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PoE 3.28·Mirage·Hierophant

Dawnstrider Totems Mana Stack Hierophant - Build Guide

by Bunnybearboy4 months ago82

DPS
20.69M
Effective HP
83.52K
Energy Shield
6.18K
Level
92
Min budget

Overview

Dawnstrider Totems Mana Stack Hierophant - Build Guide is a Path of Exile Hierophant build by Bunnybearboy, made for the Mirage league (3.28). It is centered on Leap Slam of Groundbreaking and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 20.69M DPS with 83.52K effective HP, 1 life, 6.18K energy shield. Suited for: T17, Ritual, Harvest, Essence. Key uniques include Rumi's Concoction, Sin's Rebirth, Coiling Whisper, Whispers of Infinity, Dawnstrider.

Build Video

Bunnybearboy's Notes

Crafting: Staff Craft: Not actually hard, 1. Fracture mana T1 and roll crit chance essence until high- tier attack speed (optionally you can keep going until a good 3rd suffix: Crit multi, int) 2. if you have 3 suffixes, skip to part 3, if not... craft any prefix and prefix to suffix Farric Lynx Alpha swap with bestiary for a random suffix 3. lock suffix (2 div), and use veiled exalt/chaos (Exalt more expensive but Chaos can fill prefixes and brick), craft phys damage to block and unveil either Chaos percent damage or chaos pen. if this fails, lock suffix, scour and lock suffix again 4. Craft hits can't be evaded. Pretty much all except last suffix is easy to get Average cost: 10 div or so (depends on fracture price) Super budget: 1. Crit chance essence until Attack speed and mana 2. hits can't be evaded Average cost: less than 3 div Body Armour Craft: 1. fracture mana T1 and roll dense fossil till flat ES and percent ES of high tier 2. Make Eater of worlds dominant and use either Eldritch Chaos or Eldritch Annul/Exalt to change suffixes until Int+res 3. Craft extra suffix (% attributes or whats needed) Average cost: 10 div or so (depends on fracture and eldritch price) Gloves craft: 1. fracture mana T1 and roll dense fossil till flat ES and percent ES of high tier 2. Make Eater of worlds dominant and use either Eldritch Chaos or Eldritch Annul/Exalt to change suffixes until dex+res 3. Craft extra suffix (+attributes or whats needed) Average cost: 10 div or so (depends on fracture and eldritch price) Ring Craft: Early by mirrored ring with high mana and resist, later buy or consult helical ring crafting guides Cluster Craft: 1. Fracture 35% effect 2. Harvest Reforge Mana/Defences and pray Depends on fracture pricing and luck. Very painful to craft, would buy if possible. Med Cluster Craft: 1. Reforge Chaos 2. Exalt slam if you hit dark ideation or eldritch inspiration for the other (Eldritch Wicked is easier) Very annoying and random Can also fracture dark ideation if easier --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- AG- This thing does not die in almost any content on this setup. Weapon-Kingmaker (Cane of Kulemak if explode) Helmet-Malediction implicit corrupted into best you can find Body Armour-Doppelganger Guise Gloves-Despair on hit (Will need +1 curse from Vixen's gloves or Windscream boots) OR Gravebind for Kulemak explode setup (or both with gravebind despair implicit) Boots-Windscream (if no vixen and despair) OR Regen and resist armour boots OR Legacy of fury for explode maxxing (legacy is a meme option here) Could I use Spectres in my six link too? Yes and no... Spectres on this build would be incredible, in particular Perfect Judgemental Spirit and Perfect Forest Tiger would give an extra aura slot, Haste, and Frenzy gen, with the opportunity for a 3rd max spectre from the tree The issue is spectres don't live very well on this build. If you can find a way to make them survive (regen on tree/dropping AG) they are an option, but I feel the 15% damage reduction, malediction, and explosion qol from AG are better by far. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- How Coiling Works: 1. Hit things with your leap slam/bladefall to trigger temp chains. 2. If duration is low enough it will run out before they die. 3. 45 souls double their effect because of wilmas. 4. Insane speed jumpers. No you do not need Hexbloom but its really comfortable. To stack on single target hit them once and then walk away for half a sec and go back (if you refresh you dont get buffs) Magebane Jewel can be replaced by Hasty Demise node for 3 points. Extra 10% reduced duration exists if you have magebane and want it. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Leap Slam or Bladefall for coiling? You're gonna want to leap slam anyways and bladefall falls way too fast with this build so I use leap slam. You can run out of rage and have to wait a sec if you're using it too much though so try not to spam it (we get around 6 slams per second at full stacks) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Flask Slot is flex: Rumi's Concoction, Sin's Rebirth, Wine of the Prophet, Bottled Faith... --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Leap Slam of Groundbreaking really? Yes really. Firstly its really funny and what I built the build around Secondly, the big problem of totems is that they're immobile. Leap slam solves this while being perfectly damage viable for T17+ content.748% DMG!!! However if you don't like jumpers... --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Slam Tier List!!! S - Ground Slam of Earthbreaking, Leap Slam of Groundbreaking, Consecrated Path A - Sunder B - Volcanic Fissure of Snaking, Sunder of Trarthus, Ice Crash C - Tectonic Slam, Holy Hammers D - Ground Slam, Sunder of Earthbreaking, Earthshatter, Earthshatter of fragility F - Volcanic Fissure, Earthquake, Earthshatter of prominence, Tectonic Slam of Cataclysm, Consecrated Path of Endurance, Leap Slam MULTISTRIKE CAN BE USED ON NON-MOVEMENT SKILLS (NOT CONSECRATED PATH/LEAP SLAM). IF YOU HAVE ENOUGH CRIT MULTI IT IS BETTER (7.5APS)!!!! What makes a skill good for totems? Mobility/Clear, Damage effectiveness, and low clunkiness. Best skills for clear: Leap Slam of Groundbreaking, Consecrated Path, Sunder, Volcanic Fissure of Snaking, Ground Slam of Earthshaking Best skills for single target: Leap Slam of Groundbreaking, Ground Slam of Earthshaking, Sunder, Ice Crash --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FAQ: What if I don't have Wilma's with 90% corrupt?: Swap Discipline for Flesh and Stone on sand stance. Lowkey this has better numbers than Discipline anyways but you can't have Vaal Discipline as a panic button and it only works on nearby enemies. Where do we get our charges?: Frenzy Charges are from Eldritch implicit on chestpiece and last 10 seconds each. With charge mastery this becomes 20 seconds, allowing us to maintain max charges permanently. Power Charges and Endurance Charges are from Hiero Conviction of Power ascendancy. You can replace Sanctuary of Thought with it early if you need charges, but I would look to get Forbidden Flesh/Flame ASAP. Do I need Forbidden Flesh/Flame to play?: No. Also, because we're Hiero we can use any of the three (Ritual of Awakening, Conviction of Power, Sanctuary of Thought) to get our node, and spec out the others. Ritual of Awakening is lowest prio because of totem placement speed feeling good. Does this build feel good to play without Coiling Whispers?: Not really. It's where the majority of our attack speed comes from and makes the build what it is. When should you swap?: If you have Wilma's, Coiling Whispers, Whispers of Infinity, Akoya's Lethal Pride, and Dawnstrider (ofc) you can fix any other problems. Wither?: Balance of Terror gives wither on hit when you've cast despair recently and we can get despair from ring corrupt or as a gem. Unholy Might also gives wither on hit and can be gotten from Sin's Rebirth flask or Overwhelming Malice node on large clusters. You need wither because it gives a massive chaos damage multiplier and stacks to max almost instantly because of our attack speed. Coiling Whisper disables hexes, but you have despair on bossing AG setup?: Coiling Whisper disables OUR hexes, not his. Also, you can do ubers without it so.... Clarity in six link?: Look, I'm out of sockets alright? But actually its the only spot I could find to put it. We need it for Watchers Eye mana to ES mod and for rage regen. Rage?: Our mana is covered by our rage regen, which also grants a 30% more multi to our damage. This Lethal Pride is integral to the build and solves all mana issues. My totems are dying: Totems are hard to keep alive in insanely pinnacle content; however, certain things will help this. Getting rid of the totems taunt enemies node or swapping from a moving totem to a "ranged" slam totem such as Sunder/Groundslam of Earthshaking can help. Your placement speed is insane though, so smart positioning on ubers and bosses is the best solution. If you're in high end maps you can also use headhunter, which makes them nigh immortal. Mageblood?: Everything this build does is possible without Mageblood and gains some survivability and extra attack speed/ms and crit but thats about it. If you are pre-mb you wanna make sure you're capping crit, because you won't have easy flask crit to help. Mostly, this is swapping to Shaman's dominion instead of primal manifestation; but your totems will be less tanky and you could solve it other ways. Headhunter?: Because your totem count as you, they get HH buffs. This is very good, but you already have souleater, so its mostly survivability in super juiced maps. Screams?: Echoing and acceleration shrine should be illegal, but if you have that kinda money you can make anything good. Do I need the Large Clusters?: Nope. Everything we get on clusters can be gotten from tree, they're just more efficient endgame. You can spec towards Forethought, Heart of darkness, corruption, and more mana nodes to makeup damage, and can take +30s if you need dex/str Light of Meaning and Lethal Pride: So these can be swapped at Leisure. Top slot for Lethal Pride will give more strength and ability to get more crit chance while it will give extra es for Light of Meaning. Strength is hard to find so I went with Lethal at the top, but you can do either and get more es. Blunt Trauma?: Ok so this node is incredibly good for stats but it gives knockback to EVERY HIT. If you can deal with that, or if you're only bossing and it doesn't matter, go for it. Otherwise, stay away because it hurts to play. More block?: Replica Restless Defence has no downside, since we're ailment immune, so slot one of those anywhere you're missing an endgame jewel for much more block. With Rumi's up we're already almost capped though. Reflect?: Immune. Void Manipulation Ailments?: Immune, Purity of Elements Biggest Weaknesses?: Setup needs quite a few uber items, so its hard to leaguestart. Tree is stretched for points. Totems can die sometimes to annoying ground dots (Uber Cortex/Fortress boss.) Phys max hit isn't the best (mostly doesn't matter, but shaper slam hurts us), and recovery can sometimes be an issue (can be made better at cost of DPS.)

Gear

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Super Cheap Early staff
Wilma's Requital
Early Chest
Whispers of Infinity
Bramble Spiral
Coiling Whisper
Early Gloves
Pre-mb Belt
Dawnstrider
Abyss Jewel
Cluster Jewel
Jewel
Jewel
Cluster Jewel
Cluster Jewel
Jewel
Lethal Pride
Jewel

Skills

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Boots

  • Leap Slam of GroundbreakingLeap Slam of Groundbreaking21/20WMain
  • Ground Slam of EarthshakingGround Slam of Earthshaking20/20W
  • SunderSunder20/20W
  • Consecrated PathConsecrated Path20/20W
  • Multiple TotemsMultiple Totems20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Greater MultistrikeGreater Multistrike3/20W

Body Armour

  • Temporal ChainsTemporal Chains1W
  • Leap SlamLeap Slam20W
  • Bladefall of TrarthusBladefall of Trarthus1/20W
  • Swift AfflictionSwift Affliction1W
  • HextouchHextouch1W
  • Hex BloomHex Bloom20/20W
  • Less DurationLess Duration20/20W

Weapon 1

  • Animate GuardianAnimate Guardian20/20W
  • ClarityClarity20W
  • Meat ShieldMeat Shield20/20W
  • Minion LifeMinion Life20/20W
  • EmpowerEmpower4W
  • Elemental ArmyElemental Army20/20W

Helmet

  • Purity of ElementsPurity of Elements20/20W
  • Summon SkitterbotsSummon Skitterbots20/20W
  • DisciplineDiscipline21W
  • EnlightenEnlighten4W

Gloves

  • PrecisionPrecision20W
  • ConvocationConvocation1/20W
  • AutomationAutomation20/20W
  • SteelskinSteelskin20/20W

Passive Tree

Passive tree 3.28
scroll to zoom
Hierophant
Hierophant
Farrul Bloodline
Farrul Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath

Character Stats

Level
92

Damage

Full DPS
20.69M
Combined DPS
4.13M
Hit DPS
4.13M
With Poison DPS
4.13M
With Ignite DPS
4.13M
With Bleed DPS
4.13M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
895.76K
Burst Damage
895.76K

Attack & Crit

Attack/Cast Rate
4.61/s
Hit Chance
100%
Accuracy
1.55K
Crit Chance
95%
Crit Multiplier
437%
AoE Radius
2.9 m
Totem Limit
5
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
83.52K
Life
1
Energy Shield
6.18K
Mana
140
Ward
0
Armour
395
Evasion
28
Phys Damage Reduction
15%

Mitigation & Avoidance

Block
68%
Spell Block
71%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+40%)
Cold Resistance
75% (+8%)
Lightning Resistance
76% (+25%)
Chaos Resistance
-40%

Max Hit Taken

Physical
10.13K
Fire
35.85K
Cold
35.85K
Lightning
37.17K
Chaos

Recovery

Life Regen
0/s
ES Regen
309.1/s
ES Recharge
6.18K/s
Mana Regen
0/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
162
Intelligence
431
Dexterity
135
Movement Speed
47%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
30
Devotion
0