PoB ArchivesPoB Archives
PoE builds

PoE 3.26·Secrets of the Atlas·Gladiator

poe - 3.26 - cwdt ward looper - 99% block gladiator - falling zombie + srs desync loop

by Alkuroth1 year ago19Subscribe

DPS
328.46K
Effective HP
Life
2.85K
Level
89
Min budget

Overview

poe - 3.26 - cwdt ward looper - 99% block gladiator - falling zombie + srs desync loop is a Path of Exile Gladiator build by Alkuroth, made for the Secrets of the Atlas league (3.26). It is centered on Ball Lightning of Orbiting and plays as a intelligence, spell, projectile, area archetype. In Path of Building it reaches 328.46K DPS with ∞ effective HP, 2.85K life, 166 energy shield. Suited for: Mapping. Key uniques include Divinarius, Ynda's Stand, Olroth's Resolve, Ashes of the Stars, Progenesis.

Build Video

Alkuroth's Notes

Video: https://youtu.be/P_8ykgiJ7-k Fantasy: Build premise. 99% attack and spell block + enough life recoup with cwdt loop and we are immortal. we only need enough ward to cover the constant self damage. After that we can stack life. the point of the ward loop is to give us insane amounts of life regen then our block will mitigate 99% of hits. so then we just have the random 1% hits that get through to deal with. Reality: Damage is only decent and it is pretty hard to push it further. A lot of our damage is from merc (doryani merc). Which will probably not exist next league. Might be able to go classic ice spear / freezing pulse setup for loop but I was trying to do something unique. Actually need a lot of life recoup and a lot of dot's will still fux you up. Of course we can get more. The way glad block works is you need to block a hit before lucky block is activated. So 1/4 chance to be hit before the 2% chance to be hit. So a very clunky version / not really hit immune at all. Random stuff like curses or sources of increase damage taken will get you insta killed. Curses is solveable but other stuff is not. Interesting Tech: cwdt loop with heartbound + falling zombie + srs desync I don't know the exact mechanics and based on the ward loop discord they are saying srs duration needs to be a multiple of cooldown. Also it looks like they mostly use a 6 link setup to make it work but I have mine with four and three link. It's a really finnicky setup and there's definitely other gem ordering or qualities that work but you will have to experiment yourself to figure those out. In my video I will have a section showing off the loop and I will show what happens if you change gem order, duration, cooldown etc. CWDT stuff (from reddit) Yes and no. CWDT has a 250ms CD instead of CoC's 150ms; that means the calculations will be different in outcome although similar in principle. The relevant server ticks are the 6th, 7th, and 8th server ticks at 198ms, 231ms, and 264ms respectively. By default, the server-adjusted CD of CWDT is 264ms, being the first server tick over the true cd of 250ms; to reach the next breakpoint of 231ms requires 9% CDR (250/1.09 = 229ms), and to reach the breakpoint after that of 198ms requires 27% CDR (250/1.27 = 196ms).

Loadouts

Gear

Tap an item to open trade.

Divinarius
Oblivion Ward
Sorrow Pelt
Ashes of the Stars
Heartbound Loop
Kalandra's Touch
Fate Hand
Ynda's Stand
Kraken Road
Azadi Crest
Luminous Desire
Sol Ornament
Viper Wound
Apocalypse Star
Brutal Restraint
Vivid Shard
Megalomaniac
Armageddon Cut
Bound By Destiny
Plague Bliss
The Light of Meaning
Watcher's Eye
Unnatural Instinct
Kraken Vessel

Skills

Tap a skill to open trade.

Body Armour

  • Ball Lightning of OrbitingBall Lightning of Orbiting20/14WMain
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Arcane SurgeArcane Surge20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Gloves

  • Summon Raging SpiritSummon Raging Spirit1/23W
  • Forbidden RiteForbidden Rite1W
  • Less DurationLess Duration20/22W
  • Cast when Damage TakenCast when Damage Taken1/20W

Helmet

  • Storm CallStorm Call19/23W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • Arcane SurgeArcane Surge20/20W
  • Awakened Spell CascadeAwakened Spell Cascade5/20W

Weapon 2

  • Summon SkeletonsSummon Skeletons11W
  • Raise Zombie of FallingRaise Zombie of Falling1/13W
  • Cast when Damage TakenCast when Damage Taken5/20W

Weapon 1

  • FrostblinkFrostblink19W
  • Summon SkeletonsSummon Skeletons18W

Boots

  • Petrified BloodPetrified Blood19W
  • Tempest ShieldTempest Shield20W

Weapon 1

  • Vaal Righteous FireVaal Righteous Fire19W

Boots

  • Assassin's MarkAssassin's Mark18/20W

Boots

  • Phase RunPhase Run18/20W

Passive Tree

Passive tree 3.26
scroll to zoom
Gladiator
Gladiator
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Yugul

Character Stats

Level
89

Damage

Full DPS
328.46K
Hit DPS
208.57K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
6.88K
Burst Damage
6.88K

Attack & Crit

Attack/Cast Rate
5.05/s
Hit Chance
100%
Crit Chance
36%
Crit Multiplier
459%
AoE Radius
3 m
Mana Cost
121
Life Cost
0

Defence

Effective Hit Pool
Life
2.85K
Energy Shield
166
Mana
343
Ward
651
Armour
2.4K
Evasion
4.3K
Phys Damage Reduction
17%

Mitigation & Avoidance

Block
99%
Spell Block
98%
Spell Suppression
90%
Evade (Melee)
31%
Evade (Projectile)
31%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+1%)
Cold Resistance
75%
Lightning Resistance
75% (+1%)
Chaos Resistance
19%

Max Hit Taken

Physical
4.41K
Fire
14.22K
Cold
14.22K
Lightning
14.22K
Chaos
4.71K

Recovery

Life Regen
105/s
Net Life Regen
-564.85/s
ES Regen
0/s
ES Recharge
166/s
Mana Regen
31/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
669.85/s

Attributes & Utility

Strength
199
Intelligence
168
Dexterity
205
Movement Speed
112%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0