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PoE 3.22·Ancestor·Slayer

Crit Trauma Flicker Slayer - Semi-showcase + request for elemental mitigation ideas

by TableForRambo3 years ago1

DPS
14.17M
Effective HP
36.84K
Life
2.79K
Level
93
Min budget

Overview

Crit Trauma Flicker Slayer - Semi-showcase + request for elemental mitigation ideas is a Path of Exile Slayer build by TableForRambo, made for the Ancestor league (3.22). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 14.17M DPS with 36.84K effective HP, 2.79K life, 2.31K energy shield. Key uniques include Kaom's Spirit, Crown of Eyes, Badge of the Brotherhood, Redblade Banner, Lion's Roar.

TableForRambo's Notes

Hi all,

I'm currently working on a Trauma Flicker Slayer that stacks all 3 charges. However, I've found a way to implement crit into the build using Ralakesh's Impatience:

https://pobb.in/__gQCwsmSPdc

How the build works:

  • Stack power charges and set max frenzy and endurance charges to max power using Badge of the Brotherhood / Masterful Form from Slayer
  • Use Ralakesh's Impatience boot swap upon entering new zones. This allows us to bypass the downside of Malachai's Loop and keep us at max power charges (as long as you're hitting stuff in the past 20 seconds to refresh). The usual technology is to use Graven's Secret to convert Power Charges to Absorbsion Charges, but having 550% crit chance is much better for this variant
  • Use +1 Power Charge Crown of Eyes to convert all that juicy spell damage from Malachai's Loop / tree nodes into attack damage (HUGE DPS boost)
  • Use 11 Endurance Charges + perma Enduring Cry with 50% inc buff effect + Red Trail phys mitig + minor pantheon to have 90% base phys reduction for Trauma stacking
  • Craft the weirdest Siege Axe to get high base crit chance, AS, bleed chance (to proc Golden Rule + Red Trail frenzy on hit), and impale effect (which might be better as crit multi at this point). Using this over the popular Brightbeak because I can craft Hits Can't Be Evaded and bypass Resolute Technique for crits
  • Divine Shield gives almost instant full ES regen once you've hit enough trauma stacks (feels like you're ascending once you've hit a certain threshold)
  • Use Replica Restless Ward + Kaom's Spirit for 16 rage per second for crazy Berserk uptime (which gives a bunch of AS for trauma stacking + more phys mitigation)
  • Use Second Sight from Brutal Restraint to cap crit chance. Blind doesn't really affect us at all since we don't evade and our weapon cannot miss

The build in practice is fast as hell and fun as hell. However, I feel like paper against elemental hits specifically. It's sometimes difficult to hit the 'ascension' point where you feel immortal since you need to hit yourself enough times to have good ES regen from Divine Shield.

So many of these uniques synergize together, and I'm having issues implementing better elemental damage mitigation that doesn't screw with the synergies. Any thoughts?

My initial ideas:

  1. Fit in Transcendence since armour doesn't do anything for the build anyways. This requires me removing Replica Restless Ward for Loreweave, so Berserk is no longer an option. Also, it's difficult to stack armour even if I swap to determination and use a %phys reduction Watcher's Eye to make up for the Sublime Vision +1 Power Charge loss. I tried doing this, and the tankiness is comparable to just having berserk mitigation.
  2. Swapping Second Sight for The Traitor (flask charges for how many flask slots you have missing), running Ruby/Sapphire/Topaz flasks, and a Micro-Distillery belt for additional flask effect. This one seems the least intrusive, but I'd either need to roll triple ele res on the belt or have 100% uptime on the flasks to cap ele res.
  3. Melding of the Flesh + Purity of Lightning (maybe in combination with #2 to help cap res). Power Charge Tattoo + Unnatural Calm from the tree already give +2% Max Lightning. However, this also removes our ability to run Sublime Vision for +1 Power Charge, so we'd need to find a way to get 5% additional phys reduction to cap at 90%.
  4. Can't use Divine Flesh since we need ES regen for our build :(

Thank you for your feedback! Excited to push this build to its limits :)

Gear

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Glyph Etcher
Crown of Eyes
Replica Restless Ward
Badge of the Brotherhood
Timeclasp
New Item
Kaom's Spirit
Pandemonium Buckle
The Red Trail
Malachai's Loop
Hollow Sight
Watcher's Eye
Viper Shine
Sublime Vision
The Golden Rule
Brutal Restraint
Cataclysm Eye

Skills

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Body Armour

  • Flicker StrikeFlicker Strike20/20WMain
  • ImpaleImpale20/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/20W
  • Close CombatClose Combat20W
  • TraumaTrauma20/20W
  • BrutalityBrutality20W

Boots

  • Vengeance21/20W
  • MaimMaim21/20W
  • Culling StrikeCulling Strike20W
  • Energy LeechEnergy Leech20W

Helmet

  • Herald of PurityHerald of Purity20/20W
  • Arctic ArmourArctic Armour21/20W
  • DisciplineDiscipline21W
  • BerserkBerserk20/20W

Weapon 1

  • Enduring CryEnduring Cry20/12W
  • EfficacyEfficacy20/20W
  • Increased DurationIncreased Duration19/20W

Weapon 2

  • Ancestral ProtectorAncestral Protector20/20W
  • DashDash20/20W
  • Blood RageBlood Rage20/20W

Gloves

  • Assassin's MarkAssassin's Mark20/20W
  • Frost ShieldFrost Shield20/20W
  • Cast when Damage TakenCast when Damage Taken21/20W

Passive Tree

Passive tree 3.22
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Gruthkul

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
14.17M
Hit DPS
7.68M
With Poison DPS
7.68M
With Ignite DPS
7.68M
With Bleed DPS
7.75M
With Impale DPS
14.1M
Damage over Time
68.72K
Bleed DPS
68.72K
Impale DPS
6.42M
Culling DPS
0
Reservation DPS
0
Average Damage
642.71K
Burst Damage
642.71K

Attack & Crit

Attack/Cast Rate
11.96/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
312%
Mana Cost
24.5
Life Cost
12

Defence

Effective Hit Pool
36.84K
Life
2.79K
Energy Shield
2.31K
Mana
242
Ward
0
Armour
4.89K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+20%)
Cold Resistance
75% (+6%)
Lightning Resistance
77% (+17%)
Chaos Resistance
6%

Max Hit Taken

Physical
127.78K
Fire
41.07K
Cold
32.45K
Lightning
34.94K
Chaos
5.29K

Recovery

Life Regen
0/s
Net Life Regen
0/s
ES Regen
15/s
ES Recharge
2.31K/s
Mana Regen
23.8/s
Life Leech
558/s
ES Leech
358.7/s
Mana Leech
144.4/s
Total Degen
13.38/s

Attributes & Utility

Strength
173
Intelligence
142
Dexterity
146
Movement Speed
222%
Endurance Charges
11
Frenzy Charges
11
Power Charges
11
Rage
50
Devotion
0