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Abyss T16.5 (심연 파밍) part 2- Path of Exile 3.26

PoE 3.26 · Secrets of the AtlasBerserkerVolcanic Fissure of SnakingMappingAbyss

1 year ago3

by 모름Subscribe

24.96M

DPS

63.57K

Effective HP

4.81K

Life

Overview

Abyss T16.5 (심연 파밍) part 2- Path of Exile 3.26 is a Path of Exile Berserker build by 모름, made for the Secrets of the Atlas league (3.26). It is centered on Volcanic Fissure of Snaking and plays as a melee, strength, attack, area archetype. In Path of Building it reaches 24.96M DPS with 63.57K effective HP, 4.81K life. Suited for: Mapping, Abyss. Key uniques include Headhunter, Yoke of Suffering, Maloney's Mechanism, Progenesis, Wine of the Prophet.

Build Video

모름's Notes

----Read Notes----- Important: Make sure you use the "loadout" function on the top right, to properly see each variant of the build, since they all have different gems/skill trees/gear/configs. Leveling PoB: https://pobb.in/iF0eis8GcgTC Bandits: Help alira. Once your gear is good you can swap to kill all (sell onyx amulet and 20 regret orbs to a vendor to change bandit choice) Patheon:Brine king (use your 1st divine vessel to become freeze immune) - minor is situational, can take PDR, burning ground immune or poison reduction. Anoints: "Divine judgement" is your cheapest anoint, but "Deep Breaths" is your best early DPS anoint. Once you get yoke of suffering, you'll swap to "winter's spirit" so you can reliable chill. Clever thief is a Great early game option to solve all leech issues. Intelligence/dex requirements: If you're struggling with attributes you can keep all of your dex/int gems low level (including punishment curse), until you get attributes on gear. - As a side note, warcries that are linked with autoexertion don't have to be leveled up Blood and sand, which stance?: You should always be in blood stance for the 15% more damage Quality on gems: Prioritize volcanic fissure and intimidating cry for 20% quality, it's quite big for damage/clear, After that quality the warcry you're selfcasting (infernal cry) If you're running merc lab for snaking, then you can usually get both volcanic fissure and intimidating cry to 20% quality before maps. Lab running for VFoS?: You can either run merc lab to farm your volcanic fissure (roughly 1/8 labs) or you can start mapping with sunder and buy it on trade later on, the choice is up to you. Make sure you bring a volcanic fissure with you to merc lab to swap at the divine font. (running merc lab is pretty useful to quality some gems, like intimidating cry) Axe or Mace? - Early on kaom's primacy(axe) is by far your best option, it's also a tier 4 unique so it should be relatively cheap. In the endgame a mace is overall better because of the AoE, but it's more expensive since the cluster jewel is not cheap. I recommend to go axes early on until you have currency to invest. Volcanic fissure mechanic: Do not namelock bosses with volcanic fissure or you will not triple hit. Aim anywhere around them (Essentially you want the 1st explosion to hit their side), really easy to do. How do I solve leech? - Early on you will link infernal cry with mana leech and use lifetap on volcanic fissure. "Clever thief" anoint can also solve your mana/attack damage leech Do not convet 100% to fire without having attack damage leech. So you either need blood drinker tattoo or Clever thief before taking the fire mastery for 100% fire conversion. Enduring cry: Before getting "mob mentality" on your medium cluster you will need to use enduring cry on pinnacle bosses to sustain your endurance charges. Gear: Early game/mid game is pretty self explantory, you just want high life, resist and armour on every piece. Ideally have "increased elemental damage with attacks" on rings/belt, but not mandatory. As for your weapon, kaom's primacy is by far your best early weapon for the price. You'll need a 850~ DPS axe to beat this in power. Note: Once you acquire yoke of suffering, you'll only want to convet 99% of your phys to fire. Reason being, you want to bleed/poison and you need any amount of physical damage. So we stop using fire mastery and go for 39% conversion on gloves. Cluster jewels: A large cluster with fuel the fight is pretty big upgrade, as this will give you reliable mana leech. The medium clusters are good but not mandatory, try to get "lead by example" for perm-onslaught. Important: Make sure you either craft or use 1 skill point on "warcries cannot exert travel skills", this can be crafted on your ring, amulet or belt. Note: in endgame it can be beneficial to not have this craft, as exerting while leap slamming will actually increase your overall ES regen. What about suppression?: If you're not playing HC or not farming ubers then suppression really isn't needed, it has a very high oppurtinity cost for berserker. You can go for it i you want, but ele mitigation is pretty comfy with 84-86 max res (eventually get +2 max res jewels). Item priority: For damage, axe is always your highest priority. Kaoms axe is about equal to a 850 phys DPS Axe. For defense, high life on gear with a high armour chest is very important. Make sure you're taking all the max res nodes on the skill tree, as this is where you get all of your ele mitigation from(along with +1 max res on chest). Map mods to avoid: reduced recovery/cannot leech/elemental reflect (phys reflect can be annoying, but still doable) and cooldown recovery (doable, but you'll lose a lot of damage) Once you have echoes of creation you will also want to avoid reduced armour. - Anything else is doable, but stuff like -max is always going to be dangerous (as it is for any build). Endgame+ gear priority: 1k+ dps axe then I would go for Echoes/yoke, they are roughly the same dps, but yoke requires less setup on your gear. Buy whichever is cheaper. (if you buy echoes you need glorious vanity - Doryani) - When you go yoke, make sure you convert 39% of phys to cold damage with gloves After that, light of meaning (if it's really cheap you can get it early on) and then eventually balance of terror(will need to anoint doomsayer on yoke for +1 curse)

Loadouts

Gear

Grim Slayer
Corpse Veil
Rift Coat
Yoke of Suffering
Maelstrom Nail
Hate Turn
Rune Caress
Headhunter
Vortex Stride
Forbidden Flesh
Kraken Shard
Luminous Scar
The Light of Meaning
Forbidden Flame
Ghoul Solace
The Balance of Terror
Stormshroud
Carrion Stone
Impossible Escape

Skills

Body Armour

  • Volcanic Fissure of SnakingVolcanic Fissure of Snaking21/20WMain
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • OverexertionOverexertion20/20W
  • TrinityTrinity21/20W
  • PulverisePulverise20/20W

Weapon 1

  • Seismic CrySeismic Cry20/20W
  • AutoexertionAutoexertion20/20W
  • Intimidating CryIntimidating Cry20/20W
  • Rallying CryRallying Cry20/20W
  • Arctic ArmourArctic Armour21W
  • EnlightenEnlighten4W

Helmet

  • AutoexertionAutoexertion20/20W
  • Battlemage's CryBattlemage's Cry20/20W
  • Herald of PurityHerald of Purity21/20W
  • Assassin's MarkAssassin's Mark21/20W

Boots

  • Elemental WeaknessElemental Weakness10W
  • StormbindStormbind1W

Boots

  • Immortal CallImmortal Call6/20W
  • Cast when Damage TakenCast when Damage Taken4/20W

Gloves

  • Blood and SandBlood and Sand6W
  • Blood RageBlood Rage9/20W

Gloves

  • FrostblinkFrostblink7/20W
  • BrutalityBrutality3W

Passive Tree

Passive tree 3.26
scroll to zoom
Berserker
Berserker
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Gruthkul
Runegraft
Runegraft of Treachery

Character Stats

Level
99

Damage

Full DPS
0
Combined DPS
24.96M
Hit DPS
24.72M
With Poison DPS
24.72M
With Ignite DPS
24.96M
With Bleed DPS
24.72M
Damage over Time
246.3K
Ignite DPS
246.3K
Culling DPS
0
Reservation DPS
0
Average Damage
9.65M
Burst Damage
9.65M

Attack & Crit

Attack/Cast Rate
2.56/s
Hit Chance
100%
Accuracy
3.99K
Crit Chance
78%
Crit Multiplier
384%
Mana Cost
18
Life Cost
6

Defence

Effective Hit Pool
63.57K
Life
4.81K
Energy Shield
50
Mana
83
Ward
0
Armour
29.49K
Evasion
316
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+218%)
Cold Resistance
80% (+225%)
Lightning Resistance
80% (+211%)
Chaos Resistance
77% (+54%)

Max Hit Taken

Physical
68.16K
Fire
60.96K
Cold
58.31K
Lightning
58.31K
Chaos
32.1K

Recovery

Life Regen
322.4/s
Net Life Regen
296.22/s
ES Regen
0/s
ES Recharge
50/s
Mana Regen
12.1/s
Life Leech
962.4/s
ES Leech
0/s
Mana Leech
138.2/s
Total Degen
26.18/s

Attributes & Utility

Strength
322
Intelligence
126
Dexterity
147
Movement Speed
45%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Rage
49
Devotion
0