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PoE 3.21·Crucible·Chieftain

Chieftain fire stacking trauma impale boneshatter - pretty cool concept and combinations

by amitfris3 years ago1

DPS
44.32M
Effective HP
590.64K
Life
5.7K
Level
96
Min budget

Overview

Chieftain fire stacking trauma impale boneshatter - pretty cool concept and combinations is a Path of Exile Chieftain build by amitfris, made for the Crucible league (3.21). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 44.32M DPS with 590.64K effective HP, 5.7K life. Key uniques include Pillar of the Caged God, Taste of Hate.

amitfris's Notes

I wanted to try a new build this league and the new chieftain. It's clear that the new chieftain should use the two fire resistance nodes so for this build we will stack a lot of fire resistance. By that we will have 90% elemental maximum resistances. In addition, we will use the mod: "Armour is increased by Overcapped Fire Resistance" first on a formless flame helmet and eventually on a grasping mail to gain a lot of armour and physical mitigation. If we want to be extreme (and we probably want), we can also use a forbidden flame/flesh jewels to grab the unbreakable notable from the jugg to be really unkillable (from elemental damage). For physical damage we want to convert as much as possible damage from physical to elemental using lightning coil, watcher eye's mod and at the endgame mods on the helmet and body armour (replacing lightning coil). I believe that this setup can facetank most if not all the content of the game.

Originally, I wanted to use dual replica dreamfeathers and heavy strike to use the high armour for damage as well. The DPS was really high but then I realized that trauma does not work with swords...

To solve this, I switched to boneshatter and pillars of the caged got, exploiting our mitigation to get more damage in addition to the extra raw damage from trauma. You can ask, why should we use this staff when the league contains tattoos that replace attributes. This is overall correct but chieftain is unique by the fact that all our suffixes are free as we only need fire resistance to cap all the others. Therefore, we can fill all the other suffixes with attributes (specifically strength and dexterity).

This is a very endgame build with speculations about the damage from trauma support but this can work to lesser extant without any of the really cool items I added there, the watcher's eye and the impossible escape.

https://pobb.in/1u2uteA77fND

What do you think? Also, which build should I use for leveling for this?

Gear

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Pillar of the Caged God
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The Red Nightmare
New Item
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Impossible Escape
New Item
Forbidden Flame
Watcher's Eye
Lethal Pride
New Item
Forbidden Flesh

Skills

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Body Armour

  • BoneshatterBoneshatter20/20WMain
  • Ancestral CallAncestral Call30W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • Awakened BrutalityAwakened Brutality5/20W
  • ImpaleImpale20/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Increased Critical DamageIncreased Critical Damage21/20W

Helmet

  • GraceGrace21/20W
  • Purity of FirePurity of Fire21/20W
  • DeterminationDetermination21/20W
  • PridePride20/20W

Weapon 1

  • Ancestral ProtectorAncestral Protector20/20W
  • PrecisionPrecision20/20W
  • Culling StrikeCulling Strike20/20W
  • ArroganceArrogance20/20W

Gloves

  • Leap SlamLeap Slam20/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20/20W
  • Faster AttacksFaster Attacks21/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun21/20W

Weapon 2

  • Arcanist BrandArcanist Brand21/20W
  • VulnerabilityVulnerability21/20W
  • Assassin's MarkAssassin's Mark21/20W

Boots

  • Vaal Molten ShellVaal Molten Shell11/20W
  • Cast when Damage TakenCast when Damage Taken2/20W
  • Increased DurationIncreased Duration20/20W

Passive Tree

Passive tree 3.21
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Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Tukohama

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
44.32M
Hit DPS
26.64M
With Poison DPS
26.64M
With Ignite DPS
26.64M
With Bleed DPS
26.83M
With Impale DPS
44.12M
Damage over Time
192.09K
Bleed DPS
192.09K
Impale DPS
17.49M
Culling DPS
0
Reservation DPS
0
Average Damage
4.8M
Burst Damage
4.8M

Attack & Crit

Attack/Cast Rate
5.55/s
Hit Chance
98%
Crit Chance
72%
Crit Multiplier
546%
Totem Limit
1
Mana Cost
15
Life Cost
0

Defence

Effective Hit Pool
590.64K
Life
5.7K
Energy Shield
95
Mana
77
Ward
0
Armour
448.05K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
49%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
89% (+324%)
Cold Resistance
89% (+194%)
Lightning Resistance
89% (+129%)
Chaos Resistance
46%

Max Hit Taken

Physical
131.72K
Fire
117.81K
Cold
142.98K
Lightning
117.81K
Chaos
31.85K

Recovery

Life Regen
696.4/s
ES Regen
0/s
ES Recharge
95/s
Mana Regen
12.3/s
Life Leech
1.2K/s
ES Leech
0/s
Mana Leech
140/s

Attributes & Utility

Strength
770
Intelligence
114
Dexterity
222
Movement Speed
49%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0