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PoE 3.10·Delirium·Slayer

After nearly spending the entire league theorycrafting, adjusting my tree, and crafting GG (or close to GG) items, I've finally 'finished' my Hollow Palm Impale Cyclone Slayer (2,552 DEX, 1,546 STR)!

by TableForRambo6 years ago120

DPS
44.28M
Life
7.92K
Level
99
Min budget

Overview

After nearly spending the entire league theorycrafting, adjusting my tree, and crafting GG (or close to GG) items, I've finally 'finished' my Hollow Palm Impale Cyclone Slayer (2,552 DEX, 1,546 STR)! is a Path of Exile Slayer build by TableForRambo, made for the Delirium league (3.10). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 44.28M DPS with 7.92K life. Suited for: Blight, Simulacrum, Delirium. Key uniques include Blood of the Karui, Garukhan's Flight, Devoto's Devotion, The Dancing Duo, Lion's Roar.

TableForRambo's Notes

TL;DR: Pastebin is here. I hit 44M DPS with 5.1k overleech per second on 7.9k health. 2,552 DEX and 1,546 STR total. Budget is certainly variable, but I dumped as much currency into this build as I could afford (est ~400-500ex).

Hey r/PathOfExileBuilds, just wanted to share the completion of my min/max Hollow Palm - a build that can do it all. I originally started the league with a 1H Cyclone Slayer, but I wanted to try a new mechanic, and Hollow Palm was a relatively easy transition. I also wanted a tanky character since I was tired of dying a bunch to the Delirium mechanic. I had already played a STR stacking necro in Blight league and really enjoyed squeezing as many attributes as possible out of a character. How did I approach this for DEX this time?

  • Abused Split Personality jewels (11 of them) with lengthy tree pathing and 4x Cluster Jewels. I tried my best to utilize life nodes as additional pathing as well as picking up some res and Vaal Pact along the way. Early iterations had less jewel sockets and more ele res from the tree.
  • Used 4x Deep Cuts Cluster Jewels & +2 Hits to Impale Watcher's Eye for as much Impale DPS as possible.
  • Used x3 Drive The Destruction Cluster nodes for a whopping 5.1k overleech per second. One of my earlier build iterations focused harder on leech with x4 DTD and 24% Life Recovery Rate on my belt, hitting >7k leech at one point. However, I decided the additional DPS and flat life were better choices.
  • The Red Nightmare giving some Endurance Charge generation and block chance.
  • Having fun crafting three pieces of gear along the way:
    • Dex Stacking Amulet to replace Astramentis. This one gave a HUGE DPS increase once I finally landed %dmg per 15 dex on it. Really difficult to get enough INT for Infused Channeling without Astramentis - happy I could finish this one.
    • Dex Stacking Chest + Explosions that also adds significant life totals + everything the build needs. I originally had a similar chest without explosions (% Dex + % Life) that I crafted with an Awakener's Orb. Early game I heavily relied on a Wildwrap, which actually gives more DPS than my chest at the cost of a significant amount of life + explosions mod.
    • GG Stygian Vise that I still can't believe I finished. I originally started with a well-rolled Cyclopean Coil and moved to a Stygian after my tree alterations demanded more ele res from my gear.
  • 2 rings that I ended up purchasing and failing to slam on solid prefixes. While the suffixes on both give a ton of ele res, curse on hit, and max dex, the only notable prefix is the Elreon mod giving -8 to Total Mana Cost of Skills (which works with Cyclone). I've found the Elreon ring to be essential to the build - otherwise you need a -mana cost chest or 3 prefix crafts on all your jewelry, which cuts into some stats you'd otherwise love to have.
  • Garukhan's Flight, which gives us a whopping 510 flat life from our massive Dex stat. These haven't changed throughout the process, other than the enchant.
  • Devoto's Devotion with a usable enchant. Otherwise, the build feels a bit sluggish without the additional movement speed.
  • The Dancing Duo as a secondary weapon - I thought this was some cool technology. As long as you kill 15 units without Hollow Palm, you then disable your weapon slots and get free Rampage and some support on the side (you can socket in Blind, Maim, etc and it works with the passive). Really cool!

Overall, I had a ton of fun making this build. It completely tears through all content and cuts through T16 100% Delirium/Simulacrum mobs like butter. The tanky variant allowed me to level from 95 to 99 with few hiccups in between.

Possible improvements:

  1. Double Pride Watcher's Eye - wayyyy too expensive
  2. Metacrafting better prefixes on my unset ring - % melee damage or % Area of Effect are really the only prefixes I'd want, and they have super low probabilities for not much payoff. Pass.
  3. Better prefixes on Elreon's Ring - Elreon's Rings are a complete nightmare to craft given that you want as much ele res as possible + dex + an immovable prefix you can only get from Div cards. Opted to buy the ring base.

If you have suggestions for the build, or have any questions about Hollow Palm in general, I'd be happy to discuss :)

Gear

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Devoto's Devotion
Wrath Pelt
Demon Noose
Onslaught Hold
Chimeric Loop
Tempest Strap
Garukhan's Flight
Hollow Gaze
Split Personality
Split Personality
Split Personality
Foe Solace
Split Personality
The Red Nightmare
Split Personality
Split Personality
Blight Star
Empyrean Stone
Split Personality
Split Personality
Split Personality
Plague Hope
One With Nothing
Split Personality
Watcher's Eye
Split Personality

Skills

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Body Armour

  • CycloneCyclone21/20WMain
  • Infused ChannellingInfused Channelling20/18W
  • ImpaleImpale21/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • FortifyFortify20/20W
  • Awakened BrutalityAwakened Brutality5/20W

Helmet

  • PridePride20/20W
  • Flesh and StoneFlesh and Stone20/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20/13W
  • MaimMaim20/20W

Boots

  • DashDash16/20W
  • Second WindSecond Wind20/20W

Boots

  • Blood RageBlood Rage21/20W
  • Dread BannerDread Banner20/20W

Weapon 1

  • EnlightenEnlighten1W
  • EnlightenEnlighten2W

Weapon 1

  • EnlightenEnlighten2W

Ring 1

  • Blood and SandBlood and Sand6/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Shakari

Character Stats

Level
99

Damage

Combined DPS
44.28M
Hit DPS
14.78M
With Poison DPS
14.78M
With Bleed DPS
14.85M
With Impale DPS
44.2M
Bleed DPS
74.41K
Impale DPS
29.42M
Average Hit
14.78M
Average Damage
992.4K

Attack & Crit

Attack/Cast Rate
14.89/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
0

Defence

Life
7.92K
Energy Shield
0
Mana
14
Armour
8.11K
Evasion
39.99K
Phys Damage Reduction
52%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Evade (Melee)
76%
Evade (Projectile)
76%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-39%

Recovery

Life Regen
0/s
Net Life Regen
-261.99/s
ES Regen
0/s
Mana Regen
12.7/s
Life Leech
5.07K/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
261.99/s

Attributes & Utility

Strength
1.55K
Intelligence
124
Dexterity
2.55K
Movement Speed
153%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3