Perfect Agony Nightblade Archnemesis League Starter (~1ex all bosses) [Path of Exile 3.17]
- DPS
- 1.77M
- Life
- 5.89K
- Level
- 92
- Min budget
Overview
Perfect Agony Nightblade Archnemesis League Starter (~1ex all bosses) [Path of Exile 3.17] is a Path of Exile Assassin build by jungroan, made for the Scourge league (3.16). It is centered on Spectral Helix and plays as a trap, dexterity, attack, projectile archetype. In Path of Building it reaches 1.77M DPS with 5.89K life, 980 energy shield. Key uniques include The Wasp Nest, Jaws of Agony, Atziri's Step, Ungil's Harmony.
Build Video
jungroan's Notes
SHITTY THINGS TO CONFIG PROPERLY
- elusive effect, inc elusive effect from claw, the varying effect from withering step and nightblade resets and effect of all these on dot multi via Perfect Agony
- full life vs low life vs neither
- helix # of hits
- EHP from elusive
- Focus uptime (especially taking into account player skill and timing)
Levelling
1-12 - mule Splitting Steel with a Duelist start, link with Onslaught and Chance to Bleed
Early links Splitting Steel - Onslaught - Chance to Poison / Chance to Bleed
Key Act 1 Vendor Gems
- Precision
- Whirling Blades
- Smoke Mine
- Spectral Helix
- Withering Step
- Steelskin
12-55 - Spectral Helix - Onslaught - Nightblade - Chance to Poison (swaps to Added Chaos after Normal Lab)
- First lab = Noxious Strikes
Key Act 2 Vendor Gems
- Herald of Agony (Before Poison-cap from tree)
- Herald of Ash (Before Auras)
- Faster Attacks
- Blood Rage
- Nightblade Support
Key Act 3 Vendor Gems
- Assassin's Mark (Before Normal Lab. After Normal lab go Despair)
- Plague Bearer
- Grace
- Purity of Elements (depends)
55+ - Spectral Helix poison nightblade setup fulltime now. Vicious Projectiles/Void Manipulation are lowest priority supports
- Second lab = Toxic Delivery
Obviously there are a billion other things to look for depending on early wisdom/transmute and socket availability.
Auras I probably go Grace + Purity of Elements for levelling. War Banner insane if you get it. Definitely buy after A6 if you have sockets.
Steelskin until maps. Smoke mine or frostblink for movement skill of choice early. Pair with attack based movement skill most fitting (shield charge/blink arrow)
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#build #guide #archnemesis #3.17
Loadouts
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Combined DPS
- 1.77M
- Hit DPS
- 22.49K
- With Poison DPS
- 1.6M
- With Ignite DPS
- 22.49K
- With Bleed DPS
- 22.49K
- Damage over Time
- 1.57M
- Poison DPS
- 39.62K
- Culling DPS
- 175.45K
- Average Hit
- 22.49K
- Average Damage
- 4.79K
Attack & Crit
- Attack/Cast Rate
- 4.7/s
- Hit Chance
- 99%
- Crit Chance
- 99%
- Crit Multiplier
- 100%
- Totem Limit
- 1
- Mana Cost
- 16
- Life Cost
- 0
Defence
- Life
- 5.89K
- Energy Shield
- 980
- Mana
- 55.38
- Ward
- 0
- Armour
- 11.32K
- Evasion
- 31.64K
- Phys Damage Reduction
- 18%
Mitigation & Avoidance
- Block
- 26%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 82%
- Evade (Projectile)
- 82%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+19%)
- Cold Resistance
- 75% (+37%)
- Lightning Resistance
- 75% (+19%)
- Chaos Resistance
- 9%
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- Mana Regen
- 12.1/s
- Life Leech
- 435.09/s
- ES Leech
- 0/s
- Mana Leech
- 147.91/s
Attributes & Utility
- Strength
- 174
- Intelligence
- 137
- Dexterity
- 320
- Movement Speed
- 121%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0