5.43M
DPS
5.78K
Life
394
Energy Shield
Overview
Path of Exile - Terrorcore Automancer 2 - The Resurgence is a Path of Exile Necromancer build by Jousis, made for the Delirium league (3.10). It is centered on Flame Surge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 5.43M DPS with 5.78K life, 394 energy shield. Suited for: Legion, Mapping. Key uniques include The Wise Oak, Atziri's Promise, Maw of Conquest, Belly of the Beast, Heartbound Loop.
Build Video
Jousis's Notes
Import the following code into the Path of Building application to see the details of the build: https://pastebin.com/Xfr8Qeiv
Install the LocalIdentity fork of Path of Building to view all of the correct details: https://github.com/LocalIdentity/PathOfBuilding/wiki/Installing-this-Fork
The Cooldown explanation thread: https://old.reddit.com/r/pathofexile/comments/fh8bnh/spellslinger_cooldown_thresholds_and_all_other/
Song: https://soundcloud.com/jousis/terrorcore-automancer-2
I stream here: https://www.twitch.tv/jousisstream
I have a public Discord server: https://discord.gg/eaTh9uE
See games and MTX that I've reviewed, and support me by buying them (I get a cut): https://www.nexus.gg/jousis
Hideout: https://www.youtube.com/watch?v=iWqvCz0E-fA
The build is terrible. I've been playing it since league start (casually) and I'm struggling at the beginning of red maps. This was purely an exercise in stubbornness.
FAQ: I've received numerous comments about "why don't you use X?" I assure you, I've tried everything, and this is the "best" setup, assuming I have to use the core mechanics I laid out.
For example: Maligaro's Lens: The heal has a TINY AOE, the spirits have less than 1k life, it would require scuffing the tree, and we need to use a Staff for damage. Not only does it not benefit us at all, it's an active detriment.
Infernal Legion: This support has been completely useless since release. In no way would I ever consider using it on anything but Earendel's Embrace Minion Instability Skeletons, and even then I probably wouldn't, because of the opportunity cost. It's a waste of a gem slot. When it came out, it wasn't even able to be scaled by support gems, so it did a flat 1k DPS. They've since fixed that, and I still have exactly the same opinion of it. The 4 seconds of "cannot be damaged" from Blessed Rebirth applies to all damage, including Infernal Legion. If a spirit is capable of being damaged by Infernal Legion, it can also be damaged by enemies, so they will die at an inconsistent rate, breaking the loop.
Blessed Rebirth 4% of minion life recovered on minion death: This is basically a slightly worse version of pre-nerf Spirit Offering. Minions are already pretty easy to make totally invincible. There's no reason to resort to this.
Gear

















Skills
Passive Tree


Character Stats
Defence
- Life
- 5.78K
- Energy Shield
- 394
- Mana
- 242
- Armour
- 984
- Evasion
- 919
- Block | Spell Block
- 28% | 10%
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 5%
Offence
- Total DPS
- 5.43M
- Crit Chance
- 69%
- Crit Multiplier
- 311%
Attributes & Utility
- Strength
- 236
- Intelligence
- 232
- Dexterity
- 73
- Movement Speed
- 41%