PoE2 0.3·Third Edict·Lich
[PoE 2] Burning the Endgame with my Pet Elephant ~ Build Showcase
- Effective HP
- 58.16K
- Energy Shield
- 9.72K
- Spirit
- 287
- Level
- 96
- Min budget
Overview
[PoE 2] Burning the Endgame with my Pet Elephant ~ Build Showcase is a Path of Exile 2 Lich build by Pr3vie, made for the Third Edict league (0.3). It is centered on Companion: Elephant Tortoise. Defensively it sits at 58.16K effective HP, 1.45K life, 9.72K energy shield. Suited for: Simulacrum, Legion, Mapping, Abyss, Delirium. Key uniques include Nascent Hope, The Fall of the Axe, Shavronne's Satchel.
Build Video
Pr3vie's Notes
► Yooooooooo, Exiles!
Here’s an endgame showcase of my decently min/maxed Lowlife Companion RF Lich Summoner. This is my take on Oscrix’s build, refined with a few new tricks and tech for SC.
The core of the setup is an Elephant-Tortoise Companion, turned into a walking inferno with Infernal Legion. Once ignited, it radiates burning damage, igniting and melting everything in range.
To scale the damage, the priority is simple: stack as much Companion life as possible. The higher its HP, the stronger the base damage of the ignite.
I didn’t want to rely on the Spectre weapon swap bug(?) for clearing, so this build stays much closer to Oscrix’s original Dinomancer (0.2) — just with a few new twists. I still use weapon swap to reposition the Companion or prompt it to walk/run when needed, but far less often than with the Crested Behemoth or Bogfelled Commoners.
I suggest checking out Oscrix's original Dinomancer. It pretty much explains everything you need to know if you have no clue what you are looking at.
► Extra info in my doc: https://docs.google.com/document/d/1uAJw5gvwAi4uu8Hwh6_eoEHjVqwlmURiTqZKd2lYyEk/edit?usp=sharing (I will continue updating the doc as time allows, adding more sections)
Credits for the builds and various ideas: Oscrix @Oscrix https://youtu.be/spDNRW1tWuk?si=8j95fDtMHHGrjuZR https://youtu.be/7D_M31SkQik?si=YIOGlQDpQ_GsujIf
Otter Jones @OtterJones https://youtu.be/33LQuYaC7DU?si=-QDxNAU1PmPBcqSn
► PoB: https://pobb.in/ZUN9WNYkXb-m (at the time of recording) ► PoB (updated): https://pobb.in/WDA5Oo13amvm ► Alternative tree: https://pobb.in/9hdHEkdJyAv4 (less aoe, more ES, thats how I played until 95) ► Ninja: https://poe.ninja/poe2/profile/Prevy-1389/character/Prevy_Beastkeeper
- Muster instead of Magnified Effect for Pinnacles
- Companion gem is set to 24 in the PoBs because Prism of Belief (+3) doesn't seem to work in PoB I am still tweaking the build. 2 more levels and I will probably drop the "From Nothing" Jewel.
► The "new" scaling tech - Damage Scaling (TL;DR):
- Extra Fire Damage directly scales the Ignite from Infernal Legion.
- % of Damage as Extra Cold/Lightning/Chaos also works when paired with Bringer of Flames or mods like “All Damage Ignites” on Rare Monsters
- I’m using the Lineage Support Xoph’s Pyre to enable Chaos damage to ignite, combined with Unholy Might and a beast that has “Extra Chaos Damage” + “Extra Fire Damage.”
- further scaling is possible with Evergrasping Rings
- crit might also be a thing (see: https://youtu.be/33LQuYaC7DU?si=-QDxNAU1PmPBcqSn)
My own Proof/Test Video - Xoph’s Pyre Ignite: https://youtu.be/HTn6PFGZbcA?si=P8E94OVrB4vx1PsJ
The rest of the scaling comes from Minion Life and Minion Level, along with picking up AoE nodes to expand the Infernal Legion burn radius.
► Defenses:
- Hybrid ES/Evasion setup on a Lich for strong layering
- Shavronne’s Satchel + Ghost Dance provide consistent recovery and sustain
- Blasphemy Temp Chains
- Forced low life state to leverage low life mods: - stronger flask healing - Defiance for scaling evasion (Megalomaniac) - increased movement speed (when on low life)
► Where to farm the Beast:
- find/bookmark "Azmerian Ranges", it is the only map with guaranteed Elephant spawns
- buy waystones with "Rares have 1 additional Modifier"
- run it but never complete it, always leave one Rare alive
- rinse and repeat
https://youtu.be/bncr3gdX_0g?si=LPGUeaGDHbZDBerB
Timestamps:
0:00 Xesht 0:23 Arbiter 1:06 Sim 15 (max diff) 1:49 random mapping snippets 7:59 Full Deli Abyss Map
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 96
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1.28/s
- Hit Chance
- 100%
- Crit Multiplier
- 200%
- Minion Limit
- 0
- Mana Cost
- 0
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 58.16K
- Life
- 1.45K
- Energy Shield
- 9.72K
- Mana
- 1.04K
- Spirit
- 1
- Darkness
- 0
- Armour
- 0
- Evasion
- 12.35K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 56%
- Evade (Projectile)
- 56%
- Evade (Spell)
- 56%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+26%)
- Cold Resistance
- 75% (+2%)
- Lightning Resistance
- 75% (+27%)
- Chaos Resistance
- 75% (+4%)
Max Hit Taken
- Physical
- 11.94K
- Fire
- 42.64K
- Cold
- 42.64K
- Lightning
- 42.64K
- Chaos
- 24.89K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 9.72K/s
- Mana Regen
- 35.2/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 57
- Intelligence
- 157
- Dexterity
- 160
- Movement Speed
- 74%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Presence Radius
- 6 m
- Item Rarity
- 16%