- DPS
- 335.63K
- Effective HP
- 73.4K
- Life
- 3.62K
- Level
- 88
- Min budget
Overview
Draft Number 2 of 3.19 League-Start Cleave. Approaching 7 hours into the planning cause I am not an efficient player REEEEEE is a Path of Exile Slayer build by Woopering, made for the Sentinel league (3.18). It is centered on Cleave and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 335.63K DPS with 73.4K effective HP, 3.62K life, 201 energy shield. Suited for: Harvest, Mapping. Key uniques include The Tactician, Alpha's Howl, Magna Eclipsis.
Woopering's Notes
PoB: https://pastebin.com/dBPRQUK9
I'm glad I get to share this with you all.
Other post with first draft for reference: https://www.reddit.com/r/PathOfExileBuilds/comments/wft7yp/i_am_unironically_trying_to_league_start_with/
So notable changes:
- I dropped that Axes and Onslaught copium. Switched to swords. As expected, so much easier.
- I stopped hanging onto the idea of cluster jewels so passive hopefully isn't as trash.
- I dropped Arctic Armour and Precision, switched Grace for Determination, added Pride and Blood-
and-Sand.
- I also touched up the rare gear a little bit so they aren't the barebones stuff PoB gave as a default.
Keep in mind they are still template level gear, so you can assume better stuff in an actual play
environment.
Comments:
- To clarify what this tree and gear represents, this is what I feel I can reasonably expect to have on
around the time I'm doing T14+ maps (lv88 in this case).
- I am doing more damage now with a relatively similar level of durability (thanks guys). About 300k
now, but it's difficult to see how that can hit higher. Or there's something I'm not understanding
about PoB.
- I don't have mana leech on passive tree anymore so it is now mandatory to have that on my gloves or
something. I still haven't added any other Jewels except Conqueror's Efficiency to the slots so more
stats to be had there.
- My hit chance is at 95% atm, but I can assume it'll hot 100% with a bit more accuracy. I can spend 1
point for a mastery to hit 99% so it really shouldn't be any huge effort.
- Rings also have 2 crafts of non-channeling mana reduction. Still feeling that reservation hit.
- Spell Suppression values are currently +12% on the tree after the update (56%).
- I tried to swap in Paradoxica, but somehow it's less damage than the default PoB sword. Also it costs
like several Exs, I'm disqualifying it from league-start considerations. Same deal with Aul's Uprising.
- There's also an incomplete tree for Cleave Berserker in the PoB. I feel like the skill gems and build
priorities would look too different, so I discontinued that attempt. See if y'all want to have a crack at
it.
- I'm still doing Brutality pdps. I tried to plug in the fire conversion stuff but the numbers come up
lower. Either I did it wrong or it's legit not better, at least for Slayer. Feel free to fact check.
- I don't know how to leverage Impale very well. I kind of understand how that mechanic functions but
I'm too ignorant on it's actual output potential to properly leverage it. It's still 1 mastery point away
from 20% chance to Impale though, so there's that.
- I didn't go into the rage direction. I saw that Bear's Girdle was a Harvest boss exclusive drop. I have
like 1.2k hours in this game and I still haven't seen a Harvest boss. So I'm disqualifying that like I did
with Paradoxica and Aul's.
Also I am not creative enough to come up with super good Cleave puns. I failed you Zeelthor; this character won't be 69% better :(
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Abberath
Character Stats
- Level
- 88
Damage
- Full DPS
- 335.63K
- Combined DPS
- 335.63K
- Hit DPS
- 268.5K
- With Poison DPS
- 268.5K
- With Ignite DPS
- 268.5K
- With Bleed DPS
- 268.5K
- Damage over Time
- 0
- Culling DPS
- 67.13K
- Average Damage
- 47.51K
Attack & Crit
- Attack/Cast Rate
- 5.65/s
- Hit Chance
- 95%
- Crit Chance
- 66%
- Crit Multiplier
- 501%
- Totem Limit
- 1
- Mana Cost
- 17
- Life Cost
- 0
Defence
- Effective Hit Pool
- 73.4K
- Life
- 3.62K
- Energy Shield
- 201
- Mana
- 36
- Ward
- 0
- Armour
- 35.1K
- Evasion
- 12.68K
- Phys Damage Reduction
- 81%
Mitigation & Avoidance
- Block
- 50%
- Spell Block
- 26%
- Spell Suppression
- 44%
- Evade (Melee)
- 59%
- Evade (Projectile)
- 59%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+31%)
- Cold Resistance
- 75% (+60%)
- Lightning Resistance
- 75% (+21%)
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 41.76K
- Fire
- 24.05K
- Cold
- 24.05K
- Lightning
- 24.05K
- Chaos
- 4.7K
Recovery
- Life Regen
- 52.17/s
- Net Life Regen
- -68.97/s
- ES Regen
- 0/s
- ES Recharge
- 201/s
- Mana Regen
- 11/s
- Life Leech
- 652.14/s
- ES Leech
- 0/s
- Mana Leech
- 125.6/s
- Total Degen
- 121.14/s
Attributes & Utility
- Strength
- 212
- Intelligence
- 133
- Dexterity
- 256
- Movement Speed
- 105%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 3
- Devotion
- 0