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PoE 3.19·Kalandra·Ascendant

Poison BV Budget and Endgame ascendant

by semicolon-capital-d3 years ago12

DPS
1.64M
Effective HP
46.22K
Life
3.83K
Level
97
Min budget

Overview

Poison BV Budget and Endgame ascendant is a Path of Exile Ascendant build by semicolon-capital-d, made for the Kalandra league (3.19). It is centered on Vaal Blade Vortex and plays as a critical, dexterity, spell, area archetype. In Path of Building it reaches 1.64M DPS with 46.22K effective HP, 3.83K life, 403 energy shield. Suited for: Mapping, Simulacrum, Expedition, Bossing. Key uniques include Obliteration, Asenath's Gentle Touch, Obliteration, Circle of Nostalgia, Dendrobate.

semicolon-capital-d's Notes

Disclaimer, consider this pob as a rough guideline transition from after the budget pob: https://pastebin.com/3YUErV5L

https://www.youtube.com/watch?v=0SpQH-6E_kg&t=3959s
Progression from beginning maps to iridescent/screaming. Maven/uber elder is going to take expensive upgrades such as empower 4/ cluster/ skin of the lords/ few woke gems and around level 94 passive points, which can be farmed for on 2 voidstones with expedition.

​

Also I wouldn't recommend league starting as BV, but rather start as poisonous concoction, farm for asenath, obliteration, and a dendrobate before consider swapping, it will make life much much better. If you can wait til you have a glorious vanity xibaquas and a ming's heart than even better. I'll be uploading map clears of t14 red maps at the various stages of budget soon.

heya, just here to share some of my pobs for league starting as poison BV ascendant, both league start and endgame variants. Reason I'm choosing ascendant over occultist is that with the changes to occultist, the gap between scion and occultist is much closer. To compare the differences of the two:

As occultist you get an easier league start, profane bloom, hexproof curses, 35%ish more damage (15% more and -20% chaos res lowering) 60% chaos res, and no enemy life regen. As ascendant you get permanent flasks, easy access to an amazing unnatural instinct jewel location, and better forbidden flame jewel options (occultist only really has heart of destruction/basion of elements, neither of which poison bv can fully utilize, whereas scion can get a slayer flesh jewel for 30% aoe/no phys reflect, and culling strike). Permanent flasks allow going for bismuth flasks with a 40% res suffix, giving 80%ish all res. From your quicksilver flask you get a consistent 40-60% move speed (depending on if you get 14% movespeed suffix or not). And for bossing, permanent jade/granite flasks are also very nice.

For poison BV your clear speed is dictated by AOE (explosions, the bv itself) and movement speed, both of which scion has more access to, at the cost of damage. Fortunately, an endgame poison BV does so much damage that this shouldn't really matter.

The biggest barriers to start the build is a divergent herald of agony (we need the poison chance), a ming's heart which were decently cheap in kalandra league(1 div was the cost for a near perfect roll) and asenath's gentle touch which again after 1-2 weeks are 30c (but are most likely going to be 2-5 div for the first week).

Budget pob: https://pastebin.com/yyfEcEH0

Endgame pob: https://pastebin.com/h9nQqL9J

Edit* made a quick change to the endgame pob, forgot to add in the unnatural instinct

Gear

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Obliteration
Torment Keep
Dendrobate
Impresence
Ming's Heart
Circle of Nostalgia
Asenath's Gentle Touch
Invasion Bind
Mind League
Obliteration
Ancient Gaze
New Item
New Item
Glorious Vanity
New Item
New Item
Watcher's Eye
New Item

Skills

Tap a skill to open trade.

Body Armour

  • Vaal Blade VortexVaal Blade Vortex20/23WMain
  • EmpowerEmpower3/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Void ManipulationVoid Manipulation20/20W
  • UnleashUnleash20/20W

Helmet

  • DeterminationDetermination21/20W
  • GraceGrace20W
  • EnlightenEnlighten3W

Weapon 1

  • Shield ChargeShield Charge3/20W
  • Molten ShellMolten Shell1W
  • Cast when Damage TakenCast when Damage Taken1W

Boots

  • Withering StepWithering Step20/20W
  • Plague BearerPlague Bearer20/20W
  • EnhanceEnhance4W

Gloves

  • Herald of AgonyHerald of Agony20/20W
  • DespairDespair20/20W
  • BlasphemyBlasphemy20/20W

Boots

  • Shield ChargeShield Charge19W
  • Increased Area of EffectIncreased Area of Effect1W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.19
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
1.64M
Hit DPS
21.99K
With Poison DPS
1.64M
With Ignite DPS
21.99K
With Bleed DPS
21.99K
Damage over Time
1.62M
Poison DPS
35.44K
Culling DPS
0
Average Hit
2.93K

Attack & Crit

Attack/Cast Rate
2.76/s
Hit Rate
7.5/s
Crit Chance
13%
Crit Multiplier
150%
Mana Cost
62
Life Cost
0

Defence

Effective Hit Pool
46.22K
Life
3.83K
Energy Shield
403
Mana
57
Ward
0
Armour
15.65K
Evasion
21.68K
Phys Damage Reduction
69%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
90%
Evade (Melee)
72%
Evade (Projectile)
72%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+64%)
Cold Resistance
75% (+52%)
Lightning Resistance
75% (+82%)
Chaos Resistance
83% (+27%)

Max Hit Taken

Physical
15.07K
Fire
25.54K
Cold
25.54K
Lightning
25.54K
Chaos
22.54K

Recovery

Life Regen
129.3/s
ES Regen
6.04/s
ES Recharge
403/s
Mana Regen
21.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
168
Intelligence
193
Dexterity
281
Movement Speed
132%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0