PoE 3.26·Secrets of the Atlas·Champion
Champ impale sst of trarthus day 2 build (cold conv is bait early)
by Leather-Ad-26911 year ago26
- DPS
- 15.24M
- Effective HP
- 45.93K
- Life
- 3.11K
- Level
- 100
- Min budget
Overview
Champ impale sst of trarthus day 2 build (cold conv is bait early) is a Path of Exile Champion build by Leather-Ad-2691, made for the Secrets of the Atlas league (3.26). It is centered on Spectral Shield Throw of Trarthus and plays as a dexterity, attack, projectile, physical archetype. In Path of Building it reaches 15.24M DPS with 45.93K effective HP, 3.11K life, 2.01K energy shield. Suited for: Essence. Key uniques include Eclipse Solaris, Rat's Nest, Perseverance, The Eternal Struggle, Emperor's Vigilance.
Build Video
Leather-Ad-2691's Notes
My league starter with the new sst in mind, swap the moment i could. it was not worth it. at min wait till you have a emperor before swapping, and seething even better.
Early on phy impale is 100% better then ele, until you can't get the invert rune, ele is just straight up worse the phy in dps. BUT if you want to go ele, you can go doryani merc, and go lightning conversion, it will do like 100% more damage but the moment the merc dies you do zdps, and i dont know how well a merc with -200% light res can tank
budget as of writing this build around 4-6divs (i bought everything for around 4 divs but probably is worth 6 now)
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Key mechanics:
you enough curse effect hit 50% after accounting in mark on hit, which will give a additional split, which is a huge damage boost. I personally had a 20/20 mark on hit with mark effect on glove, chest and a ag with dying breath to achieve this.
Always hug the enemy, the split projectiles will always be right on top or beside the enemy if your sticking to them, which means all shards will hit.
The main proj has infinite pierce but the shards seems to have no pierce, so you can use chain, fork or pierce with them. (I may be wrong)
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Pob:
pob doesnt take in acount of your energy shield if you have emperors vigilance by default.
get gain charges on hit on your flasks and have your diamond flask have gain flask on crit.
7 hits, 1 from first proj, 6 from the 3 splits which each hit 4 times, which is 12 hits but they do halve damage. so in total each hit does 7 hits worth of damage
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Gear:
Weapon: Eclipse Solaris Engraved the single best unique until you a gg rare 6 mod weapon. BUT you need a power charge on crit corrupt. either buy one or corrupt one yourself. This weapon is essentially 290% crit chance and 33% crit multi BUT it has blind too which helps with capping evade early on and giving you more chance to hit enemies to taunt them, and when you swap to ele version later on, you can grab a double corrupt one with ele pen too.
Link: https://www.pathofexile.com/trade/search/Mercenaries/XrbqQlbiP
Shield: emperor vigilance, pretty much the bis shield
link: https://www.pathofexile.com/trade/search/Mercenaries/3j5wjz9c5
Helmet: rats nest a good helm until you can get a good rare need reservation corrupt to fit all auras.
Link: https://www.pathofexile.com/trade/search/Mercenaries/KYKeKMT5
Body armor: get a high eva/arm base, more eva then arm ideally and essence spam loathing until you hit a high life, res and some eva/arm then just craft % eva/arm or flat eva/arm
Glove: eva/arm base, triple res and life
rings: le heup is just nice, helps with attribute and res, not much need for life in this build anyway.
link: https://www.pathofexile.com/trade/search/Mercenaries/oagGHl
amulet: eternal struggle, good amulet, ideally eater dominant for the less damage taken mod, search by high int and look for good implicits
link: https://www.pathofexile.com/trade/search/Mercenaries/zv056MKc4
Belt: the bis belt perservance
link: https://www.pathofexile.com/trade/search/Mercenaries/wBwrIb
boot: darkray, gives lot of evasion and extra frenzy look for suppress corrupt.
link: https://www.pathofexile.com/trade/search/Mercenaries/5mGk58eCa
Flasks: life quicksilver jade granite and diamond
jewels: seethe
link: https://www.pathofexile.com/trade/search/Mercenaries/eEb24o9tL
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KEEP IN MIND: build is pretty much unkillable to phy and ele hits but dots absolutely deletes it, OR its just the mercs that are overtuned, can't really tell, every dot merc insta kills me. ALso yes have no chaos res, i could fix it by going rare rings instead of le heup but can't be fucked, aside from the chaos dot mercs i haven't really died to chaos hits or dots. no im not level 100, i just made the pob to show what a 100 would look like. The build has alot of ramping, you basically won't reach max dps until after a second, got to get frenzy and power charges, stack up impale and your mercs pride aura.
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theoritical compete min max pob: https://pobb.in/2Yz-y7CdnvLM
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 15.24M
- Combined DPS
- 2.18M
- Hit DPS
- 1.41M
- With Poison DPS
- 1.41M
- With Ignite DPS
- 1.41M
- With Bleed DPS
- 1.41M
- With Impale DPS
- 2.18M
- Damage over Time
- 0
- Impale DPS
- 769.64K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 491.47K
- Burst Damage
- 491.47K
Attack & Crit
- Attack/Cast Rate
- 2.86/s
- Hit Chance
- 100%
- Crit Chance
- 97%
- Crit Multiplier
- 468%
- Mana Cost
- 28
- Life Cost
- 7
Defence
- Effective Hit Pool
- 45.93K
- Life
- 3.11K
- Energy Shield
- 2.01K
- Mana
- 48
- Ward
- 0
- Armour
- 78.14K
- Evasion
- 71.29K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 75%
- Spell Suppression
- 97%
- Evade (Melee)
- 91%
- Evade (Projectile)
- 91%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+23%)
- Cold Resistance
- 75% (+13%)
- Lightning Resistance
- 75% (+4%)
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 13.54K
- Fire
- 18.93K
- Cold
- 18.93K
- Lightning
- 18.93K
- Chaos
- 2.92K
Recovery
- Life Regen
- 267.1/s
- Net Life Regen
- 121.32/s
- ES Regen
- 0/s
- ES Recharge
- 2.01K/s
- Mana Regen
- 12.4/s
- Life Leech
- 914.13/s
- ES Leech
- 229.43/s
- Mana Leech
- 151.3/s
- Total Degen
- 145.78/s
Attributes & Utility
- Strength
- 240
- Intelligence
- 144
- Dexterity
- 259
- Movement Speed
- 93%
- Endurance Charges
- 3
- Frenzy Charges
- 6
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 59%