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Impending Doom Pathfinder Build discussion.

PoE 3.23 · AfflictionPathfinderTemporal ChainsSanctum

2 years ago1.82K

by entruV

11.32M

DPS

332.52K

Effective HP

3.06K

Life

Overview

Impending Doom Pathfinder Build discussion. is a Path of Exile Pathfinder build by entruV, made for the Affliction league (3.23). It is centered on Temporal Chains and plays as a dexterity, spell, area, duration archetype. In Path of Building it reaches 11.32M DPS with 332.52K effective HP, 3.06K life, 480 energy shield. Suited for: Sanctum. Key uniques include Olesya's Delight, Taste of Hate, Eternal Damnation, Vixen's Entrapment, Ralakesh's Impatience.

Build Video

entruV's Notes

Hey everyone,

I just wanted to start a conversation around Impending Doom alleged nerfs in 3.23, as I have seen many posts (3, 4) stating that the awakened spell cascade fixes were bascially a death sentence for the build.

Let me preface this by saying that I have not played prior versions of this build, it is my first playing since early Sanctum and I based my version of the build on Steelmage's version.

This is the best all-rounder build I have ever played in PoE since I started in 3.0, and reading some of the comments in this sub regarding the Spell cascade/Impending doom interaction at the sart of league I feel like I'm going insane.

If I understand correctly some of those comments, Spell cascade should not be overlapping anymore, but after playing the build to 100, it feels like it still does, when I cast Temp chains in such a way that the curses overlap, there is a very noticeable difference both with the sound the hit does (There are twice as many hit sounds playing), and the actual dps.

So yeah, I see that almost no one else is playing the build at the moment, and I feel like I'm insane because the build still feels absolutely crazy to me, I have 11M dps without curse overlap on PoB and 332k eHP on Pinnacle config, there is literally no content so far that I can't do.

Anyway, here are the links:

PoE ninja: https://poe.ninja/builds/affliction/character/wizzone1/gaggon__VIX_?i=2&search=skills%3DTemporal%2BChains%26class%3DPathfinder

Current PoB: https://pobb.in/AHpj9ur8Kjkg

Now I realize the double-corrupted Dawnbreaker I got is crazy, but even without it the build absolutely still works. I feel like the poison duration charm and Olesya's are doing a lot of the heavy lifting.

Anyway, just wanted to start a discussion around this topic as everything I've read on here contradicts my experience with the build. Was the pre 3.23 version that much powerful ? Did the spell cascade fix really brick the intercation ? And is the new charm modifier completely busted for any poison build ?

Cheers,

Gear

Apocalypse Skewer
Loath Dome
Loreweave
Eternal Damnation
Damnation Spiral
Onslaught Turn
Vixen's Entrapment
Olesya's Delight
Ralakesh's Impatience
Dawnbreaker
The Balance of Terror
Forbidden Flesh
Damnation Essence
Assassin's Corvine Charm of the Occultist
Plague Cut
Vivid Desire
Forbidden Flame
Militant Faith
Pathfinder's Lupine Charm of the Pathfinder
Raider's Lupine Charm of the Raider
Watcher's Eye
Eagle Ornament
Phoenix Bliss

Skills

Body Armour

  • Temporal ChainsTemporal Chains20/20WMain
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Impending DoomImpending Doom21W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Spell CascadeAwakened Spell Cascade5/20W

Helmet

  • Purity of ElementsPurity of Elements20/20W
  • Withering StepWithering Step20/20W
  • DeterminationDetermination20W
  • VitalityVitality4W

Gloves

  • PunishmentPunishment20W
  • EnfeebleEnfeeble20W
  • DespairDespair20/20W
  • Awakened Spell CascadeAwakened Spell Cascade5/20W

Boots

  • MalevolenceMalevolence20W
  • Divine BlessingDivine Blessing20W
  • Increased DurationIncreased Duration20W
  • InspirationInspiration20/20W

Weapon 2

  • Herald of AgonyHerald of Agony20/20W
  • Molten ShellMolten Shell10/20W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 1

  • Flame DashFlame Dash20W
  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W

Passive Tree

Passive tree 3.23
scroll to zoom
Pathfinder
Pathfinder
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ralakesh

Character Stats

Level
100

Damage

Full DPS
11.31M
Combined DPS
11.32M
Hit DPS
69.09K
With Poison DPS
11.32M
With Ignite DPS
69.09K
With Bleed DPS
69.09K
Damage over Time
11.25M
Poison DPS
383.14K
Culling DPS
0
Reservation DPS
0
Average Hit
16.07K
Burst Damage
16.07K

Attack & Crit

Attack/Cast Rate
4.3/s
Cooldown
0.12s
Hit Chance
100%
Crit Chance
15%
Crit Multiplier
150%
AoE Radius
2 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
332.52K
Life
3.06K
Energy Shield
480
Mana
12
Ward
0
Armour
18.52K
Evasion
1.62K
Phys Damage Reduction
12%

Mitigation & Avoidance

Block
44%
Spell Block
0%
Spell Suppression
85%
Evade (Melee)
12%
Evade (Projectile)
12%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+28%)
Cold Resistance
78% (+79%)
Lightning Resistance
78% (+88%)
Chaos Resistance
78% (+5%)

Max Hit Taken

Physical
73.24K
Fire
93.33K
Cold
95.68K
Lightning
107.26K
Chaos
27.59K

Recovery

Life Regen
1.21K/s
ES Regen
0/s
ES Recharge
480/s
Mana Regen
22.6/s
Life Leech
0/s
ES Leech
48/s
Mana Leech
0/s

Attributes & Utility

Strength
164
Intelligence
219
Dexterity
189
Movement Speed
105%
Endurance Charges
3
Frenzy Charges
7
Power Charges
3
Devotion
135
Item Rarity
15%