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Rattling SceptreCataclysm EmblemFalconer's JacketMorbid CrestHonour ClutchesTopaz RingSapphire RingSolar AmuletCharmed ShoesShavronne's SatchelPrism of BeliefMegalomaniacEmeraldEmeraldFrom NothingEmeraldEmerald
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Nascent HopeThe Fall of the AxeStone Charm

► Yooooooooo, Exiles!

Here’s an endgame showcase of my decently min/maxed Lowlife Companion RF Lich Summoner. This is my take on Oscrix’s build, refined with a few new tricks and tech for SC.

The core of the setup is an Elephant-Tortoise Companion, turned into a walking inferno with Infernal Legion. Once ignited, it radiates burning damage, igniting and melting everything in range.

To scale the damage, the priority is simple: stack as much Companion life as possible. The higher its HP, the stronger the base damage of the ignite.

I didn’t want to rely on the Spectre weapon swap bug(?) for clearing, so this build stays much closer to Oscrix’s original Dinomancer (0.2) — just with a few new twists. I still use weapon swap to reposition the Companion or prompt it to walk/run when needed, but far less often than with the Crested Behemoth or Bogfelled Commoners.

I suggest checking out Oscrix's original Dinomancer. It pretty much explains everything you need to know if you have no clue what you are looking at.

► Extra info in my doc: https://docs.google.com/document/d/1uAJw5gvwAi4uu8Hwh6_eoEHjVqwlmURiTqZKd2lYyEk/edit?usp=sharing

(I will continue updating the doc as time allows, adding more sections)

Credits for the builds and various ideas:

Oscrix @Oscrix

https://youtu.be/spDNRW1tWuk?si=8j95fDtMHHGrjuZR

https://youtu.be/7D_M31SkQik?si=YIOGlQDpQ_GsujIf

Otter Jones @OtterJones

https://youtu.be/33LQuYaC7DU?si=-QDxNAU1PmPBcqSn


► PoB: https://pobb.in/ZUN9WNYkXb-m (at the time of recording)

► PoB (updated): https://pobb.in/WDA5Oo13amvm

► Alternative tree: https://pobb.in/9hdHEkdJyAv4 (less aoe, more ES, thats how I played until 95)

► Ninja: https://poe.ninja/poe2/profile/Prevy-1389/character/Prevy_Beastkeeper

  • Muster instead of Magnified Effect for Pinnacles

  • Companion gem is set to 24 in the PoBs because Prism of Belief (+3) doesn't seem to work in PoB

I am still tweaking the build. 2 more levels and I will probably drop the "From Nothing" Jewel.


► The "new" scaling tech - Damage Scaling (TL;DR):

  • Extra Fire Damage directly scales the Ignite from Infernal Legion.

  • % of Damage as Extra Cold/Lightning/Chaos also works when paired with Bringer of Flames or mods like “All Damage Ignites” on Rare Monsters

  • I’m using the Lineage Support Xoph’s Pyre to enable Chaos damage to ignite, combined with Unholy Might and a beast that has “Extra Chaos Damage” + “Extra Fire Damage.”

  • further scaling is possible with Evergrasping Rings

  • crit might also be a thing (see: https://youtu.be/33LQuYaC7DU?si=-QDxNAU1PmPBcqSn)

My own Proof/Test Video - Xoph’s Pyre Ignite: https://youtu.be/HTn6PFGZbcA?si=P8E94OVrB4vx1PsJ

The rest of the scaling comes from Minion Life and Minion Level, along with picking up AoE nodes to expand the Infernal Legion burn radius.


► Defenses:

  • Hybrid ES/Evasion setup on a Lich for strong layering

  • Shavronne’s Satchel + Ghost Dance provide consistent recovery and sustain

  • Blasphemy Temp Chains

  • Forced low life state to leverage low life mods:

           - stronger flask healing
    
           - Defiance for scaling evasion (Megalomaniac)
    
           - increased movement speed (when on low life)
    

► Where to farm the Beast:

  • find/bookmark "Azmerian Ranges", it is the only map with guaranteed Elephant spawns

  • buy waystones with "Rares have 1 additional Modifier"

  • run it but never complete it, always leave one Rare alive

  • rinse and repeat

https://youtu.be/bncr3gdX_0g?si=LPGUeaGDHbZDBerB


Timestamps:

0:00 Xesht

0:23 Arbiter

1:06 Sim 15 (max diff)

1:49 random mapping snippets

7:59 Full Deli Abyss Map

Life

1447

Mana

1036

Energy Shield

9718

DPS

-InfinityT

Effective Hit Pool

58.16K

Phys Max Hit Taken

11.94K

Chaos Res

75

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

0

Evasion

12K

Block

undefined | undefined

Crit Chance

Crit Multi

200%

Rage

0

Strength

57

Intelligence

157

Dexterity

160

Ward

Item Quantity

0%

Item Rarity

16%

Movement Speed

74%