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PoE 3.12·Heist·Elementalist

Fireball / Blazing Salvo Spellslinger - T16 Drox

by thisisnotsully6 years ago228

DPS
194.09K
Life
4.54K
Level
93
Min budget

Overview

Fireball / Blazing Salvo Spellslinger - T16 Drox is a Path of Exile Elementalist build by thisisnotsully, made for the Heist league (3.12). It is centered on Blazing Salvo and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 194.09K DPS with 4.54K life, 2.6K energy shield. Suited for: Essence. Key uniques include Cinderswallow Urn, Dying Sun, Replica Loreweave, Snakepit, The Poet's Pen.

Build Video

thisisnotsully's Notes

**************** Leveling with this outline will require you to use some regret orbs *************************** Act 1 Kill Hillock Keep fireball in a weapon swap to level it Level using Freezing Pulse or Stormblast Mine (whatever you feel more comfortable with) I like to grab explosive trap as well for single target Level 4 grab Flame Wall, this is pretty strong on its own, just set one down and keep moving. Level 12 grab Blazing Salvo. link this to Combustion. Act 2 You can throw in Controlled Destruction with Blazing Salvo + Combustion. Try out different support gems as you level and gain access to them. Also pick up herald of ash in act 2. Act 3 You get spell slinger here. Spellslinger/Firewall and Spellslinger/Blazing Salvo/Combustion/Controlled Destruction If you feel like you're not proc'ing elemental overload enough you can use powersiphon to trigger your spell slinger If you feel like you need more attack speed, use frenzy to proc spell slinger. The cast on critical strike / barrage setup is not used until much later when you have your gloves crafted. (essence of horror) Act 4 Get your golems. Priority here is Lightning Golem (attack speed). Level the ones you arent currently using. At this point you can have two golems, I would recommend Stone golem as the second for now. Act 5-10 Getting a shield before Act 6 is a good way to get some bonus resists because of the Sanctuary node cluster. Also glancing blows is nice to have early. Just keep progressing through the content adding in gems similar to the end setup. Fork support is really strong until you get Snakepit, so you may want to consider using that in the Blazing Salvo setup. You can probably swap to crit when you get to the shadow side of the tree and are able to generate power charges. If you get a poet's pen early, move your flame wall and wave of conviction there. Set up a spellslinger with either fireball or fire storm, power charge on crit, and inspiration. Make sure you attach inspiration to whatever you are attacking with (frenzy/power siphon/barrage) Good uniques to use while leveling: Poet's Pen (best in slot) If you are on a super budget you can use Storm Prison wand. Karui Ward amulet (dex will likely be a problem, so this gives nice bonuses for movement speed/projectile damage/dex) Goldrim Leather Cap (good alll res) Theif's Torment ring (all res, life/mana on hit) Tabula, of course. But just make sure you pay attention to your mana reservations. Wanderlust Boots (20% movement, immune to freeze) I'm sure im forgetting something ********************************************************************************* Other important things to take note of: You will need two level 21 Spellslinger gems in order to not exceed your mana reservation. You want to have enough mana to summon your golems, and have some breathing room for flame dash. Sitting around 80 feels more than ok. Breakpoints - Read this post please: https://www.reddit.com/r/pathofexile/comments/fh8bnh/spellslinger_cooldown_thresholds_and_all_other/ The general idea here is to get your attacks per second and spellslinger cooldown to be snychronized as much as possible. I designed everything around hitting the .33 spellslinger cooldown (which means you can have UP to 3 attacks per second on barrage FULLY buffed, this includes silver flask/frenzy charges/lightning golem/tailwind) One thing to note here as well in regards to that post. If you have level 21 spellslinger gems, and the 30% Spellslinger Cool Down Recovery helm enchant, you need 10% Cooldown recovery rate somewhere on your gear (boots and / or belt) to meet the .33 cooldown on spellslinger. However, if you get 14% Cool down recovery rate on gear, you also reach a new breakpoint for CoC. You may need to adjust your tree/gear to get more or less attack speed. General rule of thumb, get as close to 3 attacks per second without going over, and you should be fine. (level 21 Lightning golem is a breakpoint as well, so if youre a bit short on attack speed maybe consider buying a 21/20 lightning golem) When you do add a Cast on Crit setup make sure you focus on getting accuracy on some items. Getting to 100% hit chance is very important, get as close as you possibly can. Use abbrasive catalysts on items with high accuracy to get even more. ******************************************************************************** I am sure there are plenty of things I am forgetting, but this should give you a good idea of how to get started. Sorry if i missed anything. If you have any questions feel free to contact me in game @SullySalvoSlinging

Loadouts

Gear

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The Poet's Pen
Dread Dome
Replica Loreweave
Torment Pendant
Snakepit
Damnation Knuckle
Rune Mitts
Phoenix Strap
Rift Sole
Sol Anthem
Ancient Leer
Carrion Hope
Eagle Desire
Damnation Eye
Vivid Star
Spirit Shine
Mantra of Flames
Glorious Vanity
Carrion Ruin

Skills

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Body Armour

  • Blazing SalvoBlazing Salvo20/20WMain
  • SpellslingerSpellslinger21W
  • ImmolateImmolate20/20W
  • Elemental FocusElemental Focus20/20W
  • Controlled DestructionControlled Destruction20/20W
  • InspirationInspiration20W

Gloves

  • BarrageBarrage1/20W
  • Blazing SalvoBlazing Salvo20/20WMain
  • Cast On Critical StrikeCast On Critical Strike20/20W
  • InspirationInspiration20/20W

Boots

  • Summon Stone GolemSummon Stone Golem20/20W
  • Summon Lightning GolemSummon Lightning Golem21/20W
  • Summon Flame GolemSummon Flame Golem20/20W
  • Summon Ice GolemSummon Ice Golem20/20W

Helmet

  • FireballFireball20/20W
  • SpellslingerSpellslinger21W
  • ImmolateImmolate20/20W
  • InspirationInspiration20/20W

Weapon 1

  • Flame WallFlame Wall20W
  • Wave of ConvictionWave of Conviction20/20W
  • CombustionCombustion20/20W

Weapon 2

  • Flame DashFlame Dash20/20W
  • Arcane SurgeArcane Surge6W

Weapon 2

  • Herald of AshHerald of Ash19/20W
  • FlammabilityFlammability10W

Passive Tree

Passive tree 3.18
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Elementalist
Elementalist
Bandits
Help Alira

Character Stats

Level
93

Damage

Combined DPS
71.7K
Hit DPS
194.09K
With Poison DPS
68.97K
With Ignite DPS
79.92K
Ignite DPS
2.74K
Average Hit
68.97K
Average Damage
68.97K

Attack & Crit

Attack/Cast Rate
2.81/s
Cooldown
0.17s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
432%
Mana Cost
25

Defence

Life
4.54K
Energy Shield
2.6K
Mana
92
Armour
467
Evasion
728
Phys Damage Reduction
4%

Mitigation & Avoidance

Block
68%
Spell Block
42%
Evade (Melee)
50%
Evade (Projectile)
50%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
72% (+59%)
Cold Resistance
72% (+14%)
Lightning Resistance
72% (+19%)
Chaos Resistance
-48%

Recovery

Life Regen
0/s
ES Regen
414.05/s
Mana Regen
43.4/s

Attributes & Utility

Strength
155
Intelligence
332
Dexterity
112
Movement Speed
111%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Item Rarity
49%