PoE 3.25.alternate·Phrecia·Paladin
Flame Link + Flame Golem Paladin Build - Path of Exile - Legacy of Phrecia
by JohnSausage1 year ago8Subscribe
- DPS
- 7.01M
- Effective HP
- 40.52K
- Life
- 5.95K
- Level
- 94
- Min budget
Overview
Flame Link + Flame Golem Paladin Build - Path of Exile - Legacy of Phrecia is a Path of Exile Paladin build by JohnSausage, made for the Phrecia league (3.25.alternate). It is centered on Summon Flame Golem of Hordes and plays as a strength, fire, minion, spell archetype. In Path of Building it reaches 7.01M DPS with 40.52K effective HP, 5.95K life, 1.29K energy shield. Key uniques include The Dark Seer, Defiance of Destiny, Lifesprig, Rathpith Globe, Infernal Mantle.
Build Video
JohnSausage's Notes
POB: https://pobb.in/Di2so17rOtgB Reddit Post: https://www.reddit.com/r/PathOfExileBuilds/comments/1j6cq1b/my_experimental_phrecia_build_flame_link_flame/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
I have not mi-maxed this build and I don't think I'm going to, so you can see this as more of a concept.
Damage: In this build I am basically trying to life-stack, which gives crit chance and spell damage to my golems with Rathpith Globe + Necromantic Aegis and also increases the flat damage bonus from that Flame Link gives them. The life-stacking part doesn't really work so well to be honest. I'm also trying to get as many Primordial Harmony Jewels as possibly to reduce the cooldown of the Magma Ball attack, which is the highest damage spell of the golems because it can shotgun. I bought a +2 Minion Gem corrupted Infernal Mantle for 15c and 6-linked it with tainted currency. This gives my Golems +5 Levels. The Dark Seer is also a no-brainer for the build.
Blood Magic: I'm solving the high mana cost of 6 flame links by going blood magic with the Anointed Chamion Ascendancy passive, which give consecrated ground. It also negates the downside of Infernal Mantle.
Defense: My max hit looks quite good because of endurance charges from enduring composure and the Perfect Warlord spectre and Immortal Call, but the build feels kind of squishy to be honest. Maybe more Life or some Recoup would fix it. I'm uisng Defiance of Destiny to mitigate small hits, but still seems weird. Necromantic Aegis kind of removes one of your defensive layers.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 94
Damage
- Full DPS
- 7.01M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1.54/s
- Cooldown
- 0.69s
- Hit Chance
- 100%
- Crit Multiplier
- 150%
- Minion Limit
- 5
- Mana Cost
- 0
- Life Cost
- 330
Defence
- Effective Hit Pool
- 40.52K
- Life
- 5.95K
- Energy Shield
- 1.29K
- Ward
- 0
- Armour
- 2.43K
- Evasion
- 69
- Phys Damage Reduction
- 35%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 5%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+79%)
- Cold Resistance
- 75% (+25%)
- Lightning Resistance
- 75% (+21%)
- Chaos Resistance
- 70%
Max Hit Taken
- Physical
- 31.94K
- Fire
- 45.62K
- Cold
- 43.99K
- Lightning
- 43.99K
- Chaos
- 19.83K
Recovery
- Life Regen
- 1.39K/s
- ES Regen
- 0/s
- ES Recharge
- 1.29K/s
- Mana Regen
- 0/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 257
- Intelligence
- 198
- Dexterity
- 157
- Movement Speed
- 32%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 11%