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PoE 3.23·Affliction·Berserker

Rage Vortex of Berserking is a great new skill at low, medium, and high budgets. A version of cyclone that is actually good!

by Raiki_PoE2 years ago18

DPS
3.27M
Effective HP
56.86K
Life
4.09K
Level
87
Min budget

Overview

Rage Vortex of Berserking is a great new skill at low, medium, and high budgets. A version of cyclone that is actually good! is a Path of Exile Berserker build by Raiki_PoE, made for the Affliction league (3.23). It is centered on Rage Vortex of Berserking and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 3.27M DPS with 56.86K effective HP, 4.09K life, 228 energy shield. Suited for: Abyss, Mapping. Key uniques include Bear's Girdle, Crown of the Inward Eye, Marylene's Fallacy, Redblade Banner.

Build Video

Raiki_PoE's Notes

Since the launch of affliction I have been trying out a variety of the new transfigured gems. I've made builds using complex boneshatter and wildstrike of extremes, but my most successful by far has been Rage Vortex of Berserking, which I will refer to as RVB.

So, what is different with RVB compared to normal RV? The transfigured gem loses the ability to sacrifice rage for addtional damage, meaning it will do significantly less damage than a normal RV, even up to 50% less damage on a build with heavy rage investment. However, the strengths of the new gem outweigh this damage loss. RVB generates the storm around your character, slowly draining rage to maintain it. Essentially, this creates a very long duration cyclone or BV on your character. While the storm rages you are free to move around, use warcries, drop totems, cast curses or even use another attack. This results in a melee playstyle that is extremely mobile and flexible.

RVB is also a pretty unique skill gem in that you need to attack so rarely to keep its effect going. With berserker warcry rage generation and a redblade banner, a single storm can be kept going for thirty seconds or more. A similar skill like static strike has a base duration of only 3 seconds. This incredible duration opens up an extremely powerful exert option, ambush.

Ambush was buffed this patch to provide +35% base crit and 138% crit multi. This means that with just a couple crit wheels on the tree, you can become crit capped. It also allows you to equip Marylene's fallacy for a massive crit multi bonus while still easily keeping a 100% crit chance, providing a very cheap and powerful dps gain.

At a low budget, I think the best way to play the skill is pure phys with impale. You can grab a decent pdps axe or sword, redblade banner, marylene's, and a grab bag of rare life/resist gear and get millions of single target dps. With just a few divines, you should be able to comfortably clear all non-uber content. Big upgrades for this version are sources of +impale hits, better weapons, and flesh / flame gem sets.

I’ve thrown together a quick and dirty PoB for this entry level physical version, which can be found here https://pobb.in/BVkIESFInGox. My main issue with this version is that since a large portion of the damage comes from impale, the initial hits on new targets while mapping can feel a bit weak. My fantasy for the build was to be a buzzsaw or lawnmower rampaging though the map, and I didn’t quite achieve that here.

I then tried playing the build as elemental, using a paradoxica, awakened added cold and lightning gems, and a replica abyssus. The damage was much better, but it still had some flaws. Namely, since the build attacks so fast, each hit is low damage, meaning that elemental ailments such as shock and freeze weren’t getting strong applications. For the budget, I felt like I could do better.

I decided to try one more time by pivoting into the ever-popular strength stacking package. This includes replica alberon’s, chaos pen paradoxica, and the iron fortress. This version, while requiring more of a budget, is extremely powerful. My current PoB can be found here https://pobb.in/G3eQsUpCH5Ia, which reaches around 100 million dps with all the boxes ticked. I’ve done some Min-maxing in PoB, and think that 250 million dps is a realistic goal for the build.

The build does have a few unavoidable pain points. Like most warcry builds, it has quite a few buttons that you need to press regularly. It’s melee, so you need to drop totems on single target for maximum damage (Please GGG I would do anything for a keystone to let me play melee without totems), although this is less of an annoyance than on other melee builds as you can continue attacking while refreshing your totems. You also do need to keep an eye on both your rage and battlemages cry buff, but I have not found this to be particularly arduous, as the initial rage drain is very slow and battlemages cry with increased duration lasts 11-12 seconds per cast. Avoid running maps with less CDR rate or reduced buff duration, as these mods make the build extremely uncomfortable to play.

Despite these flaws, I’ve been having an amazing time playing this character. I’ve been able to complete any boss encounters, and have been farming dense wandering path, high wisp maps, making tons of currency, and even dropping my first ever mirror last night. It is tanky, has pretty good AoE and movement speed, as well as enough damage to drop any target. If you are interested in trying out this build and have any questions, leave a comment and I’ll try to answer everyone.

I’ve also made a short video with an alch and go wandering path map, uber cortex, and uber eater, to show off a bit of how the build looks in action, which can be found here https://www.youtube.com/watch?v=ZCaXk_RV_40.

Gear

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New Item
Crown of the Inward Eye
New Item
Marylene's Fallacy
New Item
New Item
New Item
Bear's Girdle
New Item
Redblade Banner
Hierophant's Ursine Charm
Berserker's Ursine Charm of the Inquisitor
Champion's Ursine Charm of the Champion

Skills

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  • Rage Vortex of BerserkingRage Vortex of Berserking20WMain
  • BrutalityBrutality20W
  • ImpaleImpale20W
  • Melee Physical DamageMelee Physical Damage20W
  • RageRage20W
  • PulverisePulverise20W
  • PridePride20W
  • DeterminationDetermination20W
  • Blood and SandBlood and Sand6W
  • Dread BannerDread Banner20W
  • PrecisionPrecision20W
  • ArroganceArrogance20W
  • BerserkBerserk20W
  • VulnerabilityVulnerability20W
  • Ancestral WarchiefAncestral Warchief20W
  • Ancestral ProtectorAncestral Protector20W
  • Enduring CryEnduring Cry20W
  • General's CryGeneral's Cry20W

Passive Tree

Passive tree 3.23
scroll to zoom
Wildwood Primalist
Wildwood Primalist
Berserker
Berserker
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
87

Damage

Full DPS
0
Combined DPS
3.27M
Hit DPS
1.51M
With Poison DPS
1.51M
With Ignite DPS
1.51M
With Bleed DPS
1.51M
With Impale DPS
2.94M
Damage over Time
0
Impale DPS
1.43M
Culling DPS
327.19K
Reservation DPS
0
Average Damage
138.52K
Burst Damage
138.52K

Attack & Crit

Attack/Cast Rate
10.92/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
608%
AoE Radius
2.4 m
Mana Cost
0
Life Cost
183

Defence

Effective Hit Pool
56.86K
Life
4.09K
Energy Shield
228
Mana
90
Ward
0
Armour
32.77K
Evasion
187
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+67%)
Cold Resistance
81% (+27%)
Lightning Resistance
81% (+27%)
Chaos Resistance
14%

Max Hit Taken

Physical
11.36K
Fire
28.86K
Cold
25.82K
Lightning
25.82K
Chaos
5.4K

Recovery

Life Regen
-230.9/s
ES Regen
0/s
ES Recharge
228/s
Mana Regen
12.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
334
Intelligence
91
Dexterity
94
Movement Speed
86%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
85
Devotion
0