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A Journey to be a Paladin Summoner as an Aura/Fire Resistance Stacker

1 year ago43

by Few_Reason_2003

88.71K

Effective HP

4.5K

Life

Overview

A Journey to be a Paladin Summoner as an Aura/Fire Resistance Stacker is a Path of Exile Paladin build by Few_Reason_2003, made for the Phrecia league (3.25.alternate). It is centered on Animate Guardian of Smiting and plays as a strength, spell, minion, lightning archetype. Defensively it sits at 88.71K effective HP, 4.5K life, 351 energy shield. Suited for: Legion, Mapping. Key uniques include The Hand of Phrecia, The Formless Inferno, The Tides of Time, Replica Dragonfang's Flight, Tukohama's Fortress.

Few_Reason_2003's Notes

Using Animate Guardian (AG) of Smithing and Elemental Relic to deal damage... but how? By stacking a bunch of Minion Life, Aura Effect, and Fire Resistance

Scaling Minion Life and Fire Resistance

We'll be using the Formless Inferno (Helmet), which scales our minion’s life based on their fire resistance:

  • Innate - 40%
  • Two Bone Rings - 90%
  • Passive Tree - 23%

From Auras:

  • Purity of Elements - 39%
  • Purity of Fire - 51%

Since we're playing as a Paladin, focusing on Aura Effect and Link Skills, these auras will be greatly amplified:

  1. Passive Tree - 16%
  2. Hand of Phrecia (Gloves) - 40%
  3. Small Ascendancy Node - 20%
  4. Absolution (Ascendancy Node) - 40%
  5. Rare Chest (Eldritch Mod) - 10%

From Flasks

With Field Medicine (Ascendancy Node), we can stack even more Fire Resistance when using flasks, which also applies to our linked target:

  1. Ruby Flask - 40%
  2. Bismuth Flask - 35%
  3. Flask Affixes - 17%

Converting Fire Resistance into Damage

Now that we have stacked a ton of Fire Resistance, it’s time to make our AG deal damage by turning it into an armor stacking:

  1. Equipping Formless Flame (Helmet), which increases armor based on Fire Resistance.
  2. Using 2x Replica Dreamfeather (Sword), which grants 2% increased attack damage per 450 armor (1% per sword)
  3. We use Flame Link for extra fire damage to AG based on our maximum life.
  4. Pyroclast Mine of Sabotage skill for extra Flat damage when near the enemies (For rare/bosses) and combined with a bunch of aura effect + March of the Legion (Boots) for extra level.

This build was inspired by this post from a few months ago. I also made a paint build post for this concept, and thanks to the top comment we see the problem.. 

The Elemental Relic Problem... and Solution

You see our AG is decently tanky now and dealing some DPS, but there’s a problem—the Elemental Valiance (Ascendancy Node) summons an Elemental Relic that provides an Elemental DPS aura.

Why is this a problem?

Because Link Skills are bad for non-permanent minions—they only last 8-20 seconds, and if you accidentally link again, you might connect to the Relic instead. Since relics explode upon death, you could die within 4-7 seconds when their timer runs out.

So do we remove that ascendancy node? Nope! That wouldn’t be fun.

Instead, we turn the relic explosions into a source of damage. Since we’ve stacked so much Minion Life through Fire Resistance, we take advantage of the Elemental Relic’s explosion, which deals 100% of their max life as damage

How to Forcefully Explode Elemental Relics

We use:

  1. Minion Instability keystone - causes minions to explode at low life, dealing 33% of their max life as Fire Damage.
  2. Tukohama’s Fortress (Shield) + Necromantic Aegis keystone- makes our minions wield this shield instead of us.

The key here is Blood Magic, which reserves life instead of mana for auras. When relics cast their auras, they automatically reserve 50% of their life, making them low life and instantly explode upon being summoned.

Now, every time our AG hits a rare/unique enemies, it has a chance to summon a relic (thankfully, relics appear at the location of the one who triggers). The relic then explodes, dealing a total of 133% of minion life as elemental damage (33% as fire damage and 100% as the element of that relic).

We no longer have to worry about manually linking to our AG—though sometimes, if I spam the link skill, I still accidentally connect to a relic and instantly die... (but you can see the relic icon—just don’t press the link skill if you see them.) lol.

Defensive Layers

  1. Determination aura - gives a lot of armor.
  2. Purity of Element aura - gives immunity to elemental ailments.
  3. Flask Effects - with Field Medicine, flasks have 40% increased effect.
  4. Tides of Time (Belt) - for flask uptime and grants 25% increased effect.
  5. The Traitor keystone - for another flask uptime
  6. Spell Suppression - currently at 77% with Lucky Mastery (can go higher with tree adjustments and tatoos).
  7. Melding of the Flesh jewel - for the additional max elemental resistances, since we already have a lot of Max Fire Resistance.
  8. Watchstone jewel - +chaos resist when affected by purity of elements and additonal physical reduction

Some few considerations:

  • TBH, the defense doesn't exist yet, but I’m considering going full Banner mode to get some decent block chance once I snag some Inspirational Forbidden Flesh/Flame jewels. Also, I'm planning to use Light of Meaning for additional chaos resistance.
  • I might change my AG gem setup to replace feeding frenzy and use meat shield instead for extra tankyness and proper control of Guardian's AI, and need more attack speed for my AG to proc more relic explodes with bosses. my bone rings doesn't have any minions attack speed yet.
  • some proper convoking wand with a total of +2 level for minions(+1 spell) and good minion damage.
  • I'll try to use Cloak of Flame (Chest) instead since i have a decent amount of armor and has a good max fire resistance.

WARNING: Just a Silly Build

This isn't a serious build yet since it's too squishy—just another silly variation of a minion Paladin build.

My attempt at mapping: https://www.youtube.com/watch?v=Q3uLd0L_Xxs
I even died for some reason, probably because I was still target linked to that stupid relic. LMAO

Here's my initial plan in PoB: https://pobb.in/Bq9KIn__AtwP

That’s it for now! Hopefully someday GGG buffed the QOL of link skills for minions 😊

Loadouts

Gear

Ghoul Cry
The Formless Inferno
Miracle Veil
Replica Dragonfang's Flight
Cataclysm Grip
Mind Loop
The Hand of Phrecia
The Tides of Time
March of the Legion
Tukohama's Fortress
Watcher's Eye
The Light of Meaning
Brutal Restraint
Melding of the Flesh

Skills

Body Armour

  • Animate Guardian of SmitingAnimate Guardian of Smiting20/20WMain
  • Feeding FrenzyFeeding Frenzy20W
  • Elemental ArmyElemental Army20W
  • Minion DamageMinion Damage20W
  • MultistrikeMultistrike20W
  • Elemental Damage with AttacksElemental Damage with Attacks20W

Boots

  • Pyroclast Mine of SabotagePyroclast Mine of Sabotage20/20W
  • EmpowerEmpower3W
  • MinefieldMinefield20W
  • ArroganceArrogance20/20W

Gloves

  • Flame LinkFlame Link20/20W
  • AutomationAutomation20/20W
  • ConvocationConvocation1/20W
  • LifetapLifetap1W

Helmet

  • Summon SkitterbotsSummon Skitterbots20/20W
  • Purity of ElementsPurity of Elements20/20W
  • DeterminationDetermination20/20W
  • Purity of FirePurity of Fire20/20W

Weapon 1

  • Flesh OfferingFlesh Offering20/20W
  • DesecrateDesecrate1W
  • LifetapLifetap1W

Weapon 2

  • Molten ShellMolten Shell10W
  • Cast when Damage TakenCast when Damage Taken5W

Weapon 2

  • Flame DashFlame Dash20/20W
  • Summon Elemental Relic20W

Gloves

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.25
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.83/s
Hit Chance
100%
Crit Multiplier
150%
Mana Cost
82
Life Cost
0

Defence

Effective Hit Pool
88.71K
Life
4.5K
Energy Shield
351
Mana
65
Ward
0
Armour
43.72K
Evasion
5.31K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
95%
Evade (Melee)
37%
Evade (Projectile)
37%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
86% (+170%)
Cold Resistance
86% (+39%)
Lightning Resistance
86% (+39%)
Chaos Resistance
75% (+3%)

Max Hit Taken

Physical
19.57K
Fire
54.22K
Cold
54.22K
Lightning
54.22K
Chaos
35.47K

Recovery

Life Regen
310.1/s
ES Regen
0/s
ES Recharge
351/s
Mana Regen
42.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
182
Intelligence
223
Dexterity
239
Movement Speed
25%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0