PoE 3.18·Sentinel·Necromancer
Poison Animated Weapon After Changes (75/77 Block, 3.8 Million DPS, Auto-Bladefall)
by Gary_The_GooBoy4 years ago97
- DPS
- 3.8M
- Effective HP
- 49.3K
- Life
- 5.29K
- Level
- 99
- Min budget
Overview
Poison Animated Weapon After Changes (75/77 Block, 3.8 Million DPS, Auto-Bladefall) is a Path of Exile Necromancer build by Gary_The_GooBoy, made for the Sentinel league (3.18). It is centered on Animate Weapon and plays as a dexterity, duration, minion, spell archetype. In Path of Building it reaches 3.8M DPS with 49.3K effective HP, 5.29K life, 1K energy shield.
Gary_The_GooBoy's Notes
I'm going to make a bet that patch notes will give us "Minions have +% chance to poison on hit" as an added mod to the pool for the new base types.
We would use the free weapon to auto-cast Bladefall for Lingering Blades. Our Animated Weapons have 75/75 block, 83% all res, and max chaos res with ~24k life. Because they won't die, 2.5 blades every 8 seconds is plenty to sustain the minions and even if not we have increased duration nodes right where we're pathing.
We're using Eldritch Battery for the Divine Blessing option (Haste, which lasts 30+ seconds btw) and to solve all mana issues. Minions bases have Energy Shield on them and an inventory full of hybrid armor/es gear gives ~1000 ES. We only need 900-ish.
This will be my league starter if chance to poison for minions is craftable.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 99
Damage
- Full DPS
- 3.8M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 2.52/s
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Totem Limit
- 1
- Mana Cost
- 55
- Life Cost
- 0
Defence
- Effective Hit Pool
- 49.3K
- Life
- 5.29K
- Energy Shield
- 1K
- Mana
- 4
- Ward
- 0
- Armour
- 1.04K
- Evasion
- 20
- Phys Damage Reduction
- 8%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 77%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 75%
Max Hit Taken
- Physical
- 5.75K
- Fire
- 17.64K
- Cold
- 17.64K
- Lightning
- 17.64K
- Chaos
- 21.17K
Recovery
- Life Regen
- 389.5/s
- ES Regen
- 0/s
- ES Recharge
- 1K/s
- Mana Regen
- 34.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 193
- Intelligence
- 332
- Dexterity
- 168
- Movement Speed
- 31%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0