PoE 3.19·Kalandra·Elementalist
Smite Ignite Elementalist - Off Meta Fun!
by Ultraminer11013 years ago3
- DPS
- 3.71M
- Effective HP
- 36.52K
- Life
- 3.31K
- Level
- 95
- Min budget
Overview
Smite Ignite Elementalist - Off Meta Fun! is a Path of Exile Elementalist build by Ultraminer1101, made for the Kalandra league (3.19). It is centered on Smite and plays as a lightning, strength, melee, attack archetype. In Path of Building it reaches 3.71M DPS with 36.52K effective HP, 3.31K life. Suited for: Bossing. Key uniques include Story of the Vaal, Prismweave, Echoes of Creation, Berek's Respite.
Ultraminer1101's Notes
Melee Ignite?! During the league in which they removed Divine Inferno, gutting 60% of the archetypes damage?
Yeah, I know. It had to be done. Vaal Smite raining down divine judgement upon the entire screen was something I decided I could not pass up on.
Its an Elementalist that takes advantage of both shaper of flames and shaper of storms in a trinity setup to get bonuses to shock and ignite. It also takes advantage of Echoes of Creation, using warcries to augment the skill and increase the damage. Finally, we get fortify from the tree.
I'm using two full-strength damage curses triggered through battlemage's cry, though temporal chains would be an interesting divergence. Hextouch is a placeholder for hexbloom! The idea is to proliferate curses as well as my berek's respite ignites, but we'll see how well it works in live.
If you don't like the idea of using warcries, I wouldn't recommend playing it. It also has 2 mandatory uniques, Story of the Vaal and Echoes of Creation.
There are two trees, one that reaches for fortify and another that goes for some suppression. Can't have both!
https://pobb.in/Nq1Br6KhJfDH (The configuration has been adjusted to reflect curse changes)
Some background info:
I played Smite Ignite in 3.18, Divine Inferno had caught my eye in 3.17 with it's 60% more ignite damage with exerted attacks - but the pieces didn't really fall into place until Echoes of Creation had been announced.
I ended up clearing the Atlas and Uber Bosses with the build, to my surprise. To be fair, this was with the help of some insane sentinel gear and pre-nerf Melding, but I think it did well!
Fast forward, 3.20. They're, removing Divine Inferno so that I don't feel burdened with uninteresting unique jewels. Coincidentally, my build was no longer burdened by a fat 60% damage multiplier! Thanks GGG!
Just in time for Smite to get a shiny new Vaal coat, of course!
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 3.71M
- Hit DPS
- 150.23K
- With Poison DPS
- 150.23K
- With Ignite DPS
- 3M
- With Bleed DPS
- 150.23K
- Damage over Time
- 3.56M
- Ignite DPS
- 2.85M
- Culling DPS
- 0
- Average Damage
- 88.1K
Attack & Crit
- Attack/Cast Rate
- 1.71/s
- Hit Chance
- 64%
- Crit Chance
- 8%
- Crit Multiplier
- 100%
- Mana Cost
- 18
- Life Cost
- 0
Defence
- Effective Hit Pool
- 36.52K
- Life
- 3.31K
- Energy Shield
- 63
- Mana
- 7
- Ward
- 0
- Armour
- 20.77K
- Evasion
- 5.43K
- Phys Damage Reduction
- 82%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 38%
- Evade (Projectile)
- 38%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+36%)
- Cold Resistance
- 76% (+21%)
- Lightning Resistance
- 76% (+65%)
- Chaos Resistance
- -23%
Max Hit Taken
- Physical
- 53.41K
- Fire
- 33.76K
- Cold
- 32.6K
- Lightning
- 32.6K
- Chaos
- 7.69K
Recovery
- Life Regen
- 280.14/s
- ES Regen
- 0/s
- ES Recharge
- 63/s
- Mana Regen
- 26.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 144
- Intelligence
- 232
- Dexterity
- 14
- Movement Speed
- 0%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0