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PoE 3.24·Necropolis·Elementalist

RF Elementalist League Start Guide

by Billyspike2 years ago682

DPS
5.01M
Effective HP
40.65K
Life
3.94K
Level
100
Min budget

Overview

RF Elementalist League Start Guide is a Path of Exile Elementalist build by Billyspike, made for the Necropolis league (3.24). It is centered on Best Burning Ground DPS. In Path of Building it reaches 5.01M DPS with 40.65K effective HP, 3.94K life, 125 energy shield. Key uniques include Oriath's End, Defiance of Destiny, Legacy of Fury, Dawnbreaker, Cloak of Flame.

Build Video

Billyspike's Notes

<< DISCLAIMER >> I am still fairly new to POE and this is my first guide, so there is probably a ton of mistakes in it. Huge shoutout to Pohx. Most of this PoB is literally pulled from his RF Jugg and Chieftan guides. Be sure to check him out at twitch.tv/pohx and his wiki at pohx.net for actually good RF builds TLDR: Don't try this. Follow Pohx's Chieftan RF For any potential questions or if you feel you get stuck at all don't forget to check out Pohx's RF WIKI: Pohx.Net <<<<<<<<<<<<ALL YOU NEED TO RUN RF IS HAVE 100% FIRE RES & TAKE THE FIRE MASTERY FOR REGEN 1 LIFE PER SECOND FOR EACH UNCAPPED FIRE RESISTANCE>>>>>>>>>>>>> To help Fire Res cap yourself in Act II don't forget about the Ruby Ring Recipe. Iron Ring + Red Gem = Ruby Ring What auras to use in Campaign? Act 1 - Vitality Act 2 - Vitality & Herald of Thunder (optional for more damage) Act 3 - Vitality, Purity of Elements Act 4 - Vitality, Purity of Elements Act 5 - Vitality, Purity of Elements Act 6 - Vitality, Purity of Elements Act 7 - Purity of Elements, Determination, Vitality (with Arrogance) Act 8 - Purity of Elements, Determination, Vitality (with Arrogance) Act 9 - Purity of Elements, Determination, Vitality (with Arrogance) Act 10 - Purity of Elements, Determination, Vitality (with Arrogance) Why Elementalist? Short answer: Because I wanted to. Long answer: Elementalist has access to larger aoe, more potent exposure, more ele damage scaling, and gauranteed ignites all through the ascendancy. This combined with explosions and ignite prolif can get our clear to be very fast. IMPORTANT NOTE: This RF build is probably less efficient than all of the other RF builds (Chieftan, Jugg, Inquisitor). Do not play it unless you really want to play elementalist or are masochistic like me What to use before firetrap? You can either follow the guide and use rolling magma, but after you get flammability you can run wave of conviction with some ignite/fire damage and just lower res with flammability and WoC and let RF do damage. Which Large Cluster Jewel to use? Anything with Prismatic heart or Burning bright in the front. You can also opt out for 12 Passsive clusters and try to craft them for stats like + Life & Chaos Res with Increased effect. Which Medium Cluster Jewels to use? Flow of life + Any combination Swapping Determ for Malevolence You can do this swap when you have around 60% Conversion. Usually Dawnbreaker + Cloak of Flame + Chaos Conversion on tree. This setup will feel MUCH Better with Defiance of Destiny (Amulet) What tree and item set should I use? Obviously use the corresponding level trees as you level up, but use the item set as a rough goal. Be sure to check all of the items in a given level range because some of them have some useful tips. Some of the basics of the build: - 99.9% of people shouldn't even try to look at the ultra endgame tree and items. That build would probably cost multiple hundreds of divines worth of gear. - Obliteration is a cheap way to proc on death explostions for ignites and herald of ash. Taking the on death explode as a fire mastery is also an option, but is much less consistant. The end goal is to have oriath's end as the main on death explosion - If you want more explodes then using the forbidden flame/flesh with profane bloom is an option, but it's pretty expensive - This build is crazy DEX starved. Using a Jade amulet helps, but dropping that for Defiance of Destiny requires you to have some on your gloves and/or rings. - You can go the golem ascendancy nodes if you want to early. This gives you some early power, but this build can get pretty socket starved, so good luck having enough open sockets for 3 golems - Exposure is a very large amount of your damage. Early exposure comes from Wave of Conviction, but after you get fire exposure on your gloves you can drop it. Having the ascendancy exposure notable helps a ton with damage early, so I would recommend taking this first. This is scaled by having these allocated: - Elemental Mastery: Exposure is at least -18% - Fire Mastery: Fire exposure gets an additional -5% - Mastermind of Discord ascendancy passive: Exposure gets an additional -25% - I don't play SSF, so your milage may vary if you choose to play it in SSF - Purity of Elements can technically be dropped for another aura, but it makes solving shock and freeze easy and watcher's eyes with the purity of elements damage conversion can get pretty cheap - Defiance of Destiny helps a ton with feeling tanky, but can get pricy so try to find one for a good price - Chieftan and Jugg will probably feel tankier, but this has a higher chance to scale damage and area of effect (This video shows how large the area of effect can get if you pour enough into it: https://www.youtube.com/watch?v=PkRix0sp7uQ&t=1s) I recommend 60% Physical Damage taken as before dropping Determination. Aim to get as close to 100% Physical Damage taken as elemental as you can with an emphasis on fire damage Cloak of Flame = 40% Physical Damage taken as Fire Corrupted Shield Implicit = 6% to 8% Physical damage taken as elemtal Dawnbreaker 10% - 20% Physical Damage taken as Fire Watchers Eye Purity of Fire/Elements - 8-12% Physical Damage taken as Fire/Lightning/Cold Lethal Pride - 5% Physical Damage taken as Fire (Use the timeless jewel calculator: https://vilsol.github.io/timeless-jewels/tree. This also can give % max life) Crafted on rare helmet - 8% Physical Damage taken as Fire. Arm/Es Mastery - 10% Physical Damage taken from hits as Chaos Rare Body Armor - 6% Physical Damage taken as Fire & Lightning (if using rare body) Taste of Hate - 10-15% Physical Damage taken as Cold (Not recommended because you already are giving up a flask spot to Oriath's End)

Gear

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End Game
End Game
Cloak of Flame
Defiance of Destiny
End Game 1
End Game 2
End Game
End Game
Legacy of Fury
Dawnbreaker
End Game
Forbidden Flesh
Watcher's Eye
End Game
Forbidden Flame
Lethal Pride
End game
End game

Skills

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Body Armour

  • Fire TrapFire Trap21/20W
  • EmpowerEmpower4/20W
  • Trap and Mine DamageTrap and Mine Damage21/20W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • LifetapLifetap21/20W

Helmet

  • Righteous FireRighteous Fire21/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • LifetapLifetap21/20W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W

Gloves

  • Purity of ElementsPurity of Elements21/20W
  • MalevolenceMalevolence21W
  • Summon SkitterbotsSummon Skitterbots21/20W
  • EnlightenEnlighten3W

Boots

  • Shield ChargeShield Charge20/20W
  • Infernal CryInfernal Cry20/20W
  • Faster AttacksFaster Attacks20/20W
  • LifetapLifetap1W

Weapon 2

  • VitalityVitality20W
  • ArroganceArrogance20W

Weapon 1

  • FlammabilityFlammability21/20W
  • LifetapLifetap1W
  • Primal Aegis20W

Weapon 1

  • FrostblinkFrostblink20/20W

Weapon 2

  • Herald of AshHerald of Ash21/20W

Passive Tree

Passive tree 3.24
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ralakesh

Character Stats

Level
100

Damage

Full DPS
5.01M
Combined DPS
4.46K
Hit DPS
94.52
With Poison DPS
94.52
With Ignite DPS
4.46K
With Bleed DPS
94.52
Damage over Time
4.37K
Ignite DPS
4.37K
Culling DPS
0
Reservation DPS
0
Average Damage
59.08
Burst Damage
59.08

Attack & Crit

Attack/Cast Rate
1.6/s
Hit Chance
44%
Accuracy
508
Crit Chance
3%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
40.65K
Life
3.94K
Energy Shield
125
Mana
55
Ward
0
Armour
16.03K
Evasion
824
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
46%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
84% (+188%)
Cold Resistance
77% (+61%)
Lightning Resistance
77% (+54%)
Chaos Resistance
75% (+31%)

Max Hit Taken

Physical
33.49K
Fire
34.83K
Cold
26.52K
Lightning
26.52K
Chaos
16.96K

Recovery

Life Regen
1.58K/s
Net Life Regen
1.06K/s
ES Regen
0/s
ES Recharge
125/s
Mana Regen
56.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
525.72/s

Attributes & Utility

Strength
231
Intelligence
212
Dexterity
155
Movement Speed
54%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0