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Self Galvanic Field with Phantasmal Quality Stacking

PoE 3.21 · CruciblePathfinderGalvanic Field

3 years ago34

by Kapps

4.55M

DPS

14.21K

Effective HP

3.62K

Life

Overview

Self Galvanic Field with Phantasmal Quality Stacking is a Path of Exile Pathfinder build by Kapps, made for the Crucible league (3.21). It is centered on Galvanic Field and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 4.55M DPS with 14.21K effective HP, 3.62K life, 226 energy shield. Key uniques include Voltaxic Rift, The Writhing Jar, Ashes of the Stars, Vessel of Vinktar, Storm Secret.

Build Video

Kapps's Notes

Quick showcase of running a self Galvanic Field that stacks Phantasmal quality. Not a cheap build because it uses Ashes unfortunately, and it's a pretty mandatory item on this.

Mechanics:

Galvanic Field procs when you next shock something. It scales damage and area based off the strongest shock currently on the target when you shock the target, not the shock that procs Galvanic Field. In addition, Phantasmal makes the area scale even more based off the magnitude of the shock. So we run a Voltaxic and Shock Mastery to get 105% shock magnitude, and use Vessel of Vinktar to hit that magnitude on ourselves (50% base shock, so you need 110% increased shock effect to hit 105%, including the amount on the flask). Vinktar's doesn't proc GF though, so you need to hit yourself with something that shocks you, which in this case is Herald of Thunder with Storm Secret. The shock does not need to stay active in order for the GF to continue, so after we apply the GF we use an immunity to shock for X seconds if shocked flask to remove it, attempting to tie that duration close to the GF duration (not something I've done yet). Finally, to safely cast it without being near mobs, we hit worms with the HoT instead of risking going near enemies. You still need a very high chance to be shocked, so Divergent Conductivity inside a Rotblood takes care of that since we're using Ashes. The whole setup takes about half a second or so to get going generally.

Current issue is the build is still too squishy, and single target still isn't super amazing. The solution here would be fixing my main flask to have shock immunity, adding Progenesis, and using Petrified Blood, but still haven't done that. Also, the explodey is nice but sometimes messes up our procs, as you can see when I messed up the proc and lost GF on myself at ~1 min in, so I had to proc it with Shock Nova until the immunity flask ran out.

I'm using Dance with Death since it gives 62% more damage. Using a helm would likely be a better choice, especially with the +1 chain enchant since you could potentially swap out the Chain gem (especially if using Forbidden Flesh/Flame to get the +1 chain from Deadeye). There's also probably an approach here to use Templar and the uber Forbidden Flesh/Flame jewels (only 1 divine) with Forbidden Rite proccing the shock, to avoid having to maintain Vinktars. If you want to go full meme, you could take this approach, go Inquisitor, snapshot the shock with Voltaxic, and then weapon swap to an Annihilating Light to pop the Galvanic Field and get silly damage. I was hoping this would work with self temp chains, but it looks like temp chains doesn't increase the duration of Galvanic Field, which is a bit odd.

PoB: https://pobb.in/RjpAYuIxpkEq

Aspirational PoB (needs tweaks and wouldn't work in its current state, and would rely on a lot more button presses to swap out Conductivity): https://pobb.in/YAWV1YbodVGh

Loadouts

Gear

Voltaxic Rift
Dialla's Malefaction
Ashes of the Stars
Rotblood Promise
Storm Secret
Carrion Fingers
Anarchy Bond
Tempest Tread
Tempest Arrow
Brutal Restraint

Skills

Body Armour

  • Galvanic FieldGalvanic Field21/20WMain
  • Awakened Elemental FocusAwakened Elemental Focus5/23W
  • Increased Critical StrikesIncreased Critical Strikes20/10W
  • Awakened ChainAwakened Chain3/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5W
  • Awakened Void ManipulationAwakened Void Manipulation5/23W

Weapon 1

  • Herald of ThunderHerald of Thunder20W
  • WrathWrath20W
  • GraceGrace20W
  • PortalPortal1/23W
  • Withering StepWithering Step20/20W
  • EnlightenEnlighten3/6W

Boots

  • ClarityClarity5W
  • Shock NovaShock Nova20/19W
  • OverchargeOvercharge20/17W
  • Unbound AilmentsUnbound Ailments20W

Gloves

  • DespairDespair21/23W
  • HydrosphereHydrosphere1W

Ring 1

  • ConductivityConductivity20/20W

Gloves

  • Righteous FireRighteous Fire20W

Gloves

  • Blood RageBlood Rage20/20W

Passive Tree

Passive tree 3.21
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
4.55M
Hit DPS
4.52M
With Poison DPS
4.55M
With Ignite DPS
4.52M
With Bleed DPS
4.52M
Damage over Time
30.99K
Poison DPS
35.22K
Culling DPS
0
Reservation DPS
0
Average Hit
2.26M
Burst Damage
2.26M

Attack & Crit

Attack/Cast Rate
3.02/s
Hit Rate
2/s
Hit Chance
100%
Crit Chance
85%
Crit Multiplier
367%
Mana Cost
76
Life Cost
0

Defence

Effective Hit Pool
14.21K
Life
3.62K
Energy Shield
226
Mana
92
Ward
0
Armour
448
Evasion
13.77K
Phys Damage Reduction
4%

Mitigation & Avoidance

Block
4%
Spell Block
4%
Spell Suppression
92%
Evade (Melee)
62%
Evade (Projectile)
62%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+21%)
Cold Resistance
75% (+6%)
Lightning Resistance
75% (+27%)
Chaos Resistance
-57%

Max Hit Taken

Physical
3.94K
Fire
13.75K
Cold
13.75K
Lightning
18.83K
Chaos
2.31K

Recovery

Life Regen
1.49K/s
Net Life Regen
481.31/s
ES Regen
0/s
ES Recharge
226/s
Mana Regen
32.7/s
Life Leech
724.6/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
1.01K/s

Attributes & Utility

Strength
76
Intelligence
190
Dexterity
287
Movement Speed
159%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Devotion
0
Item Quantity
4%