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Crit Trauma Flicker Slayer - Semi-showcase + request for elemental mitigation ideas

Slayer

2.79K36.84K14.17M

Ghastly Eye JewelWatcher's EyeViridian JewelSublime VisionThe Golden RuleBrutal RestraintLarge Cluster JewelSiege AxeMalachai's LoopReplica Restless WardCrown of EyesKaom's SpiritTimeclaspAmethyst RingBadge of the BrotherhoodThe Red TrailStygian Vise
Lion's RoarDiamond Flask

Hi all,

I'm currently working on a Trauma Flicker Slayer that stacks all 3 charges. However, I've found a way to implement crit into the build using Ralakesh's Impatience:

https://pobb.in/__gQCwsmSPdc

How the build works:

  • Stack power charges and set max frenzy and endurance charges to max power using Badge of the Brotherhood / Masterful Form from Slayer
  • Use Ralakesh's Impatience boot swap upon entering new zones. This allows us to bypass the downside of Malachai's Loop and keep us at max power charges (as long as you're hitting stuff in the past 20 seconds to refresh). The usual technology is to use Graven's Secret to convert Power Charges to Absorbsion Charges, but having 550% crit chance is much better for this variant
  • Use +1 Power Charge Crown of Eyes to convert all that juicy spell damage from Malachai's Loop / tree nodes into attack damage (HUGE DPS boost)
  • Use 11 Endurance Charges + perma Enduring Cry with 50% inc buff effect + Red Trail phys mitig + minor pantheon to have 90% base phys reduction for Trauma stacking
  • Craft the weirdest Siege Axe to get high base crit chance, AS, bleed chance (to proc Golden Rule + Red Trail frenzy on hit), and impale effect (which might be better as crit multi at this point). Using this over the popular Brightbeak because I can craft Hits Can't Be Evaded and bypass Resolute Technique for crits
  • Divine Shield gives almost instant full ES regen once you've hit enough trauma stacks (feels like you're ascending once you've hit a certain threshold)
  • Use Replica Restless Ward + Kaom's Spirit for 16 rage per second for crazy Berserk uptime (which gives a bunch of AS for trauma stacking + more phys mitigation)
  • Use Second Sight from Brutal Restraint to cap crit chance. Blind doesn't really affect us at all since we don't evade and our weapon cannot miss

The build in practice is fast as hell and fun as hell. However, I feel like paper against elemental hits specifically. It's sometimes difficult to hit the 'ascension' point where you feel immortal since you need to hit yourself enough times to have good ES regen from Divine Shield.

So many of these uniques synergize together, and I'm having issues implementing better elemental damage mitigation that doesn't screw with the synergies. Any thoughts?

My initial ideas:

  1. Fit in Transcendence since armour doesn't do anything for the build anyways. This requires me removing Replica Restless Ward for Loreweave, so Berserk is no longer an option. Also, it's difficult to stack armour even if I swap to determination and use a %phys reduction Watcher's Eye to make up for the Sublime Vision +1 Power Charge loss. I tried doing this, and the tankiness is comparable to just having berserk mitigation.
  2. Swapping Second Sight for The Traitor (flask charges for how many flask slots you have missing), running Ruby/Sapphire/Topaz flasks, and a Micro-Distillery belt for additional flask effect. This one seems the least intrusive, but I'd either need to roll triple ele res on the belt or have 100% uptime on the flasks to cap ele res.
  3. Melding of the Flesh + Purity of Lightning (maybe in combination with #2 to help cap res). Power Charge Tattoo + Unnatural Calm from the tree already give +2% Max Lightning. However, this also removes our ability to run Sublime Vision for +1 Power Charge, so we'd need to find a way to get 5% additional phys reduction to cap at 90%.
  4. Can't use Divine Flesh since we need ES regen for our build :(

Thank you for your feedback! Excited to push this build to its limits :)

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Life

2790

Mana

242

Energy Shield

2310

DPS

14M

Effective Hit Pool

36.84K

Chaos Res

6

Fire Res

75

Cold Res

75

Lightning Res

77

Armour

5K

Evasion

0

Block

23 | 0

Crit Chance

100%

Crit Multi

312%

Rage

50

Strength

173

Intelligence

142

Dexterity

146

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

222%

Bane of Legends
Bane of Legends
Masterful Form
Masterful Form
Endless Hunger
Endless Hunger
Brutal Fervour
Brutal Fervour
Divine Shield
Divine Shield
The Agnostic
The Agnostic
Call to Arms
Call to Arms
Iron Reflexes
Iron Reflexes
Art of the Gladiator
Art of the Gladiator
Bastion Breaker
Bastion Breaker
Bloodless
Bloodless
Bravery
Bravery
Disciple of the Forbidden
Disciple of the Forbidden
Disciple of the Slaughter
Disciple of the Slaughter
Disemboweling
Disemboweling
Escalation
Escalation
Golem's Blood
Golem's Blood
Hard Knocks
Hard Knocks
Instability
Instability
Master of the Arena
Master of the Arena
Merciless Skewering
Merciless Skewering
Natural Authority
Natural Authority
Overcharge
Overcharge
Purity of Flesh
Purity of Flesh
Sovereignty
Sovereignty
Steadfast
Steadfast
Tribal Fury
Tribal Fury
Unnatural Calm
Unnatural Calm
View full passive skill tree

  • Flicker StrikeFlicker Strike
  • ImpaleImpale
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun
  • Close CombatClose Combat
  • TraumaTrauma
  • BrutalityBrutality

  • Assassin's MarkAssassin's Mark
  • Frost ShieldFrost Shield
  • Cast when Damage TakenCast when Damage Taken

  • Herald of PurityHerald of Purity
  • Arctic ArmourArctic Armour
  • DisciplineDiscipline
  • BerserkBerserk

  • Ancestral ProtectorAncestral Protector
  • DashDash
  • Blood RageBlood Rage

  • MaimMaim
  • VengeanceVengeance
  • Culling StrikeCulling Strike
  • Energy LeechEnergy Leech

  • Enduring CryEnduring Cry
  • EfficacyEfficacy
  • Increased DurationIncreased Duration

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TableForRambo

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