Hi everyone, last week i made a post about my Full evasion LA build, and since got nice reviews and got a lot of people asking how would i continue to scale the build, i decided to make this post.
Since last week i added around 100d to the build, and tried both LA and TS on higher budget. You can decide which one you preffer, as in the way i have them set up, LA will have more tankyness than my TS version but less dps.
I leave here a link for the post of last week, for those interested in a lower budget version of the build:
https://www.reddit.com/r/PathOfExileBuilds/comments/163fvyn/cant_touch_this_la_deadeye_with_over_200k_ehp_on/
Disclaimer on all pobs here:
Berserk is turned off
Rage is set to 50
Projectile travel distance in LA is set to 50 ( not max)
Projectile travel distance in TS is set to 20
Immortal call is turned on
Flasks are on
TS projectile is set to 5 hits.
Ok so whats new, lets start with the LA new pob:
EHP with new setup its over 300k now and over 400k with all your cooldowns on. 95% evasion permanent, 75% spell evasion, 100% ailment immunity, and 6 auras running .
Currently : Grace, Haste, Precision, Dread Banner, Petrified Blood and Herald of ice. The spot for herald of ice is interchangeable with any 25% aura you want, including Vaal Arctic Armour.
The build got tankier and got more dps, but still dps is pretty average. When i say average i mean for bossing, as the dps on this build is enough for 100% deli.
As i said in the last post, this is not a bosser and i wouldnt use it for that. A lot of the power comes from killing minions, like adrenaline, vaal skills , flasks , etc, so if you are not constantly killing it really slows down.
Movement speed is 285% and when you pop berserk and vaal haste is over 400% . It literally flies through maps.
I didnt made a new Video of gameplay, since its very similar to the video before, except that tankier and more dps.
Since people have been asking me how about a tornado shot, since in the end, they are run very similar.
TS pob: https://pobb.in/IlPMb9Ex2SF4
For tornado shot, i tend to play very different than most. Instead of going Farshot, i go point blank.
This character moves really fast and its always on top of minions. Besides that, there are minions than only spawn once you reach their location like eldritch ones, strongbox, deli, etc. Because of this, and the insane movement speed i rather have a multiplier for short distance than long.
Because TS benefits so much from Additional projectiles, i decided to drop wind ward in favor of endless munitions. Im not very happy with the decision, but the char is tanky enough anyway and dps in this build is waay better than in the LA.
There is a way to bring ward back, but will require a double grace watcher eye to get the evasion we currently get from Avatar of the chase.
We are shooting 8 arrows, that i consider more than enough ( 2 from passives, 2 from endless munitions, 2 tatoos, 1 from quiver and 1 from normal bow attack). Besides that our mirage archer is shooting 10. Clear is very smooth and fast.
I added this video for showcase of a random map i was running :
https://www.youtube.com/watch?v=0NlGigmRVnA
There is a lot of fiddle in this builds to make the stats and resistances work. Is the downside of running so many uniques, and it is one of the build weakness in general, its not very flexible.
You can always drops Death rush and get a rare ring to fix anything you are missing. The quiver is also a flexible slot.
I hope you find this useful, and again, if you have any suggestions, ideas, critics, or questions, im happy to answer in this post, for dm or ingame at MFBrokenbow
Cheers and goodluck exiles!
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