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PoE 3.17·Archnemesis·Raider

White Wind Flicker Raider - Theorycrafting

by Jillorero4 years ago10

DPS
2.08M
Effective HP
60K
Life
4.33K
Level
93
Min budget

Overview

White Wind Flicker Raider - Theorycrafting is a Path of Exile Raider build by Jillorero, made for the Archnemesis league (3.17). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 2.08M DPS with 60K effective HP, 4.33K life. Suited for: Simulacrum, Delirium, Mapping. Key uniques include White Wind, Darkray Vectors, Crystallised Omniscience.

Jillorero's Notes

Hey everyone,

I'm currently leveling a Raider to play some Cold Flicker with White Wind + Nightblade Elusive stacking.Wanted to have some people take a look at the PoB (the items are all already crafted and available since I wanted to play an Omniscience build anyway) to figure out some possible problems.

PoB:https://pastebin.com/WDpebsE0

So right now I have:

  • 4.3k Life
  • Ailment immunity
  • Spell Suppression
  • 48000 Armour unbuffed/74.6k with everything up
  • 2 Million DPS while clearing with Flasks up | 4.6 Million Burst with all Buffs

Plan for the character is to just chain farm T16 Toxic Sewers.

Questions that I initially have:

  • Frenzy sustain: Is Flicker + Raider enough? Right now I'm also using the Mark mastery for 10% chance, can I drop this for Mark Effect? How are your experiences with Frenzy sustain?
  • Chaos damage: I don't have a lot of Chaos Resistance, how bad is this going to affect me when clearing T16? Toxic Sewer boss does Chaos damage if I remember correctly. I could take the Res wheel to One with Evil, worth it?
  • Life Regen: while I do obviously have leech I barely have any Regen, are DoTs just going to completely destroy me? I don't have the experience with Flicker to judge how bad ground degens are going to be. Not sure how to fit in more regen though.
  • Mark on Hit or self casting: Since I want to just clear maps I'm using Mark on Hit at the moment to help with some rares that'll mix themselves in (so I don't have to stop and cast it manually on them). Without Mark my DPS while clearing drops to 2.4 Million. Would that be enough for some decently juicy maps (no Delirium, think Shrines, Strongboxes, Harby, Beyond)? If yes I can manually cast it for bosses to also get some Power Charges on Hit, that would also free up some mana so that I could potentially either replace Inspiration or Replica Conquerors Efficiency.
  • I read that Claw + Shield with Elusive would just automatically be more damage, but even if I PoB a really good Claw + Shield and swap some nodes I don't get the damage I'm getting now. What am I doing wrong there? Very high end would obviously be a Shaco with Ice Bite + Paradoxica, but that's quite out of my price.

Appreciate everyone taking the time to look at it!

Loadouts

Gear

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White Wind
Storm Crown
Sol Suit
Crystallised Omniscience
Onslaught Nail
Soul Hold
Dusk Palm
Plague Buckle
Darkray Vectors
Replica Conqueror's Efficiency
Damnation Ichor
Watcher's Eye
Honour Creed
Carrion Vessel

Skills

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Body Armour

  • Flicker StrikeFlicker Strike20/20WMain
  • NightbladeNightblade20/20W
  • Ice BiteIce Bite21/20W
  • MultistrikeMultistrike20/20W
  • Melee SplashMelee Splash20/20W
  • InspirationInspiration20/20W

Helmet

  • GraceGrace20W
  • PrecisionPrecision5/20W
  • Defiance BannerDefiance Banner20/20W
  • HatredHatred20/20W

Boots

  • Vaal Molten ShellVaal Molten Shell20/20W
  • Flame DashFlame Dash20/20W
  • Withering StepWithering Step20/20W
  • Increased DurationIncreased Duration20/20W

Weapon 1

  • Assassin's MarkAssassin's Mark20/20W
  • Herald of IceHerald of Ice20/20W
  • Mark On HitMark On Hit20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Shakari

Character Stats

Level
93

Damage

Full DPS
2.08M
Combined DPS
2.08M
Hit DPS
1.95M
With Poison DPS
1.95M
With Ignite DPS
1.95M
With Bleed DPS
1.95M
Damage over Time
0
Culling DPS
129.77K
Average Damage
182.72K

Attack & Crit

Attack/Cast Rate
10.67/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
62%
Crit Multiplier
680%
Mana Cost
3
Life Cost
0

Defence

Effective Hit Pool
60K
Life
4.33K
Energy Shield
3
Mana
51.31
Ward
0
Armour
74.64K
Evasion
0
Phys Damage Reduction
72%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+21%)
Cold Resistance
75% (+63%)
Lightning Resistance
75% (+100%)
Chaos Resistance
-31%

Recovery

Life Regen
64.14/s
ES Regen
0/s
Mana Regen
13.3/s
Life Leech
821.9/s
ES Leech
0/s
Mana Leech
167.84/s

Attributes & Utility

Strength
14
Intelligence
14
Dexterity
32
Omniscience
1.12K
Movement Speed
227%
Endurance Charges
3
Frenzy Charges
8
Power Charges
3
Devotion
0