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Transcendence Reap Pathfinder - all Uber bosses and Feared

Pathfinder

4.57K1.39M60.51M

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See all
Hypnotic Eye JewelForbidden FleshMedium Cluster JewelForbidden FlameMilitant FaithSmall Cluster JewelThe Balance of TerrorLarge Cluster JewelRational DoctrineWatcher's EyeLarge Cluster JewelAlternating SceptreDawnbreakerLoreweaveRoyal BurgonetDragonscale GauntletsGold RingUnset RingEternal DamnationDragonscale BootsStygian Vise
Granite FlaskRuby FlaskTaste of HateProgenesisBottled Faith

Timestamps:

0:00 Uber Maven

2:55 87% quant Uber Eater

3:49 81% quant Uber Exarch

5:47 Maven witnessed Uber Cortex

8:40 Uber Sirus

11:04 Maven witnessed Uber Uber Elder

13:37 Maven witnessed Uber Shaper

18:25 143% quant Feared

PoB: https://pobb.in/k_hsC_x_UT7M

Budget: Slightly more than a Mageblood

This build doesn't quite fit the league mechanic's overarching theme of "just don't get hit" but I wanted to play a build without having to farm more than a mirror only to have a Mageblood and no other good gear, and also have some fun with the new uniques so I settled for this build and it hasn't disappointed.

This build abuses the Loreweave + Eternal Damnation + Transcendence combo coupled with 100% of physical damage from hits taken as elemental damage, thereby allowing full use of Transcendence with no downsides.

Typically these builds all get a standard 70% taken as from 3 main items:

  • 18% from an eldritch influenced helmet with either Korrell's prefix or a delve suffix
  • 28% from a corrupted max-rolled Dawnbreaker (it can go up to 36% if you double corrupt and hit taken as chaos as well, but it's not really ideal because chaos damage isn't affected by Transcendence)
  • 24% from a max-rolled 2 mod Purity of Elements Watcher's Eye (can go up to 36% but these 3 mod Watcher's Eyes are extremely rare and usually break the bank)

So, to achieve 100% taken as, we still need an additional 30%. There are 2 main methods to do this:

  • play a Marauder and FF jewel/spec Chieftain's Tasalio node for 20% and use a Taste of Hate for the remaining 10%
  • straight up scale Taste of Hate to 30% via 100% flask effect

The first has already been done by Ruetoo and countless others, so I figured I'd give the second a shot, especially since the new flasks, Progenesis and Oriath's End look pretty cool, both scale very well with flask effect and it aligns with me not wanting to farm for a Mageblood.

Of the 100% flask effect, 93% is achievable via belt, tree and ascendancy (yes, Pathfinder travel nodes are better than the notables). The last 7% comes from a sanctified relic. However, this doesn't mean the build isn't functional without 100% flask effect, all content in the video was completed with 93%. I would strongly advise against dropping below 87% flask effect though, as this build has basically no physical mitigation, and below 87% flask effect causes you to take 3% of the full physical damage hit which will not be mitigated in any form and could kill you.

Since I was scaling Taste of Hate's defensive portion hard, I decided to also make use of its physical damage gained as cold damage stat as well, and that led me to Reap, which is currently the strongest self-cast physical spell (aside from BFBB). Unfortunately as a Pathfinder, I don't get access to any spell nodes in proximity to Ranger's start, so I opt for 2x 12-point physical clusters to scale damage and cast speed. They also happen to give Shield Charge some nice attack speed because it has a physical tag.

To have an easier time capping crit, I use SoS and convert all my physical damage into a 40%/60% cold/fire split for brittle and scorch. Additionally, Pathfinder's Veteran Bowyer and the new jewel, Balance of Terror, grant 55% of physical damage as damage of a random element, which allows me to sporadically proc sap. This also allows me to proc and upkeep Trinity despite me dealing a significantly higher amount of cold damage compared to fire damage.

However, now Reap has a sizeable cast rate with a noticeable life cost when blood charges are up (even after annointing Cannibalistic Rite), and this build's weakness to DoTs (and by extension, recovery) is further stressed, so I ended up focusing as hard as I could on recovery by getting regen on gear and also going for Rational Doctrine which ensured that I have consecrated ground up at all times. That, coupled with some leech and also Master Surgeon's recovery on flask use makes for a decent amount of recovery to deal with lasting DoTs and Reap's life cost.

My initial build had me going low life with PB (you can see the gem setup and the tree setup in the PoB), but I deemed it not worth it as I was not gaining any significant damage, and it was lowering my tankiness by incurring more periodic damage taken which made the recovery weakness even worse. As it stands, I have no issues with hits and my damage is decent enough so I think it's largely unnecessary to go low life. Furthermore, I am not stun immune, and I would much rather use my relic keystone on Unwavering Stance than Pain Attunement.

The build's other weaknesses are movement speed, which I'm fine with as Shield Charge has a high attack rate and I also have Frostblink, and clear speed, which is largely fixed by swapping in Oriath's End.

Feel free to ask anything related to the build. Thanks to Butsicles for helping out a lot with gearing!

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Life

4567

Mana

114

Energy Shield

252

DPS

61M

Effective Hit Pool

1.39M

Chaos Res

78

Fire Res

78

Cold Res

78

Lightning Res

78

Armour

50K

Evasion

954

Block

47 | 0

Crit Chance

100%

Crit Multi

444%

Rage

0

Strength

218

Intelligence

218

Dexterity

213

Ward

0

Item Quantity

0%

Item Rarity

17%

Movement Speed

58%

Master Distiller
Master Distiller
Nature's Boon
Nature's Boon
Acrobatics
Acrobatics
Blood Drinker
Blood Drinker
Careful Conservationist
Careful Conservationist
Charisma
Charisma
Entrench
Entrench
Finesse
Finesse
Flash Freeze
Flash Freeze
Heart of Oak
Heart of Oak
Heartseeker
Heartseeker
Herbalism
Herbalism
Intuition
Intuition
Inveterate
Inveterate
Marked for Death
Marked for Death
Natural Remedies
Natural Remedies
Primal Spirit
Primal Spirit
Quickstep
Quickstep
Revenge of the Hunted
Revenge of the Hunted
Thick Skin
Thick Skin
Winter Spirit
Winter Spirit
View full passive skill tree

  • ReapReap
  • Awakened Spell EchoAwakened Spell Echo
  • TrinityTrinity
  • Increased Critical DamageIncreased Critical Damage
  • Awakened EmpowerAwakened Empower
  • Awakened Spell CascadeAwakened Spell Cascade

  • Elemental WeaknessElemental Weakness
  • Arcane SurgeArcane Surge

  • Vaal Righteous FireVaal Righteous Fire
  • Molten ShellMolten Shell
  • Increased DurationIncreased Duration
  • FrostblinkFrostblink

  • Divine BlessingDivine Blessing
  • InspirationInspiration
  • Increased DurationIncreased Duration
  • HatredHatred

  • Purity of ElementsPurity of Elements
  • DeterminationDetermination
  • EnlightenEnlighten
  • Herald of AshHerald of Ash

  • VitalityVitality
  • Shield ChargeShield Charge
  • Faster AttacksFaster Attacks

  • Assassin's MarkAssassin's Mark
  • InspirationInspiration
  • Wave of Conviction

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Author

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Exiliahh

Divinia collected this build from this reddit post.