- DPS
- 4.49M
- Effective HP
- 33.89K
- Life
- 4.87K
- Level
- 97
- Min budget
Overview
Refining Pathfinder Corrupting Fever Autobomber is a Path of Exile Pathfinder build by voteveto, made for the Crucible league (3.21). It is centered on Corrupting Fever and plays as a strength, spell, duration, physical archetype. In Path of Building it reaches 4.49M DPS with 33.89K effective HP, 4.87K life, 1.17K energy shield. Suited for: Abyss, Ultimatum. Key uniques include Asenath's Gentle Touch, Cold Iron Point, The Sorrow of the Divine, Cold Iron Point, Heartbound Loop.
voteveto's Notes
Ever since running an indigon BF/BB autobomber in Ultimatum, I've loved the archetype. However, I find navigating the Orloth Resolve flask on the current wardloop build a pain and expensive. This is an attempt to create some of that autobomber magic on wardless pathfinder using Corrupting Fever.
POB is here (ignore the extra abyss jewel, I'm not sure why I can't get rid of it): https://pobb.in/Is_AAZwaNOJK
The build uses a few level 1 CWDT loops powered by 1 heartbound loop and two skeletons. This triggers Ball Lightning, Ethereal Knives, Exsanguinate, and Stormbrand, which should generate a many CF stacks. CF is proliferated by Asenath's Gentle Touch explosions. The loop is oversustained through PF Master Distiller Ascendancy, Sorrow of the Divine, and Corrupted Soul. This requires frequent life flasking, but in my testing I just put life flask on spacebar and press it every pack.
The result is 4.9k HP, 1.1k ES with about 1.5k net regen between HP and ES and 100% spell suppress. There is about 34k eHP and 4.5M DPS between CF and Vaal Reap. I don't know the budget, but it seems low/moderate?
I am trying to figure out if this is a potential first build of the league for me, but I don't love how it all fits together. The pathing feels inefficient and maxing spell suppress is requiring some odd flask choices with a quartz flask. I would love any suggestions of how to improve pathing and flasks. Of course, it would be great to squeeze more DPS and eHP out of the build as well. Thanks all!
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 97
Damage
- Full DPS
- 4.49M
- Combined DPS
- 1.35M
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 1.35M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 1.02s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Mana Cost
- 0
- Life Cost
- 3.54K
Defence
- Effective Hit Pool
- 33.89K
- Life
- 4.87K
- Energy Shield
- 1.17K
- Mana
- 24
- Ward
- 0
- Armour
- 0
- Evasion
- 31.25K
- Phys Damage Reduction
- 4%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 79%
- Evade (Projectile)
- 79%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+2%)
- Cold Resistance
- 75% (+1%)
- Lightning Resistance
- 75% (+10%)
- Chaos Resistance
- 75%
Max Hit Taken
- Physical
- 8.56K
- Fire
- 30.45K
- Cold
- 29.36K
- Lightning
- 29.36K
- Chaos
- 26.5K
Recovery
- Life Regen
- 2.73K/s
- Net Life Regen
- 2.1K/s
- ES Regen
- 2.76K/s
- ES Recharge
- 1.17K/s
- Mana Regen
- 25.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 1.25K/s
Attributes & Utility
- Strength
- 217
- Intelligence
- 156
- Dexterity
- 198
- Movement Speed
- 82%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0