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PoE 3.18·Sentinel·Necromancer

Poison Animated Weapon After Changes (75/77 Block, 3.8 Million DPS, Auto-Bladefall)

by Gary_The_GooBoy4 years ago97

DPS
3.8M
Effective HP
49.3K
Life
5.29K
Level
99
Min budget

Overview

Poison Animated Weapon After Changes (75/77 Block, 3.8 Million DPS, Auto-Bladefall) is a Path of Exile Necromancer build by Gary_The_GooBoy, made for the Sentinel league (3.18). It is centered on Animate Weapon and plays as a dexterity, duration, minion, spell archetype. In Path of Building it reaches 3.8M DPS with 49.3K effective HP, 5.29K life, 1K energy shield.

Gary_The_GooBoy's Notes

I'm going to make a bet that patch notes will give us "Minions have +% chance to poison on hit" as an added mod to the pool for the new base types.

https://pastebin.com/vecx5uTy

We would use the free weapon to auto-cast Bladefall for Lingering Blades. Our Animated Weapons have 75/75 block, 83% all res, and max chaos res with ~24k life. Because they won't die, 2.5 blades every 8 seconds is plenty to sustain the minions and even if not we have increased duration nodes right where we're pathing.

We're using Eldritch Battery for the Divine Blessing option (Haste, which lasts 30+ seconds btw) and to solve all mana issues. Minions bases have Energy Shield on them and an inventory full of hybrid armor/es gear gives ~1000 ES. We only need 900-ish.

This will be my league starter if chance to poison for minions is craftable.

Gear

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Crafted Wand (Only use if there is no poison chance mods)
Crafted Helmet
Crafted Armour
Crafted Amulet
Crafted Ring1
Crafted Ring2
Crafted Gloves
Crafted Belt
Crafted Boots
Crafted Shield
Crafted Jewels
Crafted Jewels
Crafted Jewels

Skills

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Body Armour

  • Animate WeaponAnimate Weapon21WMain
  • Chance to PoisonChance to Poison20W
  • MultistrikeMultistrike20W
  • Melee SplashMelee Splash10W
  • Added Chaos DamageAdded Chaos Damage20W
  • Void ManipulationVoid Manipulation20W
  • Minion DamageMinion Damage20W

Boots

  • Tempest ShieldTempest Shield20W
  • PrecisionPrecision10W
  • VitalityVitality20W
  • ClarityClarity1W

Gloves

  • WitherWither20W
  • Spell TotemSpell Totem20W
  • Multiple TotemsMultiple Totems20W
  • Faster CastingFaster Casting20W

Helmet

  • DespairDespair20W
  • Temporal ChainsTemporal Chains20W
  • Arctic ArmourArctic Armour20W
  • BlasphemyBlasphemy20W

Weapon 1

  • BladefallBladefall1W
  • DesecrateDesecrate20W
  • Bone OfferingBone Offering20W

Weapon 2

  • Vaal HasteVaal Haste20W
  • Divine BlessingDivine Blessing20W
  • Increased DurationIncreased Duration20W

Passive Tree

Passive tree 3.18
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
99

Damage

Full DPS
3.8M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
2.52/s
Crit Chance
0%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
55
Life Cost
0

Defence

Effective Hit Pool
49.3K
Life
5.29K
Energy Shield
1K
Mana
4
Ward
0
Armour
1.04K
Evasion
20
Phys Damage Reduction
8%

Mitigation & Avoidance

Block
75%
Spell Block
77%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
75%

Max Hit Taken

Physical
5.75K
Fire
17.64K
Cold
17.64K
Lightning
17.64K
Chaos
21.17K

Recovery

Life Regen
389.5/s
ES Regen
0/s
ES Recharge
1K/s
Mana Regen
34.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
193
Intelligence
332
Dexterity
168
Movement Speed
31%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0