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Inquisitor Lightning Warp stationary charge abuser

Inquisitor

4.38K21.67K2.05M

(17)


Cobalt JewelMilitant FaithCobalt JewelVoid BatteryMalachai's LoopNEW Bronn's LithePraetor CrownCrusader GlovesTwo-Stone RingTwo-Stone RingBadge of the BrotherhoodNEW Ralakesh's ImpatienceHeavy Belt
Diamond FlaskSulphur FlaskSilver Flask

https://pobb.in/ulVRJ4RpcI7w

~~EDIT: Build may or may not be bricked? See this comment chain for details.~~
Edit 2: I'm gonna assume the build is safe. The more I think about it the more it makes sense to me that the charges should be present when they matter, but we won't know for sure until we can actually try it with the new boots.

I'm not a great build maker so I'm sure there is a lot that can be improved here (cough, defenses) but I think the core looks pretty solid. Equipped gear just includes the minimum required uniques and some rares to fill in mid-roll life and resists, real-world gear would probably be better.
Definitely not a starter, but a strong contender for my 2nd character.

Since Lightning Warp is always stationary we use the same tech that's been mentioned in several other posts with Ralakesh's and Badge to get 9x power + frenzy charges, with very high uptime. 4x endurance as a bonus. We also get to use the buffed arctic armor and some good value from Soul of Tukohama pantheon.

Since we're using Bronn's Lithe we miss out on the expected Inpulsa's explosions, so Herald of Ice is used instead. With capped crit chance, 9 frenzy charges, and Ice bite, Lightning Warp should do enough cold damage to shatter enemies to trigger the herald explosions. The herald itself is also buffed with crit from gems, an essence crafted pair of gloves, and another ice bite. Hopefully this will be able to reliably chain explode packs. For single target just toggle HoI off and turn Wrath on for a nice dps boost.

To solve mana issues, we are using eldritch battery and taking advantage of Inquisitor's ES regen. With the values shown in PoB, we should be easily regenerating more than we're spending.

I currently have Orb of Storms set up for curse on hit assassin's mark, but it shouldn't be too clunky to manually cast the hex and then throw some damage links onto the orb for even more damage since spamming Warp will also be triggering orb quite frequently. Galvanic field would also fit nicely here, but we'll have to see how it feels once the gem is actually available.

All in all I think this is a workable build. I tried to fit in defenses where possible, but it will definitely be a "don't get hit and kill them first" playstyle. Should be a fun mapper, but not an uber-pinnacle killer.

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Life

4377

Mana

84

Energy Shield

779

DPS

2M

Effective Hit Pool

21.67K

Chaos Res

-32

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

6K

Evasion

3K

Block

23 | 0

Crit Chance

99%

Crit Multi

547%

Rage

0

Strength

188

Intelligence

373

Dexterity

146

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

34%

Pious Path
Pious Path
Inevitable Judgement
Inevitable Judgement
Righteous Providence
Righteous Providence
The Agnostic
The Agnostic
Eldritch Battery
Eldritch Battery
Amplify
Amplify
Annihilation
Annihilation
Arcane Potency
Arcane Potency
Arcanist's Dominion
Arcanist's Dominion
Blast Radius
Blast Radius
Blood Drinker
Blood Drinker
Cruel Preparation
Cruel Preparation
Devotion
Devotion
Disciple of the Forbidden
Disciple of the Forbidden
Discipline and Training
Discipline and Training
Divine Judgement
Divine Judgement
Doom Cast
Doom Cast
Endurance
Endurance
Heart and Soul
Heart and Soul
Influence
Influence
Infused
Infused
Instability
Instability
Light of Divinity
Light of Divinity
Lightning Walker
Lightning Walker
Overcharge
Overcharge
Precision
Precision
Purity of Flesh
Purity of Flesh
Quick Recovery
Quick Recovery
Retribution
Retribution
Sanctity
Sanctity
Sanctuary
Sanctuary
Sovereignty
Sovereignty
Written in Blood
Written in Blood
View full passive skill tree

  • Lightning WarpLightning Warp
  • Concentrated EffectConcentrated Effect
  • Increased Critical DamageIncreased Critical Damage
  • Increased Critical StrikesIncreased Critical Strikes
  • Power Charge On CriticalPower Charge On Critical
  • Ice BiteIce Bite

  • Herald of IceHerald of Ice
  • Ice BiteIce Bite
  • Increased Critical StrikesIncreased Critical Strikes
  • Increased Critical DamageIncreased Critical Damage

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Fylgja

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