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PoE 3.24·Necropolis·Occultist

Frost Blades of Occultabasis - Minmaxed to 3M Uber DPS, 1M Peak eHP

by SurgeProc2 years ago1

DPS
3.1M
Effective HP
99.79K
Life
2.71K
Level
100
Min budget

Overview

Frost Blades of Occultabasis - Minmaxed to 3M Uber DPS, 1M Peak eHP is a Path of Exile Occultist build by SurgeProc, made for the Necropolis league (3.24). It is centered on Frost Blades of Katabasis and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 3.1M DPS with 99.79K effective HP, 2.71K life, 2.08K energy shield. Suited for: T17, Mapping, Expedition, Ultimatum. Key uniques include Nebulis, Mageblood, Rime Gaze, Rumi's Concoction, Replica Dragonfang's Flight.

Build Video

SurgeProc's Notes

PoB

Sister post in PoE forums, good for looking at my current gear

This post is a follow-up to my previous post at leaguestart.

Every league I try to take an off-meta skill or mechanic to 40/40 with a single character. I'm not usually successful, but Frost Blades of Katabasis turned out to be very viable, especially with the surprise 20% more base damage buff it received this league.

For the uninitiated, Frost Blades of Katabasis is a transfigured version of Frost Blades which is essentially a completely different skill: on a successful hit on a mob, a chilling area is dropped beneath the mob that deals heavy damage over time.

The skill does have a couple of annoying properties:

  1. Neither spell nor attack damage apply to the damage of the chilling area, limiting a lot of the usual scaling options. My initial plan was to use The Adorned to add DoT multiplier to the tree, but I ultimately found better jewels and scaling sources to compensate.

  2. The chilling area doesn't always come out, as it seems you need a direct rectangle of uninterrupted ground from the player to the mob being hit. This means that ledges, corners, and even adjacent walls can prevent your chilling area. This is ultimately not a problem as boss arenas are clean and you can just avoid running bad maps.

Those aside, the absurd added weapon range (+6 meters at 20q) and lingering chilling areas make mapping a breeze, while the mechanics of the skill itself make a lot of negative mods on T17 maps, Ultimatum encounters, Expedition encounters, etc. totally irrelevant.

Furthermore, the off-meta state of cold DoT makes trading for most gear extremely cheap. The godlike Nebulis I ended up using was purchased for a single divine.

As mentioned, we cannot scale the damage from Frost Blades of Katabasis through spell or attack damage. Instead, we focus primarily on the following:

  1. Gem levels
  2. Effect of non-damaging ailments
  3. More/increased cold damage, elemental damage, and elemental damage with attacks
  4. -#% resistances on enemies

We use a hybrid Armour/ES setup with high block to trivialize most hits:

  1. Aegis Aurora, Determination, and block
  2. Melding of the Flesh
  3. Effect of non-damaging ailments part 2
  4. Pantheon for DoT

More specifics can be found in the PoB and the forum post.

Gear

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Nebulis
Rime Gaze
Skin of the Lords
Replica Dragonfang's Flight
Rapture Band
Viper Whorl
Hands of the High Templar
Mageblood
Sorrow March
Aegis Aurora
Forbidden Flesh
Watcher's Eye
Apocalypse Desire
Soul Ornament
Soul Shine
Forbidden Flame
Grim Leer
The Perandus Pact
Apocalypse Wound
Glyph Solace
Melding of the Flesh
Phoenix Vessel
Phoenix Curio

Skills

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Body Armour

  • Frost Blades of KatabasisFrost Blades of Katabasis21/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks6/20W
  • Awakened Elemental FocusAwakened Elemental Focus6/20W
  • Concentrated EffectConcentrated Effect20/20W
  • EmpowerEmpower4W
  • Awakened Swift AfflictionAwakened Swift Affliction6/20W

Gloves

  • Purity of IcePurity of Ice21W
  • DeterminationDetermination20W
  • MalevolenceMalevolence20W
  • EnlightenEnlighten4W

Helmet

  • Storm Brand of IndecisionStorm Brand of Indecision1W
  • Faster CastingFaster Casting20/20W
  • Elemental ProliferationElemental Proliferation20/20W

Weapon 1

  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W
  • Culling StrikeCulling Strike1W

Weapon 2

  • Ancestral CryAncestral Cry21/20W
  • Call to Arms20W

Boots

  • Vaal Molten ShellVaal Molten Shell20W
  • Cast when Damage TakenCast when Damage Taken13/20W

Boots

  • FrostblinkFrostblink20/20W
  • BonechillBonechill20/20W

Helmet

  • Tempest ShieldTempest Shield21W

Weapon 2

  • FrostbiteFrostbite20W

Gloves

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.24
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
3.1M
Hit DPS
2.22K
With Poison DPS
2.22K
With Ignite DPS
2.22K
With Bleed DPS
2.22K
Damage over Time
3.09M
Culling DPS
0
Reservation DPS
0
Average Hit
1.4K
Burst Damage
1.4K

Attack & Crit

Attack/Cast Rate
1.58/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
18
Life Cost
0

Defence

Effective Hit Pool
99.79K
Life
2.71K
Energy Shield
2.08K
Mana
83
Ward
0
Armour
28.87K
Evasion
34
Phys Damage Reduction
68%

Mitigation & Avoidance

Block
58%
Spell Block
66%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+19%)
Cold Resistance
90% (+95%)
Lightning Resistance
90% (+54%)
Chaos Resistance
75% (+21%)

Max Hit Taken

Physical
9.08K
Fire
29.57K
Cold
29.57K
Lightning
29.57K
Chaos
12.03K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
2.08K/s
Mana Regen
80.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
165
Intelligence
163
Dexterity
143
Movement Speed
92%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
18%