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PoE 3.19·Kalandra·Elementalist

Dissolution of the Flesh Interactions

by Patchosaur4 years ago9

Effective HP
91.72K
Life
937
Level
95
Min budget

Overview

Dissolution of the Flesh Interactions is a Path of Exile Elementalist build by Patchosaur, made for the Kalandra league (3.19). It is centered on Frostblink and plays as a intelligence, spell, movement, duration archetype. Defensively it sits at 91.72K effective HP, 937 life. Key uniques include Replica Mistwall, Advancing Fortress, Bronn's Lithe.

Patchosaur's Notes

I've been running Frostblink Ignite this league, using Dissolution of the Flesh. I've done some testing this weekend, and wanted to make a note of a couple of cool features of the jewel.

POB: https://pastebin.com/NWM4B9GH

  1. Petrified Blood caps you at low life, and converts a portion of damage you take from hits into life loss over time. This life loss over time is not itself damage, and it turns out that PB's damage modifier happens before Dissolution's. The end result is that when you take a hit, only 60% of the damage is reserved as life, while the other 40% is actual life lost over 4 seconds, so it can be countered by life recoup. For a 21/20 PB, if you have at least 30% of damage taken recouped as life (either from the top of the tree or from a Kalandra ring), you will lose no life and only reserve life when hit. This turns PB + Dissolution into a 40% less damage taken multiplier.

  2. If you attempt to reserve more than 100% of your mana (e.g. by equipping gear with mana reservation efficiency, casting auras, then taking it off), the game automatically un-casts your oldest aura(s) and frees up some more mana. This same effect happens with life reservation, including life reserved by Dissolution. If you have an aura on life (Hatred in my PoB), and take a hit that would reserve more life than you have left, the game automatically toggles off your aura to prioritize reserving damage (via Dissolution). When Hatred is turned off, your actual life value remains the same as before this hit, which is only an issue if this leaves you with too little life to cast (e.g. degen ground leaves you at literally 1hp). Effectively, this allows you to cast extra aura(s) while at 'full life' i.e. while in your perfectly-healthy state, which are removed when you take damage. And yes, this does work for multiple life auras at once: they will be removed in the order you cast them.

The only thing I was unable to test is how the jewel interacts with Eternal Youth. Dissolution converts damage into reservation instead of life loss, so I'm not sure if this counts as breaking 'Life Recharge' from the keystone. If anyone knows this interaction, please let me know.

As a side note, this jewel leads to a much more fun playstyle than I expected. It is very susceptible to DoTs--in particular desecrated ground which I cannot be immune to--but otherwise feels quite tanky for a full evasion character. Completed the Feared with 2 deaths, which I'd like to think is because I forgot to unallocate Captivated Interest and let degen grounds pile up over time. The only downside is that you look like your constantly dying even while perfectly healthy, which takes some getting used to.

Gear

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Foe Weaver
Soul Glance
Bronn's Lithe
Torment Scarab
Rune Hold
Agony Twirl
Golem Grip
Soul Bind
Golem Goad
Replica Mistwall
Dissolution of the Flesh
Honour Wound
Kraken Prism
Cataclysm Glisten
Watcher's Eye
Hypnotic Essence
Soul Pause
Cataclysm Heart
Apocalypse Ruin
Armageddon Scar

Skills

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Body Armour

  • FrostblinkFrostblink21WMain
  • LifetapLifetap20/20W
  • Cold to FireCold to Fire20/20W
  • Swift AfflictionSwift Affliction20/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments3/20W

Boots

  • Flame SurgeFlame Surge1W
  • SteelskinSteelskin20W
  • Infernal CryInfernal Cry2W
  • LifetapLifetap1W

Helmet

  • MalevolenceMalevolence21W
  • Petrified BloodPetrified Blood20/20W
  • Vaal GraceVaal Grace20/12W
  • EnlightenEnlighten3/20W

Gloves

  • VitalityVitality3W
  • Defiance BannerDefiance Banner15W
  • PortalPortal1/20W
  • Faster CastingFaster Casting20W

Weapon 1

  • Purifying FlamePurifying Flame1W
  • CombustionCombustion20W
  • Culling StrikeCulling Strike1W

Weapon 2

  • VitalityVitality12W
  • HatredHatred19W
  • ArroganceArrogance19/20W

Passive Tree

Passive tree 3.19
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
0
Hit DPS
0
Damage over Time
2.11M
Ignite DPS
1.69M
Culling DPS
0
Average Hit
17.45K

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1.42s
Crit Chance
8%
Crit Multiplier
150%
Mana Cost
0
Life Cost
228

Defence

Effective Hit Pool
91.72K
Life
937
Energy Shield
0
Mana
32
Ward
0
Armour
172
Evasion
30.55K
Phys Damage Reduction
1%

Mitigation & Avoidance

Block
24%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
84%
Evade (Projectile)
84%
Attack Dodge
0%
Spell Dodge
73%

Resistances

Fire Resistance
75% (+28%)
Cold Resistance
75% (+7%)
Lightning Resistance
75% (+8%)
Chaos Resistance
75% (+5%)

Max Hit Taken

Physical
3.81K
Fire
12.57K
Cold
12.57K
Lightning
12.57K
Chaos
15.08K

Recovery

Life Regen
153.58/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
27.2/s

Attributes & Utility

Strength
158
Intelligence
202
Dexterity
233
Movement Speed
62%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
37%