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PoE 3.17·Archnemesis·Occultist

Block & Spell Block Capped Arakaali's/Squire without Glancing Blows

by snkns4 years ago

DPS
29.97M
Effective HP
179.75K
Life
4.28K
Level
100
Min budget

Overview

Block & Spell Block Capped Arakaali's/Squire without Glancing Blows is a Path of Exile Occultist build by snkns, made for the Archnemesis league (3.17). It is centered on Full Poison DPS. In Path of Building it reaches 29.97M DPS with 179.75K effective HP, 4.28K life, 1.06K energy shield. Suited for: Mapping, Simulacrum. Key uniques include Arakaali's Fang, Asenath's Gentle Touch, Leash of Oblation, Ancient Skull, The Writhing Jar.

Build Video

snkns's Notes

This league I pushed a character to 100 for the first time! I played an Arakaali's Fang/Aegis Aurora Occultist, block capped with Glancing Blows to level 98.

I was on a bit of a limited budget after dropping 52 ex on my cluster jewels, and I told myself that if I started to have the money to think about saving for The Squire, I would instead get Mistress of Sacrifice Jewels and a Leash of Oblation and drop Glancing Blows. And I was eventually able to do this and levelled the rest of the way from 98 to 100.

I thought that would be the end of the build's progression for me, but yesterday I dropped a Replica Farrul's Fur and 2 level 4 Enlightens, and suddenly The Squire started looking within reach as well, so here we are.

I really enjoyed the tankiness of the Aegis Aurora version. I was at 4300 life with 1950 ES and it felt pretty invulnerable in most situations. I knew that with the damage provided by The Squire, I wouldn't need to be *as* tanky, but here's the thing: I suck at the game. My mechanics are shit. My game sense is also shit. My understanding of game mechanics and fights are, likewise, shit. So I wanted something that still felt a bit tanky and forgiving.

For that reason, I decided to still cap Block and Spell Block, without using Glancing Blows.

POB: https://pastebin.com/5iKMLeNd

This gives me 30m Sirus DPS (a bit more than double that if I can land a Hydrosphere), which is adequate to tackle just about anything.

Mapping is extremely smooth. Deathless Simulacrum was pretty easy and The Formed and The Twisted were, predictably, a breeze. Working on getting another Feared run going. Last tried it at level 96 and it did not go well. Will see if it goes better now that I've got over 4 times more DPS.

I am also eyeing a version that still caps block but only has 33% spell block. It has about 40% more damage and an extra 250 life: https://pastebin.com/vSxHenYH I will probably try it out for a while to see how I like it once I can afford another cluster jewel.

edit 1: Next upgrades after I try the higher-dps version: Belt enchant "Enemies Withered by you have -6% to all Resistances." Gloves corruption "Curse Enemies with Despair on Hit, with 48% increased Effect." Dexterity on cluster jewel(s) so I can drop Careful Planning jewel in favor of another Ghastly Eye jewel.

edit 2: Videos.

Obligatory Maze of the Minotaur: https://youtu.be/Jf9FerVr20U

The Formed: https://youtu.be/QUeaVaEp2X8

The Twisted: https://youtu.be/hxyMgwgUCMk

Simulacrum 28-30: https://youtu.be/gO4HkMOVd60

edit 3: After some feedback in this thread I decided to ditch the Brass Dome in favor of an Increased Offering Effect rare chest. I also picked up the other cluster jewel, but retained 75% spell block. I've now got 1200 more life and 66% more DPS, at the expense of the Brass Dome and Divine Shield (which I just couldn't ever feel working).

Current build: https://pastebin.com/Yin0BiHs

In addition to the belt and glove (done) upgrades I mentioned above, I'd like to get some mana on one of my rings just for a QOL upgrade. (Did this x2).

edit 4: Feared down, easily. https://youtu.be/iy1iBIObEYg Just goes to show how you can know nothing about a fight (you can see I didn't even know where the fight started) and still take it down with ease if you've got 300 ex invested and auto-targeting spiders doing your dirty work.

edit 5: In case anybody finds this post in the future. I was able to get a 90% reservation helmet and coupled with a lvl 4 enlighten, I was able to drop my reservation efficiency small cluster jewel. Now rocking 6000 life and 53m dps. https://pastebin.com/Ut5Wnwkf. Still need to fix chaos res a bit but 6000 is such a nice number it's hard to back off of.

edit 6: Fixed chaos res. Got new chest. Just shy of 6k life now but with more ES and 77% resists, and now at 58.5m dps. https://pastebin.com/Yd0K5MRY

edit 7: https://pastebin.com/kGuvkHM3 A bit of new gear. Divined chest. Dropped the endurance charges. 6364 life 994 es, 72.4m dps, 77% attack block. Jewels that cost like 50 ex could push this dps a smidge higher, or I could do 76.3m by dropping to 6081 life.

edit 8: Another new jewel. Decided to go a bit more tanky and drop Corruption for Discipline and Training. 6956 life, 994 es, 61.3m dps. https://pastebin.com/xbHf6qpH. Definitely feeling like i hit a breakpoint in life as I'm getting *almost* one-shot but not quite by some things that were killing me before.

edit 9: A new Cluster Jewel and a new Ghastly Eye Jewel. Build is more or less done at 7043 life/1044 es, 64.8m dps. https://pastebin.com/myCMSuRt Still a bit of room for improvement if I could find perfect 3xT1 Ghastly Eye Jewels. Would love to get +2 to AOE or Aura gems on helm on top of the 90% cost and reservation multiplier, but I am 18 double-corrupts in and haven't hit it yet.

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Gear

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Arakaali's Fang
Ancient Skull
The Brass Dome
Aul's Uprising
Dusk Hold
Ghoul Twirl
Asenath's Gentle Touch
Leash of Oblation
Corpsewalker
The Squire
Armageddon Hope
Careful Planning
Dragon Star
Forbidden Flame
Hypnotic Glimmer
Eagle Hope
Morbid Stare
Watcher's Eye
Amanamu's Gaze
Forbidden Flesh

Skills

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Body Armour

  • CycloneCyclone1W
  • Bone OfferingBone Offering20/20W
  • Flesh OfferingFlesh Offering20/20W
  • Spirit OfferingSpirit Offering20/20W
  • Whirling BladesWhirling Blades20/20W
  • Awakened Cast While ChannellingAwakened Cast While Channelling6W

Gloves

  • Poacher's MarkPoacher's Mark20/20W
  • Vaal Molten ShellVaal Molten Shell20W
  • HydrosphereHydrosphere2/20W
  • Mark On HitMark On Hit20/20W

Helmet

  • Purity of ElementsPurity of Elements20W
  • Divine IreDivine Ire20W
  • Defiance BannerDefiance Banner20/20W
  • VitalityVitality20W

Boots

  • DeterminationDetermination21W
  • MalevolenceMalevolence21/20W
  • DisciplineDiscipline21W
  • EnlightenEnlighten3/20W

Weapon 2

  • Awakened Void ManipulationAwakened Void Manipulation3/20W
  • Melee SplashMelee Splash20/20W
  • Withering TouchWithering Touch20/20W

Weapon 1

  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/13W
  • Awakened Minion DamageAwakened Minion Damage3/20W

Weapon 1

  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/13W
  • Awakened Minion DamageAwakened Minion Damage3/20W

Boots

  • EnlightenEnlighten3/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
29.97M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
1.46/s
Cooldown
2.01s
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
20
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
179.75K
Life
4.28K
Energy Shield
1.06K
Mana
104.43
Ward
0
Armour
49.91K
Evasion
1.33K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
75%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
8%
Evade (Projectile)
8%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+63%)
Cold Resistance
80% (+47%)
Lightning Resistance
80% (+48%)
Chaos Resistance
74%

Recovery

Life Regen
238.45/s
ES Regen
0/s
Mana Regen
46.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
180
Intelligence
277
Dexterity
166
Movement Speed
111%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0