence
- 127
- Dexterity
- 455
- Movement Speed
- 251%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 3
- Devotion
- 0