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PoE 3.10·Delirium·Necromancer

Path of Exile - Terrorcore Automancer 2 - The Resurgence

by Jousis6 years ago9.39KSubscribe

DPS
5.43M
Life
5.78K
Level
90
Min budget

Overview

Path of Exile - Terrorcore Automancer 2 - The Resurgence is a Path of Exile Necromancer build by Jousis, made for the Delirium league (3.10). It is centered on Flame Surge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 5.43M DPS with 5.78K life, 394 energy shield. Suited for: Legion, Mapping. Key uniques include The Wise Oak, Atziri's Promise, Maw of Conquest, Belly of the Beast, Heartbound Loop.

Build Video

Jousis's Notes

Import the following code into the Path of Building application to see the details of the build: https://pastebin.com/Xfr8Qeiv

Install the LocalIdentity fork of Path of Building to view all of the correct details: https://github.com/LocalIdentity/PathOfBuilding/wiki/Installing-this-Fork

The Cooldown explanation thread: https://old.reddit.com/r/pathofexile/comments/fh8bnh/spellslinger_cooldown_thresholds_and_all_other/

Song: https://soundcloud.com/jousis/terrorcore-automancer-2

I stream here: https://www.twitch.tv/jousisstream

I have a public Discord server: https://discord.gg/eaTh9uE

See games and MTX that I've reviewed, and support me by buying them (I get a cut): https://www.nexus.gg/jousis

Hideout: https://www.youtube.com/watch?v=iWqvCz0E-fA

The build is terrible. I've been playing it since league start (casually) and I'm struggling at the beginning of red maps. This was purely an exercise in stubbornness.

FAQ: I've received numerous comments about "why don't you use X?" I assure you, I've tried everything, and this is the "best" setup, assuming I have to use the core mechanics I laid out.

For example: Maligaro's Lens: The heal has a TINY AOE, the spirits have less than 1k life, it would require scuffing the tree, and we need to use a Staff for damage. Not only does it not benefit us at all, it's an active detriment.

Infernal Legion: This support has been completely useless since release. In no way would I ever consider using it on anything but Earendel's Embrace Minion Instability Skeletons, and even then I probably wouldn't, because of the opportunity cost. It's a waste of a gem slot. When it came out, it wasn't even able to be scaled by support gems, so it did a flat 1k DPS. They've since fixed that, and I still have exactly the same opinion of it. The 4 seconds of "cannot be damaged" from Blessed Rebirth applies to all damage, including Infernal Legion. If a spirit is capable of being damaged by Infernal Legion, it can also be damaged by enemies, so they will die at an inconsistent rate, breaking the loop.

Blessed Rebirth 4% of minion life recovered on minion death: This is basically a slightly worse version of pre-nerf Spirit Offering. Minions are already pretty easy to make totally invincible. There's no reason to resort to this.

Gear

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The Searing Touch
Maw of Conquest
Belly of the Beast
Corpse Rosary
Heartbound Loop
Heartbound Loop
Soul Palm
Empyrean Trap
Morbid Pace
Kitava's Teachings
Gale Spark
Viper Star
Fulgent Bliss
Apocalypse Splinter
Oblivion Spire
Glyph Hope
Watcher's Eye

Skills

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Weapon 1

  • Flame SurgeFlame Surge21WMain
  • InspirationInspiration20W
  • Spell EchoSpell Echo20W
  • Elemental FocusElemental Focus20W
  • Controlled DestructionControlled Destruction20W
  • Concentrated EffectConcentrated Effect20W

Body Armour

  • DesecrateDesecrate7W
  • Volatile DeadVolatile Dead8W
  • Spell CascadeSpell Cascade1W
  • Cast when Damage TakenCast when Damage Taken1W
  • CombustionCombustion20W

Helmet

  • Blade BlastBlade Blast1/14W
  • FlammabilityFlammability20W
  • Wave of ConvictionWave of Conviction20W
  • Cast when Damage TakenCast when Damage Taken20W

Gloves

  • Summon Raging SpiritSummon Raging Spirit1W
  • Cast when Damage TakenCast when Damage Taken1W
  • Less DurationLess Duration1W

Boots

  • Flame DashFlame Dash20W
  • Arcane SurgeArcane Surge7W

Boots

  • ZealotryZealotry20W

Boots

  • Herald of AshHerald of Ash20W

Body Armour

  • Power Charge On CriticalPower Charge On Critical19W

Gloves

  • Vaal ClarityVaal Clarity1W

Passive Tree

Passive tree 3.18
scroll to zoom
Necromancer
Necromancer
Bandits
Help Alira
Pantheons
Soul of Arakaali, Soul of Ralakesh

Character Stats

Level
90

Damage

Combined DPS
5.43M
Hit DPS
5.43M
With Poison DPS
5.43M
Average Hit
424.91K
Average Damage
424.91K

Attack & Crit

Attack/Cast Rate
12.78/s
Hit Chance
100%
Crit Chance
69%
Crit Multiplier
311%
Mana Cost
45

Defence

Life
5.78K
Energy Shield
394
Mana
242
Armour
984
Evasion
919
Phys Damage Reduction
17%

Mitigation & Avoidance

Block
28%
Spell Block
10%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
5%

Recovery

Life Regen
1.24K/s
ES Regen
0/s
Mana Regen
67.1/s
Life Leech
1.66K/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
236
Intelligence
232
Dexterity
73
Movement Speed
41%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3