- Effective HP
- 205.46K
- Life
- 8.29K
- Level
- 90
- Min budget
Overview
Fun Dancing Dervish build is a Path of Exile Necromancer build by chx_, made for the Kalandra league (3.19). Defensively it sits at 205.46K effective HP, 8.29K life. Key uniques include The Dancing Dervish, Leash of Oblation, Ancient Skull, Rumi's Concoction, Ashcaller.
Build Video
chx_'s Notes
https://poe.ninja/challenge/builds/char/boinGfliP14/ihavebigDDs
The interactions here are almost ThatsRealNeato level. In fact he talks about the Dissolution Of The Flesh and Petrified Blood interaction so I don't need to detail on that.
- Cyclone+CwC to have all three offerings up practically all the time thanks to the Necromancer Mistress Of Sacrifice ascendancy, the Leash Of Oblation belt and the Corpsewalker boots. Edit: and because "Melee Hits count as Rampage Kills" it's super easy to ramp up our rampage stacks and the usual slowness of cyclone is not a problem because both rampage and Corpsewalker speed it up.
- The Dervishes are known to be super hard to kill so linking to them is no problem -- although I wouldn't try it on hardcore. Flame Link provides 5% of your maximum life as flat fire damage and we have lots of maximum life thanks to Dissolution Of The Flesh and the new mirrored rings. My build at level 85 already has 7.4K. And I have a cheap, low roll DotF jewel. By level 95 and a 29% DotF jewel I'd have 9.6K life.
- There's a lot going on with criticals. My calculations show the dervishes have 45.5% crit chance, they also have plenty of attack speed so it's pretty much guaranteed they constantly hear the whispers from the Ancient Skull which gives them additional 50% increased attack speed. In my experience they still don't die easily but if you want to make very very sure then get an Anomalous Flesh Offering for a 0.4% damage leeched as life. Also, the new minion crit multi Grand Spectrum jewels add 90% crit multi, pushing the crit multi above 400%.
My version is at https://pobb.in/sgiwAkKpI51n but I was unable to get PoB to show minion damage correctly.
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 1.69/s
- Cooldown
- 0.53s
- Crit Chance
- 12%
- Crit Multiplier
- 362%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 205.46K
- Life
- 8.29K
- Energy Shield
- 0
- Mana
- 3
- Ward
- 0
- Armour
- 23.01K
- Evasion
- 18.96K
- Phys Damage Reduction
- 84%
Mitigation & Avoidance
- Block
- 31%
- Spell Block
- 28%
- Spell Suppression
- 22%
- Evade (Melee)
- 69%
- Evade (Projectile)
- 69%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+12%)
- Cold Resistance
- 75% (+54%)
- Lightning Resistance
- 75% (+6%)
- Chaos Resistance
- -17%
Max Hit Taken
- Physical
- 93.55K
- Fire
- 59.87K
- Cold
- 59.87K
- Lightning
- 59.87K
- Chaos
- 12.79K
Recovery
- Life Regen
- 342.72/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 19.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 238
- Intelligence
- 179
- Dexterity
- 169
- Movement Speed
- 101%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 11%