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PoE 3.25·Kalguur·Warden

PoE 3.25 Ele Hit of the Spectrum Warden T17 Fortress Rush

by L K2 years agoSubscribe

DPS
19.26M
Effective HP
6.84K
Life
3.54K
Level
98
Min budget

Overview

PoE 3.25 Ele Hit of the Spectrum Warden T17 Fortress Rush is a Path of Exile Warden build by L K, made for the Kalguur league (3.25). It is centered on Elemental Hit of the Spectrum and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 19.26M DPS with 6.84K effective HP, 3.54K life. Suited for: T17. Key uniques include The Fledgling, Headhunter, Hyrri's Truth, Dying Sun, The Taming.

Build Video

L K's Notes

Pricing: Gear Helm = 20chaos ~ 0,1d Amulet + Enchant = 150c (0,9) (just because anoint uses 1 golden oil) Rings: 2div total (right ring is 1% off ele res max roll + catalysed) Gloves: 20div Chest: 2div Boots: 1c (yup..will not even count them :D) Bow: 18div Quiver: 25div Headhunter: 82d ____________________________________________________ Gear calculation: 1div = 160c (current ratio) // 0,1d + 0,9d + 2d + 20d + 2d + 18d + 25d = 68d (without Headhunter).. If you want build WITH HH then the total is 68d + 82d = 150d ___________________________________________________________ Gems (will only mention those that are actually worth something..I dont wanna calculate each and every chaos orb) BOW GEMS Awakened Ele dmg with attacks lvl 5, 20% = 6div Inspiration Support = 30chaos / 0,2div Returning Proj Support = 35c / 0,2div Ele Hit of the Spectrum = 50c / 0,3div Trinitiy Support = 30c / 0,2div Enlighten lvl 4 = 19div The rest of the gems are all around 20c-30c/ea.. I will just add 1div in the total __________________________________________________ Gem Calculation: 1div = 160c (current ratio) // 6d + 0,2d + 0,2d + 0,3d + 0,2d + 19d + 1d = 26,9d ~ 27d ________________________________________________________________________________________________________________________ Flasks: Life Flask = 0,2d Silver Flask = 0,3d Quicksilver = too cheap to count Dying Sun = 6.5div Bismuth = 0,2d _________________________________________________ Flask Calculation: 0,2d + 0,3d + 6,5d + 0,2d = 7,2d ~ 7d total since I added 0,1d in the gem section for nicer numbers :D ____________________________________________________________________________________________________________ Jewels: Thread of Hope (massive Ring) = 0,3d Small Cluster (mana reservation 35% effect + attributes & res) = 8d Large Cluster Jewel = 2d Medium Cluster Jewel = 1d Watcher's Eye (BiS Jewel for this build with good rolls) = 35d Rare Jewel = 1d ________________________________________________ Jewel Calculation: 0,3d + 8d + 2d + 1d + 35d + 1d = 47,3d ~ 47d total _____________________________________________________________________________________________________________________________________________________ FINAL BUILD PRICE: 150d + 27d + 7d + 47d = 231 Divines (With Headhunter) // 149d without Headhunter Final Notes: You can still upgrade the gear with a Progenesis for example to make it MUCH more tanky. Also the Bow can be upgraded (currently sits at 1.223 total dps), stay on Spine Bow base if possible since its the best. Also you can exchange the rare jewel for CB Immunity and switch flasks to something else then CB Immunity on them. I've been using this build mainly as a Mapper doing literally everything mechanic wise by now. You can also run T17 Maps. You just need 1 rare mob with HH to kickstart the build into overdrive :D And yes..you can kill T17 bosses. The main defence layer of this build is the freeze! Keep that in mind since mods like "Avoid Elemental Ailments" and/or ele reflect are a no go for this build. I'd also recommend you to get some of the tattoos ive been using. Since this build runs on so much negative res you need 2 Moonwarden Tattoos to cap your cold res. The movementspeed tattoos (Fleetfoot) are just for quality of life. Overall I have around 6 days total playtime on this build and want to switch it up. If anything weird happens you might not understand feel free to reach out via DM on Discord or my IGN: FapRobot_Settlers

Gear

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Foe Fletch
The Fledgling
Hyrri's Ire
Hyrri's Truth
The Taming
The Taming
Corpse Palm
Headhunter
Lioneye's Paws
Rage Bite
Bramble Sliver
Thread of Hope
Watcher's Eye
Chimeric Ruin
Empyrean Ichor
Brood Prism

Skills

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Weapon 1

  • Elemental Hit of the SpectrumElemental Hit of the Spectrum20/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • InspirationInspiration20/20W
  • Returning ProjectilesReturning Projectiles20/20W
  • Mirage ArcherMirage Archer20W
  • TrinityTrinity20/20W

Body Armour

  • Tornado ShotTornado Shot20W
  • TornadoTornado20W
  • Sniper's MarkSniper's Mark20/20W
  • Manaforged ArrowsManaforged Arrows20/20W
  • LifetapLifetap20W
  • Cast On Critical StrikeCast On Critical Strike20W

Gloves

  • HasteHaste20W
  • Vaal GraceVaal Grace20W
  • Purity of ElementsPurity of Elements20/20W
  • EnlightenEnlighten4W

Helmet

  • Flame DashFlame Dash16/20W
  • Mirror Arrow of Bombarding ClonesMirror Arrow of Bombarding Clones20W
  • Manaforged ArrowsManaforged Arrows20W
  • CombustionCombustion20W

Boots

  • HydrosphereHydrosphere14/4W
  • BonechillBonechill20/20W
  • Power Charge On CriticalPower Charge On Critical20W
  • Cast On Critical StrikeCast On Critical Strike20W
  • Unbound Avatar20W

Boots

  • Rain of ArrowsRain of Arrows5W

Amulet

  • PrecisionPrecision30W

Passive Tree

Passive tree 3.25
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Warden
Warden
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Abberath

Character Stats

Level
98

Damage

Full DPS
19.26M
Combined DPS
4.72M
Hit DPS
3.33M
With Poison DPS
3.33M
With Ignite DPS
3.33M
With Bleed DPS
3.33M
Damage over Time
0
Mirage DPS
916.92K
Culling DPS
472.36K
Reservation DPS
0
Average Damage
860.46K
Burst Damage
860.46K

Attack & Crit

Attack/Cast Rate
3.88/s
Hit Chance
100%
Accuracy
4.78K
Crit Chance
63%
Crit Multiplier
367%
Mana Cost
21
Life Cost
0

Defence

Effective Hit Pool
6.84K
Life
3.54K
Energy Shield
95
Mana
328
Ward
0
Armour
547
Evasion
11.11K
Phys Damage Reduction
8%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
86%
Evade (Melee)
71%
Evade (Projectile)
71%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+4%)
Cold Resistance
75% (+1%)
Lightning Resistance
75% (+7%)
Chaos Resistance
-1%

Max Hit Taken

Physical
3.27K
Fire
14.56K
Cold
14.56K
Lightning
14.56K
Chaos
3.51K

Recovery

Life Regen
7.1/s
ES Regen
0/s
ES Recharge
95/s
Mana Regen
17.2/s
Life Leech
1.06K/s
ES Leech
0/s
Mana Leech
242.68/s

Attributes & Utility

Strength
184
Intelligence
150
Dexterity
365
Movement Speed
73%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Rage
30
Devotion
0