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PoE 3.24·Necropolis·Slayer

[POE 3.24 Flicker Strike Necropolis league starter] Beginners Guide to Flicker

by Bushwookiee2 years ago58Subscribe

DPS
18.35M
Effective HP
50.92K
Life
4.33K
Level
100
Min budget

Overview

[POE 3.24 Flicker Strike Necropolis league starter] Beginners Guide to Flicker is a Path of Exile Slayer build by Bushwookiee, made for the Necropolis league (3.24). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 18.35M DPS with 50.92K effective HP, 4.33K life. Suited for: Abyss. Key uniques include Rakiata's Dance, Arn's Anguish, Rumi's Concoction, Yoke of Suffering, Kiara's Determination.

Build Video

Bushwookiee's Notes

THIS IS A FULL GUIDE ON A ELEMENTAL FLICKER LEAGUE START AND END GAME BUILD. THIS WILL COVER EVERYTHING FROM START OF THE CAMPAIGN TO COMPLETING THE ATLAS. -----experienced flicker players please see bottom----- Config max = full frenzy power and inspiration charges. full chill(30) shock (30) and 1 ignite. in cats stealth. combat rush active. leeching pinnacle guard scroll to the right on the long paragraphs I created this build for anyone who wants to try a flicker strike build but doesnt know how to. This can be pushed further There are trees for every skill, level and step of the process you need. Normal flicker builds are physical with an axe but if we go elemental flicker with Raks greatsword we can get just as good damage without much change from our original oros sacrifice setup. Early game leveling- EDIT- Splitting steel was buffed kinda so you dont have to call back stuff. This could be used to level or any ele-melee skill but explosive arrow scales with gem level so its good with 0 gear or investment. Shit sucks. Early game leveling for this character is rough to start out. I went for a galvanic arrow with a mirage archer and a shrapnel batista to start. After level 12 we are going to pick up lightning arrow, batista totem and multiple projectiles support from nessa. This makes things a lot better. You can supplement what feels best. Added fire damage will have more single target dps. This will be our leveling skill for the time being. This scales wall up past act 5-6 (with good bow) and will clear very fast. Be on the lookout for high fire rate bows as well because we will be switching to explosive arrows later on. Try and find bows with high ele damage rolls and replace every couple acts. Also look for added damage on quiver, gloves and jewelry. On our tree we are grabbing attack speed and running towards the totem tree for the early game. We will be needing all the orbs of regret we can find foe switching to flicker strike later. Herald of ice and vitality are helpful because we don't use much mana to cast totems so feel free to stack up any reserve skills. Starting in to mid-early leveling- We are switching to explosive arrows. EA scales well without much investment due to the skill just needing gem levels for damage. The other scale for leveling is attack speed and number of fuses. So we are using totem EA with lesser projectiles. We can switch to faster attack support for bosses but it is not necessary. YOU CANNOT HAVE ANY PIERCE OR EA WILL NOT WORK. Use elemental damage with attacks to scale EA damage. This is enough damage and tank without any ascendancy being taken. I have run to 67 without doing trials. If you place another EA in your fire slot with mirage archer it will increase your dps due to #of fuses on the target with the totem. Unfortunately the only ascendancy that matters is Bane of legends. OROS FLICKER STRIKE- FLICKER BASICS- There is a few things we need to understand about flicker strike builds in general. There are three main rules to flicker. 1. Flicker go burrrr, flicker only works well if flicker is going burrr. 2. If flicker is not going burr we are dead. 3. Things cant kill you if they dead Flicker strike is a movement skill that uses frenzy charges to use the skill without waiting for the cooldown. So the main goal is to gain more frenzy charges than you use. This is the only thing that is necessary to make oros flicker strike work. Oros flicker strike uses oros sacrifice to gain a frenzy charge every time it ignites an enemy. This is how we are maintaining all of our frenzy charges. Our first goal is to increase our chance to ignite the target 100% of the time. We are using multistrike so anything more than 50% should upkeep but it will feel much better the more ignite chance you have. This is why we take the nodes that give us ignite chance. Once you have high ignite chance and oros you can now start using flicker. It is important we grab Tribal Fury in the bottom left of the tree in order to get splash damage to surrounding targets. We are also grabbing ancestral protector and warchief with multi totems for big targets. This helps raise our attack rate which is the second biggest dps increase we can get. Flicker strikes dps is based off of attack hit damage and attack speed. We are going to raise these two things by increasing base attack speed, attack speed per frenzy charge, max frenzy charge, attack damage, elemental damage, elemental damage with attacks, dam with two handed swords, and MOST important is crit damage and chance. We will need some accuracy rating to bring our hit chance up to 100%. We can grab this on our gear or in our tree. Find what works best for you. Our defense is slim but still there. Our best defense is that things can kill you if they are dead. Even a shit flicker will still kill most things in one hit and is so fast that mobs will not hit you. Our goaL for play is to not get hit as much as possible. if mobs explode then run, any ground effects hurt so don't stand in them,etc common stuff. Sometimes we will be hit. Our goal is to survive one single hit, this is all we need to survive with how much leech we have. if we are attacking we are leeching our full health almost instantly so if we can survive that single hit we will be full health before the next hit. I try to aim for 60%evade and around 40-50% dam reduction from armor. This can be adjusted to what feels best. Flicker feels better with high dam. Switch Hatred with purity of elements until frost immune ----Your gameplay will feel as follows. Use flicker strike for clearing all standard packs or mobs including most rares. If you come into contact with a mob with more health we will need to first cast ancestral warchief than protector. This gives us more melee damage and attack speed for beefer targets. We also have an evasion and armor flask for tanking hits from bosses. This might help but most big slams or any graphed attack you can avoid, get out of the way of. hold flicker till the boss dies and repeat. We are self casting vortex in raks build for bonechill GEAR PROGRESSION- 1. fire exposure on hit glove- This will need to be swapped out after switching off oros. karoms was BIS but nerf to glove feels bad. 2 Yoke of suffering-(3.24 this might be expensive so ele dam with attk amy?) This gives us a multiplier of damage if they are shocked ignited and chilled. up to 10% for each. This is the best in slot for this build even in endgame build. YOU WILL NEED SOME SORT OF DAMAGE OF EACH TYPE COLD, LIGHTNING, AND FIRE FROM THE SWORD. 3.Darkray vector boots- THIS IS THE CHEAPEST but is the least helpful. +1 frenzy charge is big and gives good defenses 4. Helm and chest- try and get a 6 slot chest or sword but also cover your defenses here and max out your res. (Phys to ele damage helm is huge for ehp) 5. Rings- these are really an open slot to play with. scale damage with attack speed, elemental damage with attacks, % damage. YOU SHOULD GET YOUR COLD AND LIGHTNING DAMAGE HERE AS WELL. (for yoke when using oros, not needed for raks) ---- yoke of suffering anoint frenetic for more frenzy charges. BIG CURRENCY CHANGE STARTING HERE AND WILL OPEN UP FLICKER TO ANY KIND OF BUILD YOU WANT. still less than 10 div in endgame build 6. Farruls Fur- This chest is what allows us to drop oro's sacrifice. This chest piece gives us our full stack of frenzy charges when we gain cats stealth. So to get cats stealth we will need the modifier that grants lvl20 aspect of the cat either on a ring or on a helmet THESE ITEMS MUST BE USE TOGETHER 7. Rakiatas dance greatsword- WE NEED FARRULS FUR FIRST. This is a high dps sword for elemental damage which is good but most important is that it takes the enemies stats as reversed. This means if they have 50% resistance to fire damage they now instead have 50% fire exposure. This allows us to focus all on elemental damage (Takes incresased fire/cold/lighting damage stacks with this) 8. upgrade rings for more damage. 9. Replica Abyssus gives around 50% dam increase but this will feel super squishy. (for more ehp find a double phys dam to ele damage taken rare helm) 10. Replica Farruls Fur- gives endurance charges 11. Ralakesh boots- act as if on full endurance charges for lots of ehp 12. arns anguish- gives brutal charges instead of endurance for more damage 13. clusters- TREE PROGRESSION- 1. If still using oros we need to have ~80% plus ignite chance. Also the 100%increased damage if the target is ignited fire mastery (far left on tree) is a huge dam increase 2. keep your hit chance at 100% take whatever nodes you need for that. 3. Crit damage and chance are your biggest straight dps per point 4. Attack speed and damage are next in line. this is best done through max frenzy charges and attack speed nodes 5. The fortify tree is nice to have (bottom left, need mastery as well) 5. max life is nice to have and will let you take bigger hits. Dropping oros because farruls fur 1. drop all ignite chance nodes. we are also dropping fire damage nodes cause most our damage is now cold and lightning 2. grabbing the frenzy tree bottom middle 3. adding all remaining points to attack dam speed and ele damage. ------If you are an experienced flicker player----- This is as far as I am probably going to take this guide but ik that this is not optimized in its current state. I am somewhat new to build creation (880 hours played) and know that i might be missing out on some things. This is meant to be for someone who is ~50 hours play time who sees the skill and wants to play it. This being said, if your an experienced flicker builder and can help optimize past here, I am very open to conversation and advise. If you have any helpful information please notifiy me in the comments of where you found this. -Ik the build is lower in dps -ik the build is lower in ehp in oros -Ik it might be weird to level with bow skills -The reason i am not running big dam items (mageblood/bottled faith/etc) is to keep the build cheap and accessable -Tattos are back this season and could add a lot to the build but i dont want to dive into that until the league starts -I am selfcasting bonechill -could go cast on damage taken for molten shell but i am not going to put it here cause its good for new players to learn when they should cast it -I am using ice crash for pretty much just maven or any boss i dont want to be close to. wild strike works as well. -Val pact is good, not needed tho. am open to arguement

Gear

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Rakiata's Dance
Soul Veil
Replica Farrul's Fur
Yoke of Suffering
Dread Spiral
New Item
New Item
Arn's Anguish
Ralakesh's Impatience
Ancient Thirst
New Item
New Item
Watcher's Eye
New Item
Eagle Cut

Skills

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Weapon 1

  • Flicker StrikeFlicker Strike21/20WMain
  • Ice CrashIce Crash21/20W
  • MultistrikeMultistrike21/20W
  • Close CombatClose Combat21/20W
  • Elemental Damage with AttacksElemental Damage with Attacks21/20W
  • InspirationInspiration21/20W
  • Ice BiteIce Bite21/20W
  • Awakened MultistrikeAwakened Multistrike5W
  • HypothermiaHypothermia21W

Body Armour

  • PrecisionPrecision20W
  • VortexVortex1W
  • HatredHatred20W
  • BonechillBonechill1W

Boots

  • Blood RageBlood Rage20W
  • Assassin's MarkAssassin's Mark8W
  • Mark On HitMark On Hit20W
  • LifetapLifetap20W

Helmet

  • Leap SlamLeap Slam20W
  • Molten ShellMolten Shell20W
  • Defiance BannerDefiance Banner20/20W
  • DeterminationDetermination20W

Gloves

  • Ancestral WarchiefAncestral Warchief20/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • Faster AttacksFaster Attacks20/20W
  • Multiple TotemsMultiple Totems20/20W

Body Armour

  • Summon Ice GolemSummon Ice Golem20W
  • Enduring CryEnduring Cry20W

Ring 1

  • Aspect of the Cat20W

Passive Tree

Passive tree 3.24
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Slayer
Slayer
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
100

Damage

Full DPS
18.35M
Combined DPS
15.49M
Hit DPS
15.49M
With Poison DPS
15.49M
With Ignite DPS
15.49M
With Bleed DPS
15.49M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
1.41M
Burst Damage
1.41M

Attack & Crit

Attack/Cast Rate
10.98/s
Cooldown
0s
Hit Chance
100%
Accuracy
4.47K
Crit Chance
89%
Crit Multiplier
399%
Totem Limit
1
Mana Cost
24
Life Cost
0

Defence

Effective Hit Pool
50.92K
Life
4.33K
Energy Shield
22
Mana
148
Ward
0
Armour
12.63K
Evasion
5.26K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
9%
Spell Block
4%
Spell Suppression
72%
Evade (Melee)
37%
Evade (Projectile)
37%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+26%)
Cold Resistance
75% (+56%)
Lightning Resistance
75% (+46%)
Chaos Resistance
58%

Max Hit Taken

Physical
17.39K
Fire
28.94K
Cold
28.94K
Lightning
28.94K
Chaos
19.21K

Recovery

Life Regen
298.8/s
Net Life Regen
198.53/s
ES Regen
0/s
ES Recharge
22/s
Mana Regen
12.4/s
Life Leech
1.9K/s
ES Leech
0/s
Mana Leech
219.98/s
Total Degen
100.27/s

Attributes & Utility

Strength
185
Intelligence
99
Dexterity
253
Movement Speed
91%
Endurance Charges
8
Frenzy Charges
8
Power Charges
3
Devotion
0