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PoE 3.23·Affliction·Occultist

CoC Flicker Frostblink of Wintry Blast Theorycraft

by PressTheWidget2 years ago4

DPS
27.25M
Effective HP
79.99K
Life
3.03K
Level
96
Min budget

Overview

CoC Flicker Frostblink of Wintry Blast Theorycraft is a Path of Exile Occultist build by PressTheWidget, made for the Affliction league (3.23). It is centered on Frostblink of Wintry Blast and plays as a intelligence, spell, movement, duration archetype. In Path of Building it reaches 27.25M DPS with 79.99K effective HP, 3.03K life, 1.16K energy shield. Key uniques include Cospri's Malice, Mageblood, Willclash, Bottled Faith, Badge of the Brotherhood.

PressTheWidget's Notes

Spent a day working on this pob. I doubt I'll ever be able to actually use the build due to the high costs of the items I decided to use, specifically some of the double corrupts and rares, but I wanted to show this off and get some input on making it better.

Going into making the pob, I knew I wanted to trigger frostblink of wintry blast with flicker strike. Maximum teleports.

After first trying with occultist, I remembered that cospri's malice exists, so the main skill, frostblink, is socketed into cospri. A squire is used to give it more damage.
This allowed me to make flicker strike (of power) both the triggerer for the main skill as well as a support, ie bonechill, fortify, culling strike.
Through a set of increased effect of ailments and the shaper of winter forbidden jewels, I got to 40% chill from flicker, and I decided to run melee splash to (hopefully) get the chill spread out in packs more.

Badge of the brotherhood, ralakesh's impatience, and inner conviction impart a lot of damage and crit chance. Due to using badge of the brotherhood, power charge stacking allows the build to also stack frenzy charges. It also made flicker strike of power a requirement (in the world of triggers being only flicker strike or flicker strike of power).

After that, it was a bunch of tacking stuff on and hoping it would work out. Flask charge on crit from watchers eye and bottled faith hopefully lets the build keep the consecrated ground rolling. Righteous fire is run for more damage. Abhorrent interrogation and willclash also impart more damage.

Defenses on the other hand came second. Mostly due to me forgetting about them and thinking evasion and spell suppression is enough. Anyways, willclash gives 40% spell block chance, fortify from flickerstrike is 20% less damage taken, twwt blinds enemies, ralakesh is corrupted for an extra endurance charge, and immortal call plays the roll of the guard skill. Without immortal call, ele max hit is 24k, phys is 9k, and chaos is 25k. When up, chaos doesn't change, phys goes to 13.6k, and ele goes to a little less than 37k. EHP of around 80k. RF degen without immortal call actually still does damage, but I'm assuming that with immortal call on left click, it'll be enough to keep life around max.
Also, enfeeble is used as a curse on hit corrupt, and frigid wake gives 10% reduced damage with hits to nearby enemies. Spell suppression chance is, of course, at 100%. It also has 40% attack block chance.

Mageblood and stormshroud allow for easy maxing of ele res as well as ele ailment avoid and stun avoid. Rolls on attack block chance are not perfect because I thought it would look better for attack block and spell block to match.

I think that covers the build. I hope that this theory craft and pob of mine will draw your interest. And maybe some much better theorycrafters can take what I made and increase the damage, survivability, and affordability. And no, I do not believe that using a skill other than flicker strike to trigger frostblink is an option.

https://pobb.in/KR_GrIHG1GDc

Gear

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Cospri's Malice
Willclash
Evasion/Energy Shield Chest
Badge of the Brotherhood
New Item
New Item
Abhorrent Interrogation
Mageblood
Ralakesh's Impatience
The Squire
That Which Was Taken
Impossible Escape
Forbidden Flame
Cluster Jewel
Assassin's Lupine Charm of the Gladiator
Cluster Jewel
Militant Faith
Assassin's Lupine Charm of the Raider
Watcher's Eye
Forbidden Flesh
Stormshroud
Assassin's Corvine Charm of the Elementalist

Skills

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Weapon 1

  • Frostblink of Wintry BlastFrostblink of Wintry Blast21/20WMain
  • Energy LeechEnergy Leech21/20W
  • Awakened Elemental FocusAwakened Elemental Focus6/20W

Body Armour

  • Flicker Strike of PowerFlicker Strike of Power20/20W
  • MultistrikeMultistrike20W
  • BonechillBonechill21W
  • Melee SplashMelee Splash21/20W
  • FortifyFortify20/20W
  • Culling StrikeCulling Strike20/20W

Helmet

  • ZealotryZealotry21W
  • GraceGrace21W
  • PrecisionPrecision21W
  • Defiance BannerDefiance Banner21/20W

Weapon 2

  • Concentrated EffectConcentrated Effect21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • Power Charge On CriticalPower Charge On Critical20/20W

Gloves

  • Assassin's MarkAssassin's Mark21/20W
  • Mark On HitMark On Hit21/20W

Boots

  • Flame DashFlame Dash20/20W
  • VitalityVitality20W

Boots

  • Immortal CallImmortal Call21/20W
  • Increased DurationIncreased Duration21/20W

Gloves

  • Righteous FireRighteous Fire20/20W

Gloves

  • Shield ChargeShield Charge20/20W

Gloves

  • EnfeebleEnfeeble1W

Passive Tree

Passive tree 3.23
scroll to zoom
Wildwood Primalist
Wildwood Primalist
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath

Character Stats

Level
96

Damage

Full DPS
27.25M
Combined DPS
24.32M
Hit DPS
24.32M
With Poison DPS
24.32M
With Ignite DPS
24.32M
With Bleed DPS
24.32M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
4.06M
Burst Damage
4.06M

Attack & Crit

Attack/Cast Rate
5.99/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
612%
AoE Radius
2.6 m
Mana Cost
104
Life Cost
0

Defence

Effective Hit Pool
79.99K
Life
3.03K
Energy Shield
1.16K
Mana
63
Ward
0
Armour
703
Evasion
29.44K
Phys Damage Reduction
26%

Mitigation & Avoidance

Block
40%
Spell Block
40%
Spell Suppression
100%
Evade (Melee)
83%
Evade (Projectile)
83%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+40%)
Cold Resistance
75% (+55%)
Lightning Resistance
75% (+30%)
Chaos Resistance
75% (+20%)

Max Hit Taken

Physical
13.64K
Fire
36.8K
Cold
36.8K
Lightning
36.8K
Chaos
25.18K

Recovery

Life Regen
792.4/s
Net Life Regen
251.86/s
ES Regen
0/s
ES Recharge
1.16K/s
Mana Regen
49.1/s
Life Leech
872.91/s
ES Leech
185/s
Mana Leech
0/s
Total Degen
540.54/s

Attributes & Utility

Strength
227
Intelligence
291
Dexterity
213
Movement Speed
83%
Endurance Charges
4
Frenzy Charges
8
Power Charges
8
Devotion
100