Chieftain fire stacking trauma impale boneshatter - pretty cool concept and combinations
by amitfris3 years ago1
- DPS
- 44.32M
- Effective HP
- 590.64K
- Life
- 5.7K
- Level
- 96
- Min budget
Overview
Chieftain fire stacking trauma impale boneshatter - pretty cool concept and combinations is a Path of Exile Chieftain build by amitfris, made for the Crucible league (3.21). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 44.32M DPS with 590.64K effective HP, 5.7K life. Key uniques include Pillar of the Caged God, Taste of Hate.
amitfris's Notes
I wanted to try a new build this league and the new chieftain. It's clear that the new chieftain should use the two fire resistance nodes so for this build we will stack a lot of fire resistance. By that we will have 90% elemental maximum resistances. In addition, we will use the mod: "Armour is increased by Overcapped Fire Resistance" first on a formless flame helmet and eventually on a grasping mail to gain a lot of armour and physical mitigation. If we want to be extreme (and we probably want), we can also use a forbidden flame/flesh jewels to grab the unbreakable notable from the jugg to be really unkillable (from elemental damage). For physical damage we want to convert as much as possible damage from physical to elemental using lightning coil, watcher eye's mod and at the endgame mods on the helmet and body armour (replacing lightning coil). I believe that this setup can facetank most if not all the content of the game.
Originally, I wanted to use dual replica dreamfeathers and heavy strike to use the high armour for damage as well. The DPS was really high but then I realized that trauma does not work with swords...
To solve this, I switched to boneshatter and pillars of the caged got, exploiting our mitigation to get more damage in addition to the extra raw damage from trauma. You can ask, why should we use this staff when the league contains tattoos that replace attributes. This is overall correct but chieftain is unique by the fact that all our suffixes are free as we only need fire resistance to cap all the others. Therefore, we can fill all the other suffixes with attributes (specifically strength and dexterity).
This is a very endgame build with speculations about the damage from trauma support but this can work to lesser extant without any of the really cool items I added there, the watcher's eye and the impossible escape.
What do you think? Also, which build should I use for leveling for this?
Gear
Tap an item to open trade.





















Skills
Tap a skill to open trade.
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Tukohama
Character Stats
- Level
- 96
Damage
- Full DPS
- 0
- Combined DPS
- 44.32M
- Hit DPS
- 26.64M
- With Poison DPS
- 26.64M
- With Ignite DPS
- 26.64M
- With Bleed DPS
- 26.83M
- With Impale DPS
- 44.12M
- Damage over Time
- 192.09K
- Bleed DPS
- 192.09K
- Impale DPS
- 17.49M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 4.8M
- Burst Damage
- 4.8M
Attack & Crit
- Attack/Cast Rate
- 5.55/s
- Hit Chance
- 98%
- Crit Chance
- 72%
- Crit Multiplier
- 546%
- Totem Limit
- 1
- Mana Cost
- 15
- Life Cost
- 0
Defence
- Effective Hit Pool
- 590.64K
- Life
- 5.7K
- Energy Shield
- 95
- Mana
- 77
- Ward
- 0
- Armour
- 448.05K
- Evasion
- 0
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 49%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 89% (+324%)
- Cold Resistance
- 89% (+194%)
- Lightning Resistance
- 89% (+129%)
- Chaos Resistance
- 46%
Max Hit Taken
- Physical
- 131.72K
- Fire
- 117.81K
- Cold
- 142.98K
- Lightning
- 117.81K
- Chaos
- 31.85K
Recovery
- Life Regen
- 696.4/s
- ES Regen
- 0/s
- ES Recharge
- 95/s
- Mana Regen
- 12.3/s
- Life Leech
- 1.2K/s
- ES Leech
- 0/s
- Mana Leech
- 140/s
Attributes & Utility
- Strength
- 770
- Intelligence
- 114
- Dexterity
- 222
- Movement Speed
- 49%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0