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Upgrade path for Poison Penance Brand of Dissipation Pathfinder

2 years ago7

by aemerzelis

13.26M

DPS

49.89K

Effective HP

3.71K

Life

Overview

Upgrade path for Poison Penance Brand of Dissipation Pathfinder is a Path of Exile Pathfinder build by aemerzelis, made for the Affliction league (3.23). It is centered on Penance Brand of Dissipation and plays as a intelligence, spell, area, physical archetype. In Path of Building it reaches 13.26M DPS with 49.89K effective HP, 3.71K life. Suited for: Abyss, Bossing, Mapping, T17, Harvest. Key uniques include Obliteration, Mageblood, Taste of Hate, Circle of Nostalgia, Asenath's Gentle Touch.

aemerzelis's Notes

Hello all, I am running a PB Pathfinder.

Here is my current PoB: https://pobb.in/4dteOJPvnSCQ

And here is Rue's, which I'm sort of following (just recently transition to Mageblood so things are a bit of a mess): https://pobb.in/jn8CZc3UhiVN

Now I just bought my Mageblood, and started repurposing my tree for it (hence the abyssal jewel with CB immunity in the topleft cluster socket), yet I'm starting to have doubts about the efficiency of my undertaking.

I ran a Valdo's map that gives another mageblood, so my budget is around ~200 divines, and I'm not sure that investing into this build further will significantly increase my power level. Obvious things I've reviewed:

  • Adding Progenesis (buying one for 120+ or however much they're going for right now is mentally killing me and I'm considering actually running some uber Mavens instead, although I'm not sure how well I'll do since I'm shit at mechanics).

  • 21 Penance Brand (again, I'm going to level some and corrupt them myslf because the market price is insane).

  • My Charms are shit, and I've been very lazy about upgrading them. I can't really afford the ones in Rue's POB but I guess 15% magic flask effect would have to be sufficient.

  • Weapon: I already have a 7% corrupted Dawnbreaker and I have unequipped it since I'm running ToH because I don't have Progenesis yet. Some people on poe.ninja are running Saffel's which looks cool but leaves me unable to reach ~95%+ phys as X, probably.

  • Finish crafting the wand (force +1 Phys via Harvest aug, probably on a Heathen base instead of Profane because the Int req is really annoying to manage).

  • Cluster Jewels -- There are multiple setups, some use Septic spells medium jewels and use a real ring instead of the Herald of Agony one, Rue runs the absolutely insane 12 small passives phys% which cost a fortune and I worry about the liquidity of in case I actually decide to sell my items.

  • I'm 99% sure that if I switch to Enlighten 4 I can fit in Malevolence into my reservations, which would be really cool for damage, but I haven't fully mathed out the reservation yet so that's a work in progress.

At the end of the day, what I want from my character is to do all content. Mapping, Uberbossing etc, Sim30 etc. And while mapping is fun with the explosions (I'm pretty sure that asenath's explosions will not clear so I'm going to have to use a 15% charm/TwwT, but that remains to be seen), the single target is just OK (obviously, by improving my wand, getting a 21 gem and Malevolence I'll probably get at least ~50% more DPS, but how likely am I to DOT-cap Ubers?)

In general, I would just like to spark some discussion on the endgame potential of the build and just probably look for some inspiration in regards to what to prioritize and how to make the most out of my available resources.

Gear

Obliteration
Death Corona
Lightning Coil
Eagle Medallion
Ming's Heart
Circle of Nostalgia
Asenath's Gentle Touch
Mageblood
Armageddon Hoof
Dire Call
The Balance of Terror
Morbid Edge
Blight Ornament
Assassin's Lupine Charm of the Raider
That Which Was Taken
Oblivion Hope
Watcher's Eye
Occultist's Corvine Charm
Assassin's Lupine Charm of the Slayer
Brutal Restraint
Ancestral Vision

Skills

Body Armour

  • Penance Brand of DissipationPenance Brand of Dissipation20/20WMain
  • Unbound AilmentsUnbound Ailments20/20W
  • Awakened Void ManipulationAwakened Void Manipulation5W
  • EmpowerEmpower4W
  • EfficacyEfficacy20/20W
  • Deadly AilmentsDeadly Ailments20/20W

Boots

  • Vaal HasteVaal Haste15W
  • InspirationInspiration20/20W
  • Increased DurationIncreased Duration20/20W
  • Divine BlessingDivine Blessing20/23W

Gloves

  • Purity of IcePurity of Ice21/20W
  • Purity of FirePurity of Fire21/20W
  • Purity of LightningPurity of Lightning21/11W
  • EnlightenEnlighten3/11W

Weapon 1

  • DespairDespair20/18W
  • Plague BearerPlague Bearer20W
  • Increased Area of EffectIncreased Area of Effect20/20W

Helmet

  • Herald of AgonyHerald of Agony20W

Helmet

  • EnhanceEnhance1W

Helmet

  • SteelskinSteelskin1W

Weapon 2

  • Flame DashFlame Dash20W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.23
scroll to zoom
Pathfinder
Pathfinder
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Shakari

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
13.26M
Hit DPS
202.73K
With Poison DPS
13.26M
With Ignite DPS
202.73K
With Bleed DPS
202.73K
Damage over Time
13.06M
Poison DPS
419.42K
Culling DPS
0
Reservation DPS
0
Average Hit
38.13K
Burst Damage
38.13K

Attack & Crit

Attack/Cast Rate
4.25/s
Hit Rate
5.32/s
Hit Chance
100%
Crit Chance
6%
Crit Multiplier
150%
AoE Radius
5.1 m
Mana Cost
39
Life Cost
0

Defence

Effective Hit Pool
49.89K
Life
3.71K
Energy Shield
28
Mana
286
Ward
0
Armour
841
Evasion
3.39K
Phys Damage Reduction
55%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
25%
Evade (Projectile)
25%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+123%)
Cold Resistance
83% (+67%)
Lightning Resistance
83% (+52%)
Chaos Resistance
75% (+25%)

Max Hit Taken

Physical
32.32K
Fire
55.13K
Cold
35.99K
Lightning
55.13K
Chaos
21.66K

Recovery

Life Regen
365.3/s
ES Regen
0/s
ES Recharge
28/s
Mana Regen
23.2/s
Life Leech
402.2/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
131
Intelligence
237
Dexterity
381
Movement Speed
215%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0