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PoE 3.24·Necropolis·Deadeye

Bow Builds Are Out Of Control

by subtractem2 years ago508Subscribe

DPS
1.17M
Effective HP
7.5K
Life
3.2K
Level
100
Min budget

Overview

Bow Builds Are Out Of Control is a Path of Exile Deadeye build by subtractem, made for the Necropolis league (3.24). It is centered on Elemental Hit of the Spectrum and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 1.17M DPS with 7.5K effective HP, 3.2K life. Suited for: Lab Runner. Key uniques include Bisco's Leash, Devoto's Devotion, Hyrri's Truth, Winterweave, Call of the Void.

Build Video

subtractem's Notes

Detonate Mines Gem = Call to Arms Support I'm removing Enduring Cry for now as it sounds like most likely it'll only work with one. Add it back in if it does work! ______________ | | 3.24 FIRE TRAP ELEMENTALIST | | ______________ by Subtractem (notes by Revan) Updated Video Guide: https://www.youtube.com/watch?v=375n-XUE0Lc Original Video Guide: https://youtu.be/xsViMao5-ug Full Levelling Notes: https://docs.google.com/document/d/1tZYj0OCF06GvDJmztEMYjZE-cetqRL1MMz3HFnsmEgw __________________________________________________________________________________________ _________________ | | ACT 1 | | ___________________ Gear goals: Movement Speed Boots | B-B-B and R-B links | +1 Fire level Scepters/Wands Vendor search string: "level.*fire|nne|b-b-b|b-r|r-b" Early on Wands are better but we STRONGLY prefer Scepters going forward, especially for use of Leap Slam. Hillock: ! Enemy at the Gate: Rolling Magma Large Chest: Arcane Surge | 2L Rolling Magma + Arcane Surge (lvl1-2) immediately Tidal Island: ! Mercy Mission: Elemental Proliferation and Quicksilver Flask Mud Flats: ! Breaking Some Eggs: Frostblink + Flame Wall Vendor: Holy Flame Totem + Steelskin Brutus: ! The Caged Brute: Combustion + Clarity Vendor: Vitality + Added Lightning Damage + Leap Slam (we need a friend for this or wait until Library) Merveil: ! The Siren's Cadence: Blazing Salvo (can be used instead of Rolling Magma if you prefer) Vendor: Fire Trap (level in second weapon set) LINKS: [B-B] | Rolling Magma + Elemental Proliferation (add Arcane Surge here if you get a 3L early) [B-B] | Frostblink + Arcane Surge(lvl 1-2) [B-B-B] | Rolling Magma/Blazing Salvo + Elemental Proliferation + Combustion [R-B-B] | Holy Flame Totem + Combustion + Added Lightning Damage AURAS: Clarity and Vitality TIPS: Cast Flame Wall on or in front of the enemy, place Holy Flame Totem behind it, and cast Rolling Magma through it. All projectiles passing through Flame Wall get bonus Fire damage. When you get Leap Slam swap to using Scepters and use it in combination with Frostblink for smooth movement. VERY IMPORTANT: Start levelling as many Fire Trap gems in your second weapon set as possible for level 21 later!!! VENDOR RECIPES: Sapphire Ring for Merveil: Iron Ring + Blue gem Magic Wand/Sceptre with Increased Spell Damage: Wand/Sceptre + Magic/Rare Chain Belt + Blacksmith's Whetstone Onyx Amulet: Amulet + Red Gem + Blue Gem + Green Gem Supplement missing stats with a Heavy Belt and/or Jade/Onyx amulet. _________________ | | ACT 2 | | ___________________ This Act has very few structural changes to the build. We aren't going to do any vendor recipes and we only add 3 utility skills to the build: Herald of Ash, Wave of Conviction, and Summon Skitterbots. The Old Fields: ! The Great White Beast: Quicksilver Flask Fidelitas, the Mourning: ! Intruders in Black: Herald of Ash Vendor: Wave of Conviction + Summon Skitterbots The Weaver: Vendor: Deadly Ailments + Trap and Mine Damage + Cold to Fire LINKS: Same as Act 1, plus the additional single skill gems: Herald of Ash, Wave of Conviction and Summon Skitterbots AURAS: Clarity, Vitality, Herald of Ash and Summon Skitterbots TIPS: Once you have Deep Thoughts and the Mana Mastery for 12% Reservation Efficiency you should be able to run most of your auras (you may have to drop Vitality or Clarity for a while depending on your gear). Wave of Conviction allows us to apply exposure for -15 res on enemies, use this to debuff harder monsters/bosses. _________________ | | ACT 3 | | ___________________ Gear goals: Craft flat Fire damage (found in the room next to Dialla in the Solaris Temple) on your Scepters as soon as you have it, this is a HUGE damage boost. You will want to do this before Dominus. Vendor search string: "b-b-b-r|b-b-r-b|b-r-b-b|r-b-b-b" Crematorium: ! Lost in Love: Flammability, Purity of Elements Solaris Temple Level 2: Eternal Laboratory: Crafting: Fire Damage - Rank 1 Gravicius: Vendor: Armageddon Brand *Swap Rolling Magma/Blazing Salvo with Armageddon Brand. Library: ! A Fixture of Fate: Burning Damage Vendor (Siosa): Faster Attacks + Determination + Leap Slam (if you still need it) Vendor (Siosa or Clarissa): Swift Affliction Izaro: Normal Labyrinth (around level 30ish): ELEMENTALIST and Shaper of Flames *Swap to Fire Trap now. Drop Holy Flame Totem and Flame Wall. TIPS: Once you get the Dual Wielding mastery for 60% increase damage, make sure put an axe or sword on your offhand to get the bonus. Get the flat fire damage to spells recipe in the room next to Dialla in the Solaris Temple and craft it on both weapons for a big damage boost, cost is 4 Transmutation Orbs each. After swapping to Fire Trap you can still use Armageddon Brand link for easier clear until Frostblink entirely gets online but that is a personal choice, not necessary. Cast Flammability to kill bosses/tougher enemies faster. As you acquire more links you can add any of these to both Fire Trap and Frostblink depending on socket colors: Efficacy, Swift Affliction, Deadly Ailments (less good on Fire Trap because it doesn't support the burning ground), Lifetap (great any time mana feels uncomfortable), Ignite Proliferation (link on Frostblink as soon as you get it in Act 4.) Use Cold to Fire over Burning Damage for Frostblink until you have the Pyre Ring. LINKS: [B-B-B-R] | Armageddon Brand + Combustion + Efficacy + Burning Damage [B-R-B-B] | Frostblink + Cold to Fire + Efficacy + Combustion [G-B-G-R] | Fire Trap + Combustion + Trap and Mine Damage + Burning Damage AURAS: Determination, Purity of Elements, Clarity (keep these until end of levelling, drop Skitterbots until we do Eldritch Battery much later) _________________ | | ACT 4 | | ___________________ Add Ignite Proliferation to Frostblink and the build is essentially done from a gem perspective at this point. Keep following the tree and converging toward the final setup. Malachai: ! The Eternal Nightmare: Ignite Proliferation LINKS: [B-B-R-B-B/G] | Frostblink + Ignite Proliferation + Cold to Fire + Efficacy + Combustion/Swift Affliction/Deadly Ailments [G-B-G-R] | Fire Trap + Combustion + Trap and Mine Damage + Burning Damage _________________ | | ACT 5 | | ___________________ In Act 5 start using a Granite Flask, this helps a lot for smoothing out the spike in physical damage. After killing Kitava in Act 5 get your resistances up (especially Fire and Cold) before venturing out to Act 6. From there the build is pretty much done from a gem/skill progression standpoint until gear enables us to change/add other skills!

Gear

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Dusk Stinger
Devoto's Devotion
Hyrri's Ire
Hyrri's Truth
Call of the Void
Winterweave
Pandemonium Caress
Bisco's Leash
Doom Dash
Morbid Flight
Armageddon Splitter
Rapture Shine
Dusk Sliver
The Interrogation
Thread of Hope
The Perandus Pact

Skills

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Weapon 1

  • Elemental Hit of the SpectrumElemental Hit of the Spectrum21/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/19W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Awakened ChainAwakened Chain4/20W
  • InspirationInspiration20/20W
  • TrinityTrinity20/20W

Body Armour

  • Forbidden RiteForbidden Rite17W
  • Warlord's MarkWarlord's Mark20W
  • FrenzyFrenzy20/20W
  • Manaforged ArrowsManaforged Arrows20/23W
  • Cast On Critical StrikeCast On Critical Strike18/20W
  • LifetapLifetap20W

Gloves

  • FrenzyFrenzy20W
  • BerserkBerserk11W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Manaforged ArrowsManaforged Arrows20W

Helmet

  • ClarityClarity17W
  • Flame DashFlame Dash17/20W
  • Blood RageBlood Rage20/23W

Boots

  • Summon SkitterbotsSummon Skitterbots20W
  • Vaal HasteVaal Haste20W
  • EnlightenEnlighten3/20W

Amulet

  • PrecisionPrecision30W

Passive Tree

Passive tree 3.24
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
1.17M
Hit DPS
1.05M
With Poison DPS
1.05M
With Ignite DPS
1.05M
With Bleed DPS
1.05M
Damage over Time
0
Culling DPS
117.02K
Reservation DPS
0
Average Damage
184.76K
Burst Damage
184.76K

Attack & Crit

Attack/Cast Rate
5.7/s
Hit Chance
100%
Accuracy
4.49K
Crit Chance
56%
Crit Multiplier
479%
Mana Cost
29
Life Cost
0

Defence

Effective Hit Pool
7.5K
Life
3.2K
Energy Shield
0
Mana
161
Ward
0
Armour
732
Evasion
10.62K
Phys Damage Reduction
6%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
90%
Evade (Melee)
62%
Evade (Projectile)
62%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-47%
Cold Resistance
75% (+3%)
Lightning Resistance
-41%
Chaos Resistance
75% (+20%)

Max Hit Taken

Physical
3.99K
Fire
2.57K
Cold
13.76K
Lightning
2.68K
Chaos
15.41K

Recovery

Life Regen
0/s
Net Life Regen
-106.17/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
51.8/s
Life Leech
844.69/s
ES Leech
0/s
Mana Leech
243.22/s
Total Degen
106.17/s

Attributes & Utility

Strength
114
Intelligence
143
Dexterity
456
Movement Speed
182%
Endurance Charges
3
Frenzy Charges
5
Power Charges
4
Rage
0
Devotion
0
Item Quantity
5%
Item Rarity
1%