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PoE 3.10·Delirium·Ascendant

10 sentinels HoP Ascendant(necro/guard) 100% phys->Chaos idea

by simossimoss6 years ago10

Life
4.51K
Level
96
Min budget

Overview

10 sentinels HoP Ascendant(necro/guard) 100% phys->Chaos idea is a Path of Exile Ascendant build by simossimoss, made for the Delirium league (3.10). It is centered on Herald of Purity and plays as a strength, spell, herald, minion archetype. Defensively it sits at 4.51K life, 769 energy shield. Key uniques include Triad Grip, Rumi's Concoction, The Writhing Jar, Atziri's Promise, The Writhing Jar.

simossimoss's Notes

Hello this is my first post in this subredit. It will be my third league. While looking for interesting options for the next league, I have made a strange HoP build. "Budget" 1-5ex.

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Basic info:

  1. Stacking medium cluster jewels (Pure Agony(+1sentinel), Disciples(1% phys red per sentry)).
  2. 10 sentinels(+fortify). 25Lvl HoP (chest+cold iron point)
  3. Bone offering for some block/spellblock.
  4. Lone messenger keystone(no aura from skills).
  5. Two curse limit.
  6. 4500hp/770ES 90% phys red 75% block 35% spell block, res capped.
  7. Sharing charges with the gang.[Updated][Removed charges on minions from PoB calc]
  8. Killing worms to summon the guys and get power charges.
  9. Cold snap for charges generation,cruse on hit punishment and warlord mark.
  10. Cyclone power charge on kill, (worms).
  11. Leper's Alms shield for ailment reflection.
  12. Triad Gloves 25% phys to chaos for minions per white socket could get 4 white with new crafting system.

Gems: 6L HoP -> Multistrike,Minion Damage,Mele phys damage,Ruthless,Fortify.Curse on hit 4L: Cold snap -> Punishment, Warlord Mark.Cyclone 4L -> power charge on crit, nightfall, fortify.Spell Totem 3L -> Wither, multiple totems.Summon carrion golem/spectre 4L -> Minion Life, Meat shield.

Needed unique chest -> https://pathofexile.gamepedia.com/The_Coming_CalamityCold iron point, leper's alms, triad grip, 1x circle of guilt, worms flask.Bandits: 2 passives

It shows me more dps if I go for pure phys HoP.

For example:Pure chaos: 1 sentinel does 500k dps.Pure phys: 1 sentinel does 700k dps.

Is chaos damage really better or not, since it bypasses defences?[Answered]Does Unholy Might(from the Grave intentions notable) still get its benefit for minions, even when the whole phys is converted?

Most of the items are not expensive in this build. But getting all these cluster jewels at the beginning of the league will be a bit painful.

Here is pob link(lvl 96): https://pastebin.com/zM4rW9DD

Do you guys have any suggestions for improvements?

Gear

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Cold Iron Point
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The Coming Calamity
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Circle of Guilt
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Triad Grip
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Leper's Alms
New Item
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Calamitous Visions
New Item
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Skills

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Body Armour

  • Herald of PurityHerald of Purity20/20WMain
  • MultistrikeMultistrike20/20W
  • Minion DamageMinion Damage20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • RuthlessRuthless20/20W
  • FortifyFortify20/20W

Gloves

  • PunishmentPunishment20/20W
  • Warlord's MarkWarlord's Mark20/20W
  • Cold SnapCold Snap20/20W
  • Curse On Hit20/20W

Helmet

  • Summon Carrion GolemSummon Carrion Golem20/20W
  • Raise SpectreRaise Spectre20/20W
  • Minion LifeMinion Life20/20W
  • Meat ShieldMeat Shield20/20W

Boots

  • CycloneCyclone20/20W
  • FortifyFortify20/20W
  • NightbladeNightblade20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W

Weapon 1

  • WitherWither20/20W
  • Spell TotemSpell Totem20/20W
  • Multiple TotemsMultiple Totems20/20W

Weapon 2

  • Flame DashFlame Dash20/20W
  • Abyssal Cry20/20W
  • Bone OfferingBone Offering20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Combined DPS
0
Hit DPS
0
With Poison DPS
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
104

Defence

Life
4.51K
Energy Shield
769
Mana
403
Armour
5.26K
Evasion
1.73K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
73%
Spell Block
33%
Evade (Melee)
7%
Evade (Projectile)
7%
Attack Dodge
4%
Spell Dodge
0%

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
41%

Recovery

Life Regen
90.16/s
ES Regen
0/s
Mana Regen
12.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
208
Intelligence
218
Dexterity
139
Movement Speed
29%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3