11.32M
DPS
332.52K
Effective HP
3.06K
Life
Overview
Impending Doom Pathfinder Build discussion. is a Path of Exile Pathfinder build by entruV, made for the Affliction league (3.23). It is centered on Temporal Chains and plays as a dexterity, spell, area, duration archetype. In Path of Building it reaches 11.32M DPS with 332.52K effective HP, 3.06K life, 480 energy shield. Suited for: Sanctum. Key uniques include Olesya's Delight, Taste of Hate, Eternal Damnation, Vixen's Entrapment, Ralakesh's Impatience.
Build Video
entruV's Notes
Hey everyone,
I just wanted to start a conversation around Impending Doom alleged nerfs in 3.23, as I have seen many posts (3, 4) stating that the awakened spell cascade fixes were bascially a death sentence for the build.
Let me preface this by saying that I have not played prior versions of this build, it is my first playing since early Sanctum and I based my version of the build on Steelmage's version.
This is the best all-rounder build I have ever played in PoE since I started in 3.0, and reading some of the comments in this sub regarding the Spell cascade/Impending doom interaction at the sart of league I feel like I'm going insane.
If I understand correctly some of those comments, Spell cascade should not be overlapping anymore, but after playing the build to 100, it feels like it still does, when I cast Temp chains in such a way that the curses overlap, there is a very noticeable difference both with the sound the hit does (There are twice as many hit sounds playing), and the actual dps.
So yeah, I see that almost no one else is playing the build at the moment, and I feel like I'm insane because the build still feels absolutely crazy to me, I have 11M dps without curse overlap on PoB and 332k eHP on Pinnacle config, there is literally no content so far that I can't do.
Anyway, here are the links:
Current PoB: https://pobb.in/AHpj9ur8Kjkg
Now I realize the double-corrupted Dawnbreaker I got is crazy, but even without it the build absolutely still works. I feel like the poison duration charm and Olesya's are doing a lot of the heavy lifting.
Anyway, just wanted to start a discussion around this topic as everything I've read on here contradicts my experience with the build. Was the pre 3.23 version that much powerful ? Did the spell cascade fix really brick the intercation ? And is the new charm modifier completely busted for any poison build ?
Cheers,
Gear























Skills
Passive Tree



Character Stats
- Level
- 100
Damage
- Full DPS
- 11.31M
- Combined DPS
- 11.32M
- Hit DPS
- 69.09K
- With Poison DPS
- 11.32M
- With Ignite DPS
- 69.09K
- With Bleed DPS
- 69.09K
- Damage over Time
- 11.25M
- Poison DPS
- 383.14K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 16.07K
- Burst Damage
- 16.07K
Attack & Crit
- Attack/Cast Rate
- 4.3/s
- Cooldown
- 0.12s
- Hit Chance
- 100%
- Crit Chance
- 15%
- Crit Multiplier
- 150%
- AoE Radius
- 2 m
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 332.52K
- Life
- 3.06K
- Energy Shield
- 480
- Mana
- 12
- Ward
- 0
- Armour
- 18.52K
- Evasion
- 1.62K
- Phys Damage Reduction
- 12%
Mitigation & Avoidance
- Block
- 44%
- Spell Block
- 0%
- Spell Suppression
- 85%
- Evade (Melee)
- 12%
- Evade (Projectile)
- 12%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 78% (+28%)
- Cold Resistance
- 78% (+79%)
- Lightning Resistance
- 78% (+88%)
- Chaos Resistance
- 78% (+5%)
Max Hit Taken
- Physical
- 73.24K
- Fire
- 93.33K
- Cold
- 95.68K
- Lightning
- 107.26K
- Chaos
- 27.59K
Recovery
- Life Regen
- 1.21K/s
- ES Regen
- 0/s
- ES Recharge
- 480/s
- Mana Regen
- 22.6/s
- Life Leech
- 0/s
- ES Leech
- 48/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 164
- Intelligence
- 219
- Dexterity
- 189
- Movement Speed
- 105%
- Endurance Charges
- 3
- Frenzy Charges
- 7
- Power Charges
- 3
- Devotion
- 135
- Item Rarity
- 15%